装备选择案例

1.创建程序

创建一个名为“装备选择”的工程,设计用户交互界面:

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:id="@+id/activity_main"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical"
>



    <ImageView
        android:layout_width="164dp"
        android:layout_height="155dp"
        android:layout_gravity="center_horizontal"
        android:layout_marginTop="25dp"
        android:src="@mipmap/xiaoren"
        />
    <TextView
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="主人,快给小宝宝买装备吧"
        android:layout_gravity="center_horizontal"/>



    <TableLayout
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:layout_marginTop="25dp"
        >
        <TableRow
            android:layout_width="match_parent"
            android:layout_height="wrap_content"
            >
            <TextView
                android:layout_width="0dp"
                android:layout_weight="1"
                android:layout_height="match_parent"
                android:text="生命值:" />
        <ProgressBar
            style="?android:attr/progressBarStyleHorizontal"
            android:layout_width="0dp"
            android:layout_weight="3"
            android:layout_marginLeft="20dp"
            android:layout_height="wrap_content"
            android:id="@+id/progressBar3" />
        <TextView
            android:layout_width="0dp"
            android:layout_weight="1"
            android:layout_height="match_parent"
            android:text="80"
            />
    </TableRow>
        <TableRow
            android:layout_width="match_parent"
            android:layout_height="wrap_content"
            android:layout_marginTop="15dp"
            >
            <TextView
                android:layout_width="0dp"
                android:layout_weight="1"
                android:layout_height="match_parent"
                android:text="攻擊力:" />
            <ProgressBar
                style="?android:attr/progressBarStyleHorizontal"
                android:layout_width="0dp"
                android:layout_weight="3"
                android:layout_marginLeft="20dp"
                android:layout_height="wrap_content"
                android:id="@+id/progressBar4" />
            <TextView
                android:layout_width="0dp"
                android:layout_weight="1"
                android:layout_height="match_parent"
                android:text="200"
                />
        </TableRow>
        <TableRow
            android:layout_width="match_parent"
            android:layout_height="wrap_content"
            android:layout_marginTop="15dp"
            >
            <TextView
                android:layout_width="0dp"
                android:layout_weight="1"
                android:layout_height="match_parent"
                android:text="敏捷:" />
            <ProgressBar
                style="?android:attr/progressBarStyleHorizontal"
                android:layout_width="0dp"
                android:layout_weight="3"
                android:layout_marginLeft="20dp"
                android:layout_height="wrap_content"
                android:id="@+id/progressBar5" />
            <TextView
                android:layout_width="0dp"
                android:layout_weight="1"
                android:layout_height="match_parent"
                android:text="40"
                />
        </TableRow>
    </TableLayout>

    <LinearLayout
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:layout_marginTop="10dp">

        <Button
            android:id="@+id/btn_master"
            android:onClick="click1"
            android:layout_width="0dp"
            android:layout_weight="1"
            android:layout_height="wrap_content"
            android:layout_alignParentTop="true"
            android:text="主人購買裝備"
            android:layout_marginTop="15dp"
            android:layout_alignParentLeft="true"
            android:layout_alignParentStart="true" />

        <Button
            android:id="@+id/btn_baby"
            android:onClick="click2"
            android:layout_width="0dp"
            android:layout_weight="1"
            android:layout_height="wrap_content"
            android:layout_alignParentRight="true"
            android:layout_alignParentTop="true"
            android:text="小寶寶購買裝備"
            android:layout_marginTop="15dp" />
    </LinearLayout>

</LinearLayout>


布局代码中使用到了控件ProgressBar(进度条),他是用来显示人物的生命值、攻击力和敏捷度。他有两种表现形式,一种是水平的,另一种是环形的。几种常用的方法属性:

style属性:控制ProgressBar的表现形式,水平进度条需设置style的属性值为“?android:attr/ProgressBarStyleHorizontal”,环形进度条需设置的属性值为“?android:attr/ProgressBarStyleLargel”。

setMax()方法:设置进度条的最大值。

setProgress()方法:设置当前进度。

getProgress():获取当前进度。

2.创建装备界面

创建装备界面activity_shop.xml,该界面是用来展示装备的,购买装备界面相应的布局文件如下:

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"

    android:id="@+id/rl"
    android:layout_width="match_parent"
    android:layout_height="wrap_content"
    android:orientation="vertical">
    <View
        android:layout_width="30dp"
        android:layout_height="30dp"
        android:background="@android:drawable/ic_menu_info_details"
        android:layout_centerVertical="true"
        android:layout_alignParentLeft="true"
        />
    <TextView
        android:id="@+id/tv_name"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_centerVertical="true"
        android:layout_marginLeft="60dp"
        android:text="商品名称"/>
    <LinearLayout
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_centerInParent="true"
        android:orientation="vertical">
        <TextView
            android:id="@+id/tv_1"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:textSize="13sp"
            android:text="生命值:" />
        <TextView
            android:id="@+id/tv_2"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:textSize="13sp"
            android:text="攻击力:"
            android:layout_marginTop="5dp"/>
        <TextView
            android:id="@+id/tv_3"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:textSize="13sp"
            android:text="敏    捷:"
            android:layout_marginTop="5dp"/>
    </LinearLayout>
</RelativeLayout>


