推箱子(C语言实现)

#include <stdio.h>
#include <getch.h>
#include <stdlib.h>

int main(int argc ,const char* argv[])
{
    char box[8][8] ={
        {0,0,1,1,1,1,0,0},
        {0,0,1,4,4,1,0,0},
        {0,1,1,0,4,1,1,0},
        {0,1,0,0,3,4,1,0},
        {1,1,0,3,0,0,1,1},
        {1,0,0,1,3,3,0,1},
        {1,0,0,2,0,0,0,1},
        {1,1,1,1,1,1,1,1}
        };
    char m_x = 6, m_y = 3;
    int step = 0;
    for(;;)
    {   
        int cnt = 0;
        system("clear");
        for(int i=0; i<8; i++)
        {
            for(int j=0; j<8; j++)
            {
                switch(box[i][j])
                {
                    case 0: printf("  ");break;
                    case 1: printf("# ");break;
                    case 2: printf("@ ");break;
                    case 3: printf("$ ");break;
                    case 4: printf("O ");break;
                    case 6: printf("@ ");break;
                    case 7: printf("$ ");
                            cnt++;
                            break;
                }
            }
            printf("\n");
        }
        if(4 == cnt)
        {
            printf("游戏结束!共走了%d步",step);
            return 0;
        }
        switch(getch())
        {
            case 183:
                if(0 == box[m_x-1][m_y] || 4 == box[m_x-1][m_y])
                {
                    box[m_x-1][m_y]  += 2;
                    box[m_x][m_y] -= 2;
                    m_x--;
                    step++;
                }
                else if(3 == box[m_x-1][m_y] || 7 == box[m_x-1][m_y])
                {
                    if(0 == box[m_x-2][m_y] || 4 == box[m_x-2][m_y])
                    {
                        box[m_x-2][m_y] += 3;
                        box[m_x-1][m_y] -= 1;
                        box[m_x][m_y] -= 2;
                        m_x--;
                        step++;
                    }
                }
                break;
            case 184:
                if(0 == box[m_x+1][m_y] || 4 == box[m_x+1][m_y])
                {
                    box[m_x+1][m_y]  += 2;
                    box[m_x][m_y] -= 2;
                    m_x++;
                    step++;
                }
                else if(3 == box[m_x+1][m_y] || 7 == box[m_x+1][m_y])
                {
                    if(0 == box[m_x+2][m_y] || 4 == box[m_x+2][m_y])
                    {
                        box[m_x+2][m_y] += 3;
                        box[m_x+1][m_y] -= 1;
                        box[m_x][m_y] -= 2;
                        m_x++;
                        step++;
                    }
                }
                break;
            case 185:
                if(0 == box[m_x][m_y+1] || 4 == box[m_x][m_y+1])
                {
                    box[m_x][m_y+1]  += 2;
                    box[m_x][m_y] -= 2;
                    m_y++;
                    step++;
                }
                else if(3 == box[m_x][m_y+1] || 7 == box[m_x][m_y]+1)
                {
                    if(0 == box[m_x][m_y+2] || 4 == box[m_x][m_y+2])
                    {
                        box[m_x][m_y+2] += 3;
                        box[m_x][m_y+1] -= 1;
                        box[m_x][m_y] -= 2;
                        m_y++;
                        step++;
                    }
                }
                break;
            case 186:
                if(0 == box[m_x][m_y-1] || 4 == box[m_x][m_y-1])
                {
                    box[m_x][m_y-1]  += 2;
                    box[m_x][m_y] -= 2;
                    m_y--;
                    step++;
                }
                else if(3 == box[m_x][m_y-1] || 7 == box[m_x][m_y-1])
                {
                    if(0 == box[m_x][m_y-2] || 4 == box[m_x][m_y-2])
                    {
                        box[m_x][m_y-2] += 3;
                        box[m_x][m_y-1] -= 1;
                        box[m_x][m_y] -= 2;
                        m_y--;
                        step++;
                    }
                }
                break;
        }
    }
}

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