前言
热修复的重要性不言而喻,简单来说:不用让用户更新应用包也能修复bug。业界内比较著名的有阿里巴巴的AndFix、Dexposed,腾讯QQ空间的超级补丁和微信的Tinker。
三者对比请查阅:热修复三大流派
本文带来的就是Tinker的集成过程。无论哪种热修复方案都有弊端,Tinker有以下已知问题:
1、Tinker不支持修改AndroidManifest.xml,Tinker不支持新增四大组件;
2、由于Google Play的开发者条款限制,不建议在GP渠道动态更新代码;
3、在Android N上,补丁对应用启动时间有轻微的影响;
4、不支持部分三星android-21机型,加载补丁时会主动抛出”TinkerRuntimeException:checkDexInstall failed”;
5、对于资源替换,不支持修改remoteView。例如transition动画,notification icon以及桌面图标。
Walle是目前流行的多渠道打包方式,使用也比较方便,实现了Tinker修复时补丁唯一的效果。所以本文将两者放在一起集成。
Tinker开发之路
1.配置
在项目的gradle.properties文件中添加Tinker的版本号和应用版本号
#Tinker版本号
TINKER_VERSION=1.7.11
#版本信息
versionName = 1.0.0
versionCode = 1
在项目的build.gradle中,添加plugin
buildscript {
repositories {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:2.2.3'
classpath "com.tencent.tinker:tinker-patch-gradle-plugin:${TINKER_VERSION}"
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
在app的gradle文件app/build.gradle,添加依赖
compile 'com.android.support:multidex:1.0.1'
//tinker的核心库
compile("com.tencent.tinker:tinker-android-lib:${TINKER_VERSION}") { changing = true }
//用于生成application类
provided("com.tencent.tinker:tinker-android-anno:${TINKER_VERSION}") { changing = true }
读取gradle.properties文件中应用版本号
Properties properties = new Properties();
properties.load(project.rootProject.file("gradle.properties").newDataInputStream());
String configVersionName = properties.getProperty("versionName");
int configVersionCode = Integer.parseInt(properties.getProperty("versionCode"));
Properties properties = new Properties();
properties.load(project.rootProject.file("gradle.properties").newDataInputStream());
String configVersionName = properties.getProperty("versionName");
int configVersionCode = Integer.parseInt(properties.getProperty("versionCode"));
在app的gradle文件app/build.gradle,添加tinker的配置
android {
compileSdkVersion 25
buildToolsVersion "25.0.3"
//recommend Tinker相关配置
dexOptions {
jumboMode = true
}
//签名信息配置
signingConfigs {
release {
storeFile file("./tinker.jks")
keyAlias "walle"
storePassword "123456"
keyPassword "123456"
}
}
defaultConfig {
applicationId "com.zhang.tinkerandwalle"
minSdkVersion 14
targetSdkVersion 25
versionCode configVersionCode //在gradle.properties文件中配置
versionName configVersionName
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
//Tinker---start
multiDexEnabled true
/**
* buildConfig can change during patch!
* we can use the newly value when patch
*/
buildConfigField "String", "MESSAGE", "\"I am the base apk\""
/**
* client version would update with patch
* so we can get the newly git version easily!
