/**
* 使用该文件,就可以实现单例模式。
*/
// .h文件
#define FJXSingletonH(name) + (instancetype)shared##name;
// .m文件
#define FJXSingletonM(name) \
static id _instance = nil; \
+ (id)allocWithZone:(struct _NSZone *)zone \
{ \
static dispatch_once_t onceToken; \
dispatch_once(&onceToken, ^{ \
_instance = [super allocWithZone:zone]; \
}); \
return _instance; \
} \
+ (instancetype)shared##name \
{ \
static dispatch_once_t onceToken; \
dispatch_once(&onceToken, ^{ \
_instance = [[self alloc] init]; \
}); \
return _instance; \
} \
- (id)copyWithZone:(NSZone *)zone \
{ \
return _instance; \
}
</pre><pre name="code" class="objc"><pre name="code" class="objc">
/*以上的方法是创建与封装的单例*/
/*接下来就是单例的使用了,首先在.h文件里面要这样定义*/
//
// SceneTools.h
// ShowMe_iOS
//
// Created by ShowMe_FanJinxin on 15/12/23.
// Copyright © 2015年 ShowMe. All rights reserved.
//
#import <Foundation/Foundation.h>
#import "FJXSingleton.h"
@interface SceneTools : NSObject
FJXSingletonH(Scene)
@property (nonatomic,copy) NSString *sceneId;
@property (nonatomic,copy) NSString *sceneName;
@end
</pre><pre name="code" class="objc">
/*然后要这样取到单例*/
[SceneTools sharedScene].sceneId