test.c:
#include"game.h"
void menu()
{
printf("***************************\n");
printf("*******1.play 0.exit*******\n");
printf("***************************\n");
}
{
printf("***************************\n");
printf("*******1.play 0.exit*******\n");
printf("***************************\n");
}
void game()
{
char arr[ROWS][COLS];
char win = 0;
int sz = sizeof(arr) / sizeof(arr[0][0]);
srand((unsigned int)time(NULL));
init_board(arr,sz);
do
{
printf("五子棋:\n");
display_board(arr, ROWS, COLS);
printf("电脑下:>\n");
computer_move(arr, ROWS, COLS);
win = check_win(arr, ROWS, COLS);
if ((win == '0') || (win == 'q'))
{
break;
}
display_board(arr, ROWS, COLS);
printf("玩家下:>");
play_move(arr, ROWS, COLS);
win = check_win(arr, ROWS, COLS);
if ((win == 'x') || (win == 'q'))
{
break;
}
system("CLS");
{
char arr[ROWS][COLS];
char win = 0;
int sz = sizeof(arr) / sizeof(arr[0][0]);
srand((unsigned int)time(NULL));
init_board(arr,sz);
do
{
printf("五子棋:\n");
display_board(arr, ROWS, COLS);
printf("电脑下:>\n");
computer_move(arr, ROWS, COLS);
win = check_win(arr, ROWS, COLS);
if ((win == '0') || (win == 'q'))
{
break;
}
display_board(arr, ROWS, COLS);
printf("玩家下:>");
play_move(arr, ROWS, COLS);
win = check_win(arr, ROWS, COLS);
if ((win == 'x') || (win == 'q'))
{
break;
}
system("CLS");
} while (win == ' ');
if (win == '0')
{
printf("电脑赢\n");
}
else if (win == 'x')
{
printf("玩家赢\n");
}
else
{
printf("平局\n");
}
}
if (win == '0')
{
printf("电脑赢\n");
}
else if (win == 'x')
{
printf("玩家赢\n");
}
else
{
printf("平局\n");
}
}
void test()
{
int input = 0;
do
{
menu();
printf("请选择:>");
scanf("%d",&input);
switch (input)
{
case 1:
game();
break;
case 0:
break;
default:
printf("搞事情,请重输!\n");
break;
}
} while (input);
{
int input = 0;
do
{
menu();
printf("请选择:>");
scanf("%d",&input);
switch (input)
{
case 1:
game();
break;
case 0:
break;
default:
printf("搞事情,请重输!\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
{
test();
return 0;
}
game.c:
#include"game.h"
void init_board(char arr[ROWS][COLS], int sz)
{
memset(arr[0],' ',sz);
}
{
memset(arr[0],' ',sz);
}
void display_board(char arr[ROWS][COLS], int rows, int cols)
{
int i = 0;
for (i = 0; i < cols; i++)
{
if (i == 0)
{
printf(" ___ ___ ___ ___ ___ \n");
}
printf("| %c | %c | %c | %c | %c |\n", arr[i][0], arr[i][1], arr[i][2], arr[i][3], arr[i][4]);
printf("|___|___|___|___|___|\n");
{
int i = 0;
for (i = 0; i < cols; i++)
{
if (i == 0)
{
printf(" ___ ___ ___ ___ ___ \n");
}
printf("| %c | %c | %c | %c | %c |\n", arr[i][0], arr[i][1], arr[i][2], arr[i][3], arr[i][4]);
printf("|___|___|___|___|___|\n");
}
}
}
void computer_move(char arr[ROWS][COLS], int rows, int cols)
{
int row = 0;
int col = 0;
while (1)
{
row = rand() % 5;
col = rand() % 5;
if (arr[row][col] == ' ')
{
arr[row][col] = '0';
break;
}
}
}
{
int row = 0;
int col = 0;
while (1)
{
row = rand() % 5;
col = rand() % 5;
if (arr[row][col] == ' ')
{
arr[row][col] = '0';
break;
}
}
}
void play_move(char arr[ROWS][COLS], int rows, int cols)
{
int row = 0;
int col = 0;
while (1)
{
scanf("%d%d",&row,&col);