*/
buildConfigField "String", "TINKER_ID", "\"${getTinkerIdValue()}\""
buildConfigField "String", "PLATFORM", "\"all\""
//Tinker---end
}
buildTypes {
release {
minifyEnabled true //开启混淆
shrinkResources true
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
signingConfig signingConfigs.release
}
debug {
signingConfig signingConfigs.release
}
}
}
def gitSha() {
try {
String gitRev = "${versionName}" //tinkerID
if (gitRev == null) {
throw new GradleException("can't get git rev, you should add git to system path or just input test value, such as 'testTinkerId'")
}
return gitRev
} catch (Exception e) {
throw new GradleException("can't get git rev, you should add git to system path or just input test value, such as 'testTinkerId'")
}
}
def bakPath = file("${buildDir}/bakApk/")
/**
* you can use assembleRelease to build you base apk
* use tinkerPatchRelease -POLD_APK= -PAPPLY_MAPPING= -PAPPLY_RESOURCE= to build patch
* add apk from the build/bakApk
*/
ext {
//是否打开tinker的功能
tinkerEnabled = true
//old apk地址
tinkerOldApkPath = "${bakPath}/app-release-0810-16-40-34.apk"
//old apk 混淆文件地址
tinkerApplyMappingPath = "${bakPath}/app-release-0810-16-40-34-mapping.txt"
//old apk R 文件地址
tinkerApplyResourcePath = "${bakPath}/app-release-0810-16-40-34-R.txt"
//only use for build all flavor, if not, just ignore this field
tinkerBuildFlavorDirectory = "${bakPath}/app-1018-17-32-47"
}
def getOldApkPath() {
return hasProperty("OLD_APK") ? OLD_APK : ext.tinkerOldApkPath
}
def getApplyMappingPath() {
return hasProperty("APPLY_MAPPING") ? APPLY_MAPPING : ext.tinkerApplyMappingPath
}
def getApplyResourceMappingPath() {
return hasProperty("APPLY_RESOURCE") ? APPLY_RESOURCE : ext.tinkerApplyResourcePath
}
def getTinkerIdValue() {
return hasProperty("TINKER_ID") ? TINKER_ID : gitSha()
}
def buildWithTinker() {
return hasProperty("TINKER_ENABLE") ? TINKER_ENABLE : ext.tinkerEnabled
}
def getTinkerBuildFlavorDirectory() {
return ext.tinkerBuildFlavorDirectory
}
if (buildWithTinker()) {
apply plugin: 'com.tencent.tinker.patch'
tinkerPatch {
/**
* necessary,default 'null'
* the old apk path, use to diff with the new apk to build
* add apk from the build/bakApk
*/
oldApk = getOldApkPath()
/**
* optional,default 'false'
* there are some cases we may get some warnings
* if ignoreWarning is true, we would just assert the patch process
* case 1: minSdkVersion is below 14, but you are using dexMode with raw.
* it must be crash when load.
* case 2: newly added Android Component in AndroidManifest.xml,
* it must be crash when load.
* case 3: loader classes in dex.loader{} are not keep in the main dex,
* it must be let tinker not work.
* case 4: loader classes in dex.loader{} changes,
* loader classes is ues to load patch dex. it is useless to change them.
* it won't crash, but these changes can't effect. you may ignore it
* case 5: resources.arsc has changed, but we don't use applyResourceMapping to build
*/
ignoreWarning = false
/**
* optional,default 'true'
* whether sign the patch file
* if not, you must do yourself. otherwise it can't check success during the patch loading
* we will use the sign config with your build type
*/
useSign = true
/**
* optional,default 'true'
* whether use tinker to build
*/
tinkerEnable = true
/**
* Warning, applyMapping will affect the normal android build!
*/
buildConfig {
/**
* optional,default 'null'
* if we use tinkerPatch to build the patch apk, you'd better to apply the old
* apk mapping file if minifyEnabled is enable!
* Warning:
* you must be careful that it will affect the normal assemble build!
*/
applyMapping = getApplyMappingPath()
/**
* optional,default 'null'
* It is nice to keep the resource id from R.txt file to reduce java changes
*/
applyResourceMapping = getApplyResourceMappingPath()
/**
* necessary,default 'null'
* because we don't want to check the base apk with md5 in the runtime(it is slow)
* tinkerId is use to identify the unique base apk when the patch is tried to apply.
* we can use git rev, svn rev or simply versionCode.
* we will gen the tinkerId in your manifest automatic
*/
tinkerId = getTinkerIdValue()
/**
* if keepDexApply is true, class in which dex refer to the old apk.
* open this can reduce the dex diff file size.
*/
keepDexApply = false
//是否开启加固
isProtectedApp = false
}
dex {
/**
* optional,default 'jar'
* only can be 'raw' or 'jar'. for raw, we would keep its original format
* for jar, we would repack dexes with zip format.
* if you want to support below 14, you must use jar
* or you want to save rom or check quicker, you can use raw mode also
*/
dexMode = "jar"
/**
* necessary,default '[]'
* what dexes in apk are expected to deal with tinkerPatch
* it support * or ? pattern.
*/
pattern = ["classes*.dex",
"assets/secondary-dex-?.jar"]
/**
* necessary,default '[]'
* Warning, it is very very important, loader classes can't change with patch.
* thus, they will be removed from patch dexes.
