我们都知道在Android开发中容易引起内存泄露,特别是通过云测的log日志查看,所以我们一定要用过AndroidLint工具进行一些代码监测,避免内存泄露的发生,常见的内存泄露比如内部类持有外部类的应用,导致对象无法正常释放。下面在上网截取了两个不错的案例,特此记录。
一、Handler引起的内存泄露
在使用Handler更新UI的时候,我是这样写的:
public class SampleActivity extends Activity {
private final Handler mLeakyHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
// TODO
}
}
}
看起来很正常的,但是 Android Lint 却给出了警告:
This Handler class should be static or leaks might occur
意思是说:这个Handler 必须是static的,否则就会引发内存泄露。
其实,对于这个问题,Android Framework 的工程师 Romain Guy 早已经在Google论坛上做出过解释,并且给出了他的建议写法:
I wrote that debugging code because of a couple of memory leaks I
found in the Android codebase. Like you said, a Message has a
reference to the Handler which, when it's inner and non-static, has a
reference to the outer this (an Activity for instance.) If the Message
lives in the queue for a long time, which happens fairly easily when
posting a delayed message for instance, you keep a reference to the
Activity and "leak" all the views and resources. It gets even worse
when you obtain a Message and don't post it right away but keep it
somewhere (for instance in a static structure) for later use.
他的建议写法是:
class OuterClass {
class InnerClass {
private final WeakReference<OuterClass> mTarget;
InnerClass(OuterClass target) {
mTarget = new WeakReference<OuterClass>(target);
}
void doSomething() {
OuterClass target = mTarget.get();
if (target != null) {
target.do();
}
}
}
下面,我们进一步解释一下:
1.Android App启动的时候,Android Framework 为主线程创建一个Looper对象,这个Looper对象将贯穿这个App的整个生命周期,它实现了一个消息队列(Message Queue),并且开启一个循环来处理Message对象。而Framework的主要事件都包含着内部Message对象,当这些事件被触发的时候,Message对象会被加到消息队列中执行。
2.当一个Handler被实例化时(如上面那样),它将和主线程Looper对象的消息队列相关联,被推到消息队列中的Message对象将持有一个Handler的引用以便于当Looper处理到这个Message的时候,Framework执行Handler的handleMessage(Message)方法。
3.在 Java 语言中,非静态匿名内部类将持有一个对外部类的隐式引用,而静态内部类则不会。
到底内存泄露是在哪里发生的呢?以下面代码为例:
public class SampleActivity extends Activity {
private final Handler mLeakyHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
// ...
}
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Post a message and delay its execution for 10 minutes.
mLeakyHandler.postDelayed(new Runnable() {
@Override
public void run() { }
}, 60 * 10 * 1000);
// Go back to the previous Activity.
finish();
}
}
当Activity被finish()掉,Message 将存在于消息队列中长达10分钟的时间才会被执行到。这个Message持有一个对Handler的引用,Handler也会持有一个对于外部类(SampleActivity)的隐式引用,这些引用在Message被执行前将一直保持,这样会保证Activity的上下文不被垃圾回收机制回收,同时也会泄露应用程序的资源(
views and resources
)。
为解决这个问题,下面这段代码中的Handler则是一个静态匿名内部类。静态匿名内部类不会持有一个对外部类的隐式引用,因此Activity将不会被泄露。如果你需要在Handler中调用外部Activity的方法,就让Handler持有一个对Activity的WeakReference,这样就不会泄露Activity的上下文了,如下所示:
public class SampleActivity extends Activity {
/**
* Instances of static inner classes do not hold an implicit
* reference to their outer class.
*/
private static class MyHandler extends Handler {
private final WeakReference<SampleActivity> mActivity;
public MyHandler(SampleActivity activity) {
mActivity = new WeakReference<SampleActivity>(activity);
}
@Override
public void handleMessage(Message msg) {
SampleActivity activity = mActivity.get();
if (activity != null) {
// ...
}
}
}
private final MyHandler mHandler = new MyHandler(this);
/**
* Instances of anonymous classes do not hold an implicit
* reference to their outer class when they are "static".
*/
private static final Runnable sRunnable = new Runnable() {
@Override
public void run() { }
};
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Post a message and delay its execution for 10 minutes.
mHandler.postDelayed(sRunnable, 60 * 10 * 1000);
// Go back to the previous Activity.
finish();
}
}
总结:
在实际开发中,如果内部类的生命周期和Activity的生命周期不一致(比如上面那种,Activity finish()之后要等10分钟,内部类的实例才会执行),则在Activity中要避免使用非静态的内部类,这种情况,就使用一个静态内部类,同时持有一个对Activity的 WeakReference 。
转载出处:http://my.oschina.net/liucundong/blog/294127
二、内部类里的对象持有外部类的引用
public class Util {
private Context mContext;
private static Util sInstance;
private Util(Context context) {
this.mContext = context;
}
public static Util getInstance(Context context) {
if (sInstance == null) {
sInstance = new Util(context);
}
return sInstance;
}
//other methods
}
假设Activity A 里使用Util类:
Util.getInstance(this);
代码大意就是这样,这样写的问题就是,在Activity A 里使用Util类,传入的context 是 actvitiy-context。试想一下,当Activity A 生命周期结束,但Util类里面却还存在A的引用 (mContext),这样Activity A占用的内存就一直不能回收,而A的对象也不会再被使用。本人写代码测试过,在A中调用了finish(),A的destroy()方法也被执行了,但其占用的内存,比如说,ImageView占用的内存,还是不能释放的。有兴趣的话,可以自己测试一下。
那么如何解决这个问题呢?在A中,可以用Util.getInstance(getApplicationContext()); 或Util.getInstance(getApplication()); 代替。
因为Application的生命周期是贯穿整个程序的,所以Util类持有它的引用,也不会造成内存泄露问题。
其实这个问题android官方文档的Resources目录下的一篇题为
Avoiding Memory Leaks
的文章已经提到过。
看起来很正常的,但是 Android Lint 却给出了警告:
This Handler class should be static or leaks might occur
In summary, to avoid context-related memory leaks, remember the following:
- Do not keep long-lived references to a context-activity (a reference to an activity should have the same life cycle as the activity itself)
- Try using the context-application instead of a context-activity
- Avoid non-static inner classes in an activity if you don't control their life cycle, use a static inner class and make a weak reference to the activity inside. The solution to this issue is to use a static inner class with a to the outer class, as done in and its W inner class for instance
- A garbage collector is not an insurance against memory leaks。
摘自:http://xiechengfa.iteye.com/blog/1413688#bc2348883
两篇文章都不错,记录下。