简要说明:
该小案例,主要做的是对长方体6个面进行贴图,以及贴图的方向进行调整;
贴图图片:
1、不加旋转的贴图效果:
代码运行的整体效果;
完整代码(可运行):
// 引入threejs
import * as THREE from "three";
// 引入轨道控制器扩展库
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
const scene = new THREE.Scene();
// 定义变量
const width = 1167; // 画布大小
const height = 737;
const bigBox = {
len: 822,
W: 482,
H: 86,
};
const smallBox = {
len: 150,
W: 50,
H: 80,
};
// 外面大盒子
const geometry = new THREE.BoxGeometry(bigBox.len, bigBox.H, bigBox.W); // 形状
const meterial = new THREE.MeshBasicMaterial({ color: 0x00ff00 }); // 材质
meterial.transparent = true;
meterial.opacity = 0.5;
const mesh = new THREE.Mesh(geometry, meterial);
scene.add(mesh);
// 线框
borderLine(geometry, mesh)
// 里面小盒子
const smallGeometry = new THREE.BoxGeometry(
smallBox.W,
smallBox.H,
smallBox.len
);
const textureLoader = new THREE.TextureLoader()
let smallMaterial = []
// 顺序不可乱:右左、上下、前后
let arr = ['../../src/direction_image/right.jpg', '../../src/direction_image/left.jpg', '../../src/direction_image/top.jpg',
'../../src/direction_image/bottom.jpg', '../../src/direction_image/front.jpg', '../../src/direction_image/back.jpg']
// 加载所有纹理并创建材质
Promise.all(arr.map(url => {
return new Promise((resolve, reject) => {
const texture = textureLoader.load(url, () => resolve(texture), error => reject(error));
});
})).then((textures) => {
// 对顶部和底部纹理进行特殊处理
// const topTexture = textures[2]; // 顶部纹理
// topTexture.rotation = Math.PI; // 旋转180度
// topTexture.center.set(0.5, 0.5); // 设置旋转中心
smallMaterial = textures.map((texture, index) => {
// if (index === 2) {
// return new THREE.MeshBasicMaterial({
// map: texture,
// side: THREE.DoubleSide
// });
// }
return new THREE.MeshBasicMaterial({ map: texture });
})
const smallMesh = new THREE.Mesh(smallGeometry, smallMaterial);
smallMesh.position.set(0, -(bigBox.H - smallBox.H - 2) / 2, 0)
scene.add(smallMesh);
borderLine(smallGeometry, smallMaterial)
// 显示坐标轴
const axesHelper = new THREE.AxesHelper(500);
scene.add(axesHelper);
const camera = new THREE.PerspectiveCamera(30, width / height, 0.1, 2000);
// 创建渲染器对象
const renderer = new THREE.WebGLRenderer();
// 相机
CameraFn(renderer,camera)
// 设置相机空间轨道控制器
const controls = new OrbitControls(camera, renderer.domElement);
controls.addEventListener("change", function () {
renderer.render(scene, camera);
});
})
function CameraFn(renderer,camera){
camera.position.set(-1000, 800, 800); // 设置相机位置
camera.lookAt(0, 10, 0);
renderer.setSize(width, height);
renderer.render(scene, camera);
document.body.appendChild(renderer.domElement);
}
// 各部件外框线
function borderLine(BoxGeometry, Mesh, color = 0xffffff) {
let edgesGeometry = new THREE.EdgesGeometry(BoxGeometry)
let edgesMaterial = new THREE.LineBasicMaterial({
color: color,
linewidth: 2
})
let line = new THREE.LineSegments(edgesGeometry, edgesMaterial)
scene.add(line)
}
2、对贴图添加旋转
需求:要求左图和有图,图片上的箭头均指向后方;
目前的左图、右图如下所示:
目前的效果(不加旋转):
修改后的(添加旋转):
修改的核心代码:
完整代码(可运行):
// 引入threejs
import * as THREE from "three";
// 引入轨道控制器扩展库
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
const scene = new THREE.Scene();
// 定义变量
const width = 1167; // 画布大小
const height = 737;
const bigBox = {
len: 822,
W: 482,
H: 86,
};
const smallBox = {
len: 150,
W: 50,
H: 80,
};
// 外面大盒子
const geometry = new THREE.BoxGeometry(bigBox.len, bigBox.H, bigBox.W); // 形状
const meterial = new THREE.MeshBasicMaterial({ color: 0x00ff00 }); // 材质
meterial.transparent = true;
meterial.opacity = 0.5;
const mesh = new THREE.Mesh(geometry, meterial);
scene.add(mesh);
// 线框
borderLine(geometry, mesh)
// 里面小盒子
const smallGeometry = new THREE.BoxGeometry(
smallBox.W,
smallBox.H,
smallBox.len
);
const textureLoader = new THREE.TextureLoader()
let smallMaterial = []
// 顺序不可乱:右左、上下、前后
let arr = ['../../src/direction_image/right.jpg', '../../src/direction_image/left.jpg', '../../src/direction_image/top.jpg',
'../../src/direction_image/bottom.jpg', '../../src/direction_image/front.jpg', '../../src/direction_image/back.jpg']
// 加载所有纹理并创建材质
Promise.all(arr.map(url => {
return new Promise((resolve, reject) => {
const texture = textureLoader.load(url, () => resolve(texture), error => reject(error));
});
})).then((textures) => {
// 对顶部和底部纹理进行特殊处理
const topTexture = textures[0]; // 顶部纹理
topTexture.rotation = Math.PI; // 旋转180度
topTexture.center.set(0.5, 0.5); // 设置旋转中心
smallMaterial = textures.map((texture, index) => {
if (index === 0) {
return new THREE.MeshBasicMaterial({
map: texture,
side: THREE.DoubleSide
});
}
return new THREE.MeshBasicMaterial({ map: texture });
})
const smallMesh = new THREE.Mesh(smallGeometry, smallMaterial);
smallMesh.position.set(0, -(bigBox.H - smallBox.H - 2) / 2, 0)
scene.add(smallMesh);
borderLine(smallGeometry, smallMaterial)
// 显示坐标轴
const axesHelper = new THREE.AxesHelper(500);
scene.add(axesHelper);
const camera = new THREE.PerspectiveCamera(30, width / height, 0.1, 2000);
// 创建渲染器对象
const renderer = new THREE.WebGLRenderer();
// 相机
CameraFn(renderer,camera)
// 设置相机空间轨道控制器
const controls = new OrbitControls(camera, renderer.domElement);
controls.addEventListener("change", function () {
renderer.render(scene, camera);
});
})
function CameraFn(renderer,camera){
camera.position.set(-1000, 800, 800); // 设置相机位置
camera.lookAt(0, 10, 0);
renderer.setSize(width, height);
renderer.render(scene, camera);
document.body.appendChild(renderer.domElement);
}
// 各部件外框线
function borderLine(BoxGeometry, Mesh, color = 0xffffff) {
let edgesGeometry = new THREE.EdgesGeometry(BoxGeometry)
let edgesMaterial = new THREE.LineBasicMaterial({
color: color,
linewidth: 2
})
let line = new THREE.LineSegments(edgesGeometry, edgesMaterial)
scene.add(line)
}