* you must put the following class into main dex.
* Simply, you should add your own application {@code tinker.sample.android.SampleApplication}
* own tinkerLoader, and the classes you use in them
*
*/
loader = [
//use sample, let BaseBuildInfo unchangeable with tinker
"tinker.sample.android.app.BaseBuildInfo"
]
}
lib {
/**
* optional,default '[]'
* what library in apk are expected to deal with tinkerPatch
* it support * or ? pattern.
* for library in assets, we would just recover them in the patch directory
* you can get them in TinkerLoadResult with Tinker
*/
pattern = ["lib/*/*.so"]
}
res {
/**
* optional,default '[]'
* what resource in apk are expected to deal with tinkerPatch
* it support * or ? pattern.
* you must include all your resources in apk here,
* otherwise, they won't repack in the new apk resources.
*/
pattern = ["res/*", "assets/*", "resources.arsc", "AndroidManifest.xml"]
/**
* optional,default '[]'
* the resource file exclude patterns, ignore add, delete or modify resource change
* it support * or ? pattern.
* Warning, we can only use for files no relative with resources.arsc
*/
ignoreChange = ["assets/sample_meta.txt"]
/**
* default 100kb
* for modify resource, if it is larger than 'largeModSize'
* we would like to use bsdiff algorithm to reduce patch file size
*/
largeModSize = 100
}
packageConfig {
/**
* optional,default 'TINKER_ID, TINKER_ID_VALUE' 'NEW_TINKER_ID, NEW_TINKER_ID_VALUE'
* package meta file gen. path is assets/package_meta.txt in patch file
* you can use securityCheck.getPackageProperties() in your ownPackageCheck method
* or TinkerLoadResult.getPackageConfigByName
* we will get the TINKER_ID from the old apk manifest for you automatic,
* other config files (such as patchMessage below)is not necessary
*/
configField("patchMessage", "tinker is sample to use")
/**
* just a sample case, you can use such as sdkVersion, brand, channel...
* you can parse it in the SamplePatchListener.
* Then you can use patch conditional!
*/
configField("platform", "all")
/**
* patch version via packageConfig
*/
configField("patchVersion", "1.0")
}
//or you can add config filed outside, or get meta value from old apk
//project.tinkerPatch.packageConfig.configField("test1", project.tinkerPatch.packageConfig.getMetaDataFromOldApk("Test"))
//project.tinkerPatch.packageConfig.configField("test2", "sample")
/**
* if you don't use zipArtifact or path, we just use 7za to try
*/
sevenZip {
/**
* optional,default '7za'
* the 7zip artifact path, it will use the right 7za with your platform
*/
zipArtifact = "com.tencent.mm:SevenZip:1.1.10"
/**
* optional,default '7za'
* you can specify the 7za path yourself, it will overwrite the zipArtifact value
*/
// path = "/usr/local/bin/7za"
}
}
List<String> flavors = new ArrayList<>();
project.android.productFlavors.each {flavor ->
flavors.add(flavor.name)
}
boolean hasFlavors = flavors.size() > 0
def date = new Date().format("MMdd-HH-mm-ss")
/**
* bak apk and mapping
*/
android.applicationVariants.all { variant ->
/**
* task type, you want to bak
*/
def taskName = variant.name
tasks.all {
if ("assemble${taskName.capitalize()}".equalsIgnoreCase(it.name)) {
it.doLast {
copy {
def fileNamePrefix = "${project.name}-${variant.baseName}"
def newFileNamePrefix = hasFlavors ? "${fileNamePrefix}" : "${fileNamePrefix}-${date}"
