import random
def map():
m = random.randint(1, 3)
if m == 1:
print('_____________________')
print('| % ++ |')
print('|_________________2_ |')
print('| 1 | | |')
print('|--------------------- |')
print('| { 3 _______;;;;; |')
print('______________________')
elif m == 2:
print('_________________________')
print(' 1 )))))(() __ !! ')
print('^^^^^^^^^^^^^^^^^^^^^^^^')
print('___2_________&&&&&&&')
print('qqqqqqqwwwwwweeeeerrr')
print(' 3nnnnnnnnnn*********$$')
print('________________________')
else:
print('_______________________________')
print('[ 1 l ppoo{{ ]')
print('qwertyuioplkjhgfdsazxcvbnm,./;')
print('\\\\\\\\\\\\\\\\\\ 2 ||||||||')
print('!@#$%^&*()_+~{}|:"<>? \][ ')
print(' 3 lllpppoooiiijjjddhh--==]]{|. ')
print('______________________________')
#地图设定函数
hedan = 0
huojian = 0
zidan = random.randint(4, 6)
dizidan = random.randint(5, 7)
hedanjilv = random.randint(0, 100)
huojiandan = random.randint(1, 5)
if hedanjilv == 10 or hedanjilv == 20:
hedan += 2
elif hedanjilv > 90:
hedan += 1
if huojiandan == 2:
huojian += 2
elif huojiandan > 3:
huojian += 1
print('核弹可以一次性扣除对面2滴血。')
print(' ')
#子弹类型及数量设定
xue = 3
dixue = 3
map()
while True:
shen = 0
print(' ')
while xue == 3 or dixue == 3:
print('你有' +str(xue) + '滴血,' + '对面有' + str(dixue) + '滴血')
print('你有' + str(zidan) + '发子弹')
print('你有' + str(hedan) + '发核弹')
print('对面有' + str(dizidan) + '发子弹')
cang = int(input('你选择藏身点(1、2、3)\n'))
if cang == 1:
shen = 1
elif cang == 2:
shen = 1
else:
shen = 3
print('对面开枪')
if dizidan != 0:
duimiankai = random.randint(1, 3)
print('砰!')
if duimiankai == shen:
print('被击中,你死了!')
print('你失去了一滴血')
dizidan -= 1
xue -= 1
print('对面有' + str(dizidan) + '发子弹')
elif duimiankai != shen:
print('没打中,你安全')
dizidan -= 1
print('对面有' + str(dizidan) + '发子弹')
else:
print('敌人子弹不足')
if zidan != 0 or huojian != 0 or hedan != 0:
print('对面选择藏身点')
duicang = random.randint(1, 3)
ni = int(input('1.子弹 2.核弹\n'))
if ni == 1:
if zidan != 0:
nikai = int(input('你开枪,选择攻击位置\n'))
if nikai == duicang and ni == 1:
print('打中了!对面死!')
print('对面失去了一滴血')
dixue -= 1
zidan -= 1
print('你有' + str(zidan) + '发子弹')
elif nikai != duicang and ni == 1:
print('没打中,对面安全')
zidan -= 1
print('你有' + str(zidan) + '发子弹')
else:
print('子弹不足')
else:
if hedan != 0:
dixue -= 2
print('你使用了一枚核弹,对面减少了2滴血')
else:
print('核弹不足')
else:
print('你的子弹不足')
break
if xue == 0 or dixue == 0 or dixue < 0:
print('游戏结束,存活者胜利')
break
python不用pygame的小游戏
于 2024-01-07 14:55:27 首次发布
这篇文章介绍了一个基于Python的射击游戏,包含地图生成、随机元素和玩家与敌人的互动,包括核弹、子弹等武器的使用和血量管理。游戏规则涉及玩家和敌人藏身、开枪以及血量扣除。
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