贪吃蛇小游戏-python

import sys
import random
import pygame

SCREEN_X=600
SCREEN_Y=600

class Snake(object):
    def __init__(self):
        self.direction=pygame.K_RIGHT
        self.body=[]

        for x in range(5):
            self.addnode()
    def addnode(self):
        left,top = (0,0)
        if self.body:
            left,top=(self.body[0].left,self.body[0].top)
        node =pygame.Rect(left,top,25,25)
        if self.direction == pygame.K_LEFT:
            node.left-=25
        elif self.direction == pygame.K_RIGHT:
            node.left+=25
        elif self.direction == pygame.K_UP:
            node.top-=25
        elif self.direction == pygame.K_DOWN:
            node.top+=25
        self.body.insert(0,node)

    def delnode(self):
        self.body.pop()

    def isdead(self):
        if self.body[0].x not in range(SCREEN_X):
            return True
        if self.body[0].y not in range(SCREEN_Y):
            return True

        if self.body[0] in self.body[1:]:
            return True
        return False

    def move(self):
        self.addnode()
        self.delnode()

    def changedirection(self,curkey):
        LR = [pygame.K_LEFT,pygame.K_RIGHT]
        UD = [pygame.K_UP,pygame.K_DOWN]
        if curkey in LR + UD:
            if(curkey in LR) and (self.direction in LR):
                return
            if(curkey in UD) and (self.direction in UD):
                return
            self.direction = curkey

class Food:
    def __init__(self):
        self.rect = pygame.Rect(-25,0,25,25)
    def remove(self):
        self.rect.x = -25
    def set(self):
        if self.rect.x == -25:
            allpos = []
            for pos in range(25,SCREEN_X - 25, 25):
                allpos.append(pos)
            self.rect.left = random.choice(allpos)
            self.rect.top = random.choice(allpos)
            print(self.rect)

def show_text(screen,pos,text,color,font_bold = False,font_size = 60, font_italic=False):
    cur_font = pygame.font.SysFont("宋体",font_size)
    cur_font.set_bold(font_bold)
    text_fmf = cur_font.render(text,1,color)
    screen.blit(text_fmf,pos)

def main():
    pygame.init() 
    screen_size = (SCREEN_X,SCREEN_Y)
    screen=pygame.display.set_mode(screen_size)
    pygame.display.set_caption('贪吃蛇')
    clock = pygame.time.Clock() 
    scores = 0
    isdead = False

    snake = Snake()
    food = Food()

    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
            if event.type == pygame.KEYDOWN:
                snake.changedirection(event.key)
                if event.key == pygame.K_SPACE and isdead:
                    return main()
        screen.fill((255,255,255))

       
        if not isdead:
            #scores+=1;
            snake.move()
        for rect in snake.body:
            pygame.draw.rect(screen,(20,220,39),rect,0)  #(20,220,39)绿色

        isdead = snake.isdead()
        if isdead:
            show_text(screen,(100,200),'you dead!' ,(227,29,18),False,100)
            show_text(screen,(150,260),'press space to try again...',(0,0,22),False,30)

        if food.rect == snake.body[0]:
            scores+=1
            food.remove()
            snake.addnode()

        food.set()
        pygame.draw.rect(screen,(136,0,24),food.rect,0)

        show_text(screen,(50,500),'scores' + str(scores),(223,223,0))

        pygame.display.update()
        clock.tick(10)
main()
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