def destPath = hasFlavors ? file("${bakPath}/${project.name}-${date}/${variant.flavorName}") : bakPath
from variant.outputs.outputFile
into destPath
rename { String fileName ->
fileName.replace("${fileNamePrefix}.apk", "${newFileNamePrefix}.apk")
}
from "${buildDir}/outputs/mapping/${variant.dirName}/mapping.txt"
into destPath
rename { String fileName ->
fileName.replace("mapping.txt", "${newFileNamePrefix}-mapping.txt")
}
from "${buildDir}/intermediates/symbols/${variant.dirName}/R.txt"
into destPath
rename { String fileName ->
fileName.replace("R.txt", "${newFileNamePrefix}-R.txt")
}
}
}
}
}
}
project.afterEvaluate {
//sample use for build all flavor for one time
if (hasFlavors) {
task(tinkerPatchAllFlavorRelease) {
group = 'tinker'
def originOldPath = getTinkerBuildFlavorDirectory()
for (String flavor : flavors) {
def tinkerTask = tasks.getByName("tinkerPatch${flavor.capitalize()}Release")
dependsOn tinkerTask
def preAssembleTask = tasks.getByName("process${flavor.capitalize()}ReleaseManifest")
preAssembleTask.doFirst {
String flavorName = preAssembleTask.name.substring(7, 8).toLowerCase() + preAssembleTask.name.substring(8, preAssembleTask.name.length() - 15)
project.tinkerPatch.oldApk = "${originOldPath}/${flavorName}/${project.name}-${flavorName}-release.apk"
project.tinkerPatch.buildConfig.applyMapping = "${originOldPath}/${flavorName}/${project.name}-${flavorName}-release-mapping.txt"
project.tinkerPatch.buildConfig.applyResourceMapping = "${originOldPath}/${flavorName}/${project.name}-${flavorName}-release-R.txt"
}
}
}
task(tinkerPatchAllFlavorDebug) {
group = 'tinker'
def originOldPath = getTinkerBuildFlavorDirectory()
for (String flavor : flavors) {
def tinkerTask = tasks.getByName("tinkerPatch${flavor.capitalize()}Debug")
dependsOn tinkerTask
def preAssembleTask = tasks.getByName("process${flavor.capitalize()}DebugManifest")
preAssembleTask.doFirst {
String flavorName = preAssembleTask.name.substring(7, 8).toLowerCase() + preAssembleTask.name.substring(8, preAssembleTask.name.length() - 13)
project.tinkerPatch.oldApk = "${originOldPath}/${flavorName}/${project.name}-${flavorName}-debug.apk"
project.tinkerPatch.buildConfig.applyMapping = "${originOldPath}/${flavorName}/${project.name}-${flavorName}-debug-mapping.txt"
project.tinkerPatch.buildConfig.applyResourceMapping = "${originOldPath}/${flavorName}/${project.name}-${flavorName}-debug-R.txt"
}
}
}
}
}
}
2.添加Tinker相关类
这些类主要是加载补丁包过程的回调,打印log,崩溃保护等,并在Application中配置。
3.自定义Application
程序启动时会加载默认的Application类,这导致补丁包无法对它做修改。所以Tinker官方说不建议自己去实现Application,而是由Tinker自动生成。即需要创建一个MyApp类,继承DefaultApplicationLike,然后将我们自己的MyApp中所有逻辑放在SampleApplication中的onCreate中。最后需要将我们项目中之前的MyApplication类删除。如下:
@SuppressWarnings("unused")
@DefaultLifeCycle( application = "com.zhang.tinkerandwalle.MyApplication",
flags = ShareConstants.TINKER_ENABLE_ALL,
loadVerifyFlag = false)
//类名不能和注解中的application名一样
public class MyApp extends DefaultApplicationLike {
public MyApp(Application application, int tinkerFlags, boolean tinkerLoadVerifyFlag, long applicationStartElapsedTime, long applicationStartMillisTime, Intent tinkerResultIntent) {
super(application, tinkerFlags, tinkerLoadVerifyFlag, applicationStartElapsedTime, applicationStartMillisTime, tinkerResultIntent);
}
@Override
public void onCreate() {
super.onCreate();
initConfig();
}
private void initConfig() {
}
@TargetApi(Build.VERSION_CODES.ICE_CREAM_SANDWICH)
@Override
