import random
#主程序开始
cishu = random.randint(8, 15)
nns = 0
dds = 0
for i in range(cishu):
print('\n')
print('|第' + str(i + 1) + '回合:\n' + '|')
si = 0
zha = random.randint(1, 100)
shidan = random.randint(random.randint(1, 2), random.randint(3, 4))
kongbao = random.randint(random.randint(2, 3), random.randint(4, 5))
banshou = random.randint(0, 1)
fangda = random.randint(0, 1)
shoukao = random.randint(0, 1)
print('|' + str(shidan) + '实弹' + '|')
print('|' + str(kongbao) + '空包' + '|')
print('|' + str(banshou) + '扳手' + '|')
print('|' + str(fangda) + '放大镜' + '|')
print('|' + str(shoukao) + '手铐' + '|')
#游戏初始化
zidanbiao = ''
shi = 0
kong = 0
for j in range(shidan + kongbao):
zidan = random.randint(0, 1)
if zidan == 0:
if kong != kongbao:
zidanbiao += 'kongbao '
kong += 1
else:
zidanbiao += 'shidan '
shi += 1
elif zidan == 1:
if shi != shidan:
zidanbiao += 'shidan '
shi += 1
else:
zidanbiao += 'kongbao '
kong += 1
if kong > kongbao:
for l in range(kong - kongbao):
zidanbiao -= 'kongbao '
elif shi > shidan:
for o in range(shi - shidan):
zidanbiao -= 'shidan '
z2 = zidanbiao.split(' ') #子弹初始化
chang = len(z2)
z2.remove(z2[chang - 1])
for k in range(len(z2)):
print('|' + '你开枪' + '|') #你开枪
kao = 0
dao = int(input('|' + '是否使用道具?1.是 2.否\n' + '|'))
if dao == 1:
print('|' + '你选择了使用道具' + '|')
daoju = int(input('|' + '1.扳手 2.放大镜 3.手铐\n' + '|'))
if daoju == 1:
if banshou != 0:
print('|' + '你选择了使用一个扳手,已卸下一枚子弹' + '|')
if z2[0] == 'shidan':
z1 = '实弹'
else:
z1 = '空包弹'
print('|' + '卸下子弹为' + z1 + '|')
z2.remove(z2[0])
banshou -= 1
else:
print('|' + '扳手不足' + '|')
if daoju == 2:
if fangda != 0:
print('|' + '你选择使用了一个放大镜' + '|')
if z2[0] == 'shidan':
z1 = '实弹'
else:
z1 = '空包弹'
print('|' + '现在子弹为' + z1 + '|')
fangda -= 1
else:
print('|' + '放大镜不足' + '|')
if daoju == 3:
if shoukao != 0:
kao = 1
print('|' + '你使用了一个手铐,对面将在这一回合无法开枪' + '|')
shoukao -= 1
else:
print('|' + '手铐不足' + '|')
elif dao == 2:
print('|' + '你不选择使用道具' + '|')
fight = int(input('|' + '1.打自己 2.打对面\n' + '|'))
muqian = z2[0]
if fight == 1:
print('|' + '你选择了打自己' + '|')
if zha > 20 and zha < 45:
print('|' + '炸膛,敌人死了' + '|')
si = 1
dds += 1
else:
if muqian == 'kongbao':
print('|' + '空包弹,你安全' + '|')
if muqian == 'shidan':
print('|' + '实弹,你死了' + '|')
si = 1
nns += 1
z2.remove(z2[0])
elif fight == 2:
print('|' + '你选择了打对面' + '|')
if zha > 20 and zha < 45:
print('|' + '炸膛,你死了' + '|')
si = 1
nns += 1
else:
if muqian == 'kongbao':
print('|' + '空包弹,对面安全' + '|')
if muqian == 'shidan':
print('|' + '实弹,对面死了' + '|')
si = 1
dds += 1
z2.remove(z2[0])
if si == 1 and i != cishu - 1 :
print('|' + '本回合结束,死亡者复活' + '|')
print('|' + '_______________________' + '|')
print('\n')
break
muqian = z2[0]
if kao == 0:
print('|' + '对面开枪' + '|') #对面开枪
duimiankai = 0
if kongbao < shidan:
duimiankai = 1
elif shidan == kongbao:
duimiankai = random.randint(0, 1)
else:
duimiankai = 0
if duimiankai == 0:
if zha > 20 and zha < 45:
print('|' + '炸膛,你死了' + '|')
si = 1
nns += 1
else:
print('|' + '对面选择了打自己' + '|')
if muqian == 'kongbao':
print('|' + '空包弹,对面安全' + '|')
elif muqian == 'shidan':
print('|' + '实弹,对面死' + '|')
si = 1
dds += 1
z2.remove(z2[0])
elif duimiankai == 1:
print('|' + '对面选择了打你' + '|')
if zha > 20 and zha < 45:
print('|' + '炸膛,敌人死了' + '|')
si = 1
dds += 1
else:
if muqian == 'kongbao':
print('|' + '空包弹,你安全' + '|')
elif muqian == 'shidan':
print('|' + '实弹,你死了' + '|')
si = 1
nns += 1
z2.remove(z2[0])
elif kao == 1:
print('|' + '因为你使用了手铐,所以对面这一回合无法开枪' + '|')
if si == 1 and i != cishu - 1:
print('|' + '本回合结束,死亡者复活' + '|')
print('|' + '_____________________' + '|')
print('\n')
break
elif si == 1 and i == cishu - 1:
print('|' + '游戏结束,存活者获胜' + '|')
print('|' + '_____________________' + '|')
print('\n')
break
print('|你的得分是:' + str(dds) + '|\n')
print('|敌人的得分是:' + str(nns) + '|\n')
python游戏,不用pygame库
于 2024-01-06 19:25:30 首次发布