ResourcesManager

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ResourcesManager {
        private static ResourcesManager _Instance = null;
        public static ResourcesManager Instance
        {
            get
            {
                if (_Instance == null)
                {
                    _Instance = new ResourcesManager();
                }
                return _Instance;
            }
        }

    private string jsonPath = "Config";
    public TextAsset GetJsonText(string name)
    {
        return LoadJsonAsset(jsonPath,name);
    }

    public TextAsset LoadJsonAsset(string path,string name)
    {
        TextAsset textAsset = null;
        string loadPath=path+"/"+name;
        textAsset = Resources.Load(loadPath,typeof(TextAsset))as TextAsset;
        if (textAsset == null)
        {
            Debug.Log("加载路径出错:" + loadPath);
            return null;
        }
        return textAsset;
    }

    private string uiPrefabPath = "UI/Panel";
    public GameObject GetUIPrefab(string name)
    {
        return LoadPrefab(name, uiPrefabPath);
    }

    public GameObject LoadPrefab(string name, string path)
    {
        string loadPath = path + "/" + name;
        GameObject prefab = Resources.Load(loadPath, typeof(GameObject)) as GameObject;
        if (prefab == null)
        {
            Debug.LogError("prefab is not exist:" + loadPath);
        }

        return prefab;
    }
}

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