public void onBaseContextAttached(Context base) {
super.onBaseContextAttached(base);
// 其原理是分包架构,所以在加载初要加载其余的分包
MultiDex.install(base);
// Tinker管理类,保存当前对象
TinkerManager.setTinkerApplicationLike(this);
// 崩溃保护
TinkerManager.initFastCrashProtect();
// 是否重试
TinkerManager.setUpgradeRetryEnable(true);
//Log 实现,打印加载补丁的信息
TinkerInstaller.setLogIml(new MyLogImp());
// 运行Tinker ,通过Tinker添加一些基本配置
TinkerManager.installTinker(this);
Tinker tinker = Tinker.with(getApplication());
}
@TargetApi(Build.VERSION_CODES.ICE_CREAM_SANDWICH)
public void registerActivityLifecycleCallbacks(Application.ActivityLifecycleCallbacks callback) {
// 生命周期,默认配置
getApplication().registerActivityLifecycleCallbacks(callback);
}
}
其实DefaultLifeCycle中的MyApp才是我们真正的Application,清单文件中的Application的name改为MyApplication的全路径(会报红,build一下就OK了)。
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:supportsRtl="true"
android:name="com.zhang.tinkerandwalle.MyApplication"
android:theme="@style/AppTheme">
<activity android:name=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
添加权限:
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
4.Tinker热修复
4.1按正常流程打包出带签名的APK,并装到手机上。
打包完成,会自动在项目的app/build文件夹下生成bakAPK文件夹并有三个文件(基础包的一些文件)
4.2将上面的三个文件路径复制到app.build中对应的位置
4.3 修复bug(测试的时候随便改动一点代码)
随便改动一点代码,当做修复bug,运行补丁命令,单击AS右侧顶部gradle–>项目名->Tasks->tinker->双击tinkerPatchRelease
运行完成会在build->outputs->tinkerPatch->release文件夹中生成一个名为patch_signed_7zip.apk的补丁包
4.4加载补丁代码
拿到了补丁包,把补丁包给后台,让后台开发人员提供一个下载补丁的接口,客户端先下载补丁,再加载补丁:
public class SplashActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
//从服务器下载补丁
//加载补丁包
TinkerInstaller.onReceiveUpgradePatch(getApplicationContext(), Environment.getExternalStorageDirectory().getAbsolutePath() + "/patch_signed_7zip");
}
//Tinker相关配置
protected void onResume() {
super.onResume();
Utils.setBackground(false);
}
//Tinker相关配置
@Override
protected void onPause() {
super.onPause();
Utils.setBackground(true);
}
}
这样就完成了Tinker的集成。
Walle开发之路
上线必会牵涉到多渠道打包,Tinker官方推荐我们多渠道打包使用Walle,这样就能实现多个渠道包只使用一个补丁包。下面我们就看下Walle的集成之路。
1.配置
在项目的build.gradle 文件中添加Walle Gradle插件的依赖
buildscript {
dependencies {
classpath 'com.meituan.android.walle:plugin:1.1.5'
}
}
在app的 build.gradle 文件中apply这个插件,并添加上用于读取渠道号的依赖包
apply plugin: 'walle'
dependencies {
compile 'com.meituan.android.walle:library:1.1.5'
}
在app的 build.gradle 文件中配置渠道信息
walle {
// 指定渠道包的输出路径
apkOutputFolder = new File("${project.buildDir}/outputs/channels");
// 定制渠道包的APK的文件名称
apkFileNameFormat = '${appName}-${packageName}-${channel}-${buildType}-v${versionName}-${versionCode}-${buildTime}.apk';
// 渠道配置文件
channelFile = new File("${project.getProjectDir()}/channel")
}
配置项含义:
apkOutputFolder:指定渠道包的输出路径, 默认值为new File("${project.buildDir}/outputs/apk")
apkFileNameFormat:定制渠道包的APK的文件名称, 默认值为'${appName}-${buildType}-${channel}.apk'
可使用以下变量:
projectName - 项目名字
appName - App模块名字
packageName - applicationId (App包名packageName)
buildType - buildType (release/debug等)
channel - channel名称 (对应渠道打包中的渠道名字)
versionName - versionName (显示用的版本号)
versionCode - versionCode (内部版本号)
buildTime - buildTime (编译构建日期时间)
fileSHA1 - fileSHA1 (最终APK文件的SHA1哈希值)
flavorName - 编译构建 productFlavors 名
2.生成渠道包
在app目录下新建名为channel的文件
在channel文件里写上需要打包的渠道号
在android Studio的Terminal中输入命令gradlew clean assembleReleaseChannels进行多渠道打包。
当运行完成会出现BUILD SUCCESSFUL,会在channels文件夹中生成所有渠道的apk
这样Walle多渠道打包也完成了。
本文demo地址:https://github.com/Mr-zhang0101/TinkerAndWalle.git