3.创建ItemInfo类

代码:

public class ItemInfo implements Serializable{
    private String name;
    private int life;
    private int atk;
    private int quick;

    public ItemInfo(String name, int life, int atk, int quick) {
        this.name = name;
        this.life = life;
        this.atk = atk;
        this.quick = quick;
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getLife() {
        return life;
    }

    public void setLife(int life) {
        this.life = life;
    }

    public int getAtk() {
        return atk;
    }

    public void setAtk(int atk) {
        this.atk = atk;
    }

    public int getQuick() {
        return quick;
    }

    public void setQuick(int quick) {
        this.quick = quick;
    }
}

4.创建ShopActivity

ShopActivity是用来展示装备信息的,当单击ShopActivity的装备时,回调会MainActivity并将装备信息回传给MainActivity。代码:

public class Shopping extends AppCompatActivity implements View.OnClickListener{
    private ItemInfo itemInfo;

    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_shopping);
        itemInfo = new ItemInfo("金剑", 100, 20, 20);
        findViewById(R.id.rl).setOnClickListener(this);
        TextView mLifeTV = (TextView) findViewById(R.id.tv_1);
        TextView mNameTV = (TextView) findViewById(R.id.tv_name);
        TextView mSpeedTV = (TextView) findViewById(R.id.tv_3);
        TextView mAttackTV = (TextView) findViewById(R.id.tv_2);
        
        mLifeTV.setText("生命值+" + itemInfo.getLife());
        mNameTV.setText(itemInfo.getName() + "");
        mSpeedTV.setText("敏捷度+" + itemInfo.getQuick());
        mAttackTV.setText("攻击力+" + itemInfo.getAtk());
    }

    @Override
    public void onClick(View v) {
        
        switch (v.getId()) {
            case R.id.rl:
                Intent intent = new Intent();
                intent.putExtra("equipment", itemInfo);
                setResult(1, intent);
                finish();
                break;
        }
    }
}

5.编写界面交互代码(MainActivity)

主要用于响应按钮的点击事件,并将返回装备信息显示到指定的ListView控件中,代码:

public class MainActivity extends AppCompatActivity {

    private ProgressBar mProgressBar1;
    private ProgressBar mProgressBar2;
    private ProgressBar mProgressBar3;
    private TextView mLifeTV;
    private TextView mAttackTV;
    private TextView mSpeedTV;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        mLifeTV = (TextView) findViewById(R.id.tv_life);
        mAttackTV = (TextView) findViewById(R.id.tv_atk);
        mSpeedTV = (TextView) findViewById(R.id.tv_quick);
        initProgress();                    
    }

    private void initProgress() {
        mProgressBar1 = (ProgressBar) findViewById(R.id.pro1);
        mProgressBar2 = (ProgressBar) findViewById(R.id.pro2);
        mProgressBar3 = (ProgressBar) findViewById(R.id.pro3);
        mProgressBar1.setMax(1000);        
        mProgressBar2.setMax(1000);
        mProgressBar3.setMax(1000);
    }

    
    public void click_1(View view) {
        Intent intent = new Intent(this, Shopping.class);
        startActivityForResult(intent, 1); 
    }

    public void click_2(View view) {
        Intent intent = new Intent(this, Shopping.class);
        startActivityForResult(intent, 1);
    }

    @Override
    protected void onActivityResult(int requestCode, int resultCode, Intent data) {
        super.onActivityResult(requestCode, resultCode, data);
        if (data != null) {
            
            if (resultCode == 1) {
                if (requestCode == 1) {
                    ItemInfo info= (ItemInfo) data.getSerializableExtra("equipment");
                    
                    updateProgress(info);
                }
            }
        }
    }
   
    private void updateProgress(ItemInfo info) {
        int progress1 = mProgressBar1.getProgress();
        int progress2 = mProgressBar2.getProgress();
        int progress3 = mProgressBar3.getProgress();
        mProgressBar1.setProgress(progress1+info.getLife());
        mProgressBar2.setProgress(progress2+info.getAtk());
        mProgressBar3.setProgress(progress3+info.getQuick());
        mLifeTV.setText(mProgressBar1.getProgress()+"");
        mAttackTV.setText(mProgressBar2.getProgress() + "");
        mSpeedTV.setText(mProgressBar3.getProgress() + "");
    }

    @Override
    public boolean onCreateOptionsMenu(Menu menu) {
        
        return true;
    }

    @Override
    public boolean onOptionsItemSelected(MenuItem item) {
        
        int id = item.getItemId();

       


        return super.onOptionsItemSelected(item);
    }
}

6.配置清单文件

代码:

<application
    android:allowBackup="true"
    android:icon="@mipmap/ic_launcher"
    android:label="@string/app_name"
    android:supportsRtl="true"
    android:theme="@style/AppTheme">
    <activity android:name=".MainActivity">
        <intent-filter>
            <action android:name="android.intent.action.MAIN" />

            <category android:name="android.intent.category.LAUNCHER" />
        </intent-filter>
    </activity>
    <activity android:name=".Shopping"></activity>
</application>



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