if (((row>0)&&(row<=ROWS))&&((col>0)&&(col<=COLS)))
{
if (arr[row - 1][col - 1] == ' ')
{
arr[row-1][col-1] = 'x';
break;
}
else
printf("输入坐标有误,请重新输入:>\n");
}
else
{
printf("输入坐标有误,请重新输入:>\n");
}
}
}
char check_win(char arr[ROWS][COLS], int rows, int cols)
{
int i = 0;
for (i = 0; i < COLS; i++)
{
if ((arr[i][0] == arr[i][1]) &&
(arr[i][1] == arr[i][2]) &&
(arr[i][2] == arr[i][3]) &&
(arr[i][3] == arr[i][4]) &&
(arr[i][0]) != ' ')
{
return arr[i][0];
}
}
for (i = 0; i < ROWS; i++)
{
if ((arr[0][i] == arr[1][i]) &&
(arr[1][i] == arr[2][i]) &&
(arr[2][i] == arr[3][i]) &&
(arr[3][i] == arr[4][i]) &&
(arr[0][i]) != ' ')
{
return arr[0][i];
}
}
if ((arr[0][0] == arr[1][1]) &&
(arr[1][1] == arr[2][2]) &&
(arr[2][2] == arr[3][3]) &&
(arr[3][3] == arr[4][4]) &&
(arr[2][2] != ' '))
{
return arr[2][2];
}
if ((arr[0][4] == arr[1][3]) &&
(arr[1][3] == arr[2][2]) &&
(arr[2][2] == arr[3][1]) &&
(arr[3][1] == arr[4][0]) &&
(arr[2][2] != ' '))
{
return arr[2][2];
}
for (i = 0; i < ROWS; i++)
{
int j = 0;
for (j = 0; j < COLS; j++)
{
if (arr[i][j] == ' ')
return arr[i][j];
}
}
return 'q';
}
{
int row = 0;
int col = 0;
while (1)
{
scanf("%d%d",&row,&col);
if (((row>0)&&(row<=ROWS))&&((col>0)&&(col<=COLS)))
{
if (arr[row - 1][col - 1] == ' ')
{
arr[row-1][col-1] = 'x';
break;
}
else
printf("输入坐标有误,请重新输入:>\n");
}
else
{
printf("输入坐标有误,请重新输入:>\n");
}
}
}
char check_win(char arr[ROWS][COLS], int rows, int cols)
{
int i = 0;
for (i = 0; i < COLS; i++)
{
if ((arr[i][0] == arr[i][1]) &&
(arr[i][1] == arr[i][2]) &&
(arr[i][2] == arr[i][3]) &&
(arr[i][3] == arr[i][4]) &&
(arr[i][0]) != ' ')
{
return arr[i][0];
}
}
for (i = 0; i < ROWS; i++)
{
if ((arr[0][i] == arr[1][i]) &&
(arr[1][i] == arr[2][i]) &&
(arr[2][i] == arr[3][i]) &&
(arr[3][i] == arr[4][i]) &&
(arr[0][i]) != ' ')
{
return arr[0][i];
}
}
if ((arr[0][0] == arr[1][1]) &&
(arr[1][1] == arr[2][2]) &&
(arr[2][2] == arr[3][3]) &&
(arr[3][3] == arr[4][4]) &&
(arr[2][2] != ' '))
{
return arr[2][2];
}
if ((arr[0][4] == arr[1][3]) &&
(arr[1][3] == arr[2][2]) &&
(arr[2][2] == arr[3][1]) &&
(arr[3][1] == arr[4][0]) &&
(arr[2][2] != ' '))
{
return arr[2][2];
}
for (i = 0; i < ROWS; i++)
{
int j = 0;
for (j = 0; j < COLS; j++)
{
if (arr[i][j] == ' ')
return arr[i][j];
}
}
return 'q';
}
game.h:
#ifndef __GAME_H__
#define __GAME_H__
#define __GAME_H__
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<time.h>
#include<string.h>
#include<stdlib.h>
#include<time.h>
#define ROWS 5
#define COLS 5
#define COLS 5
void init_board(char arr[ROWS][COLS],int sz);
void display_board(char arr[ROWS][COLS],int rows,int cols);
void computer_move(char arr[ROWS][COLS], int rows, int cols);
void play_move(char arr[ROWS][COLS], int rows, int cols);
char check_win(char arr[ROWS][COLS], int rows, int cols);
void display_board(char arr[ROWS][COLS],int rows,int cols);
void computer_move(char arr[ROWS][COLS], int rows, int cols);
void play_move(char arr[ROWS][COLS], int rows, int cols);
char check_win(char arr[ROWS][COLS], int rows, int cols);
#endif //__GAME_H__