python小游戏贪吃蛇下载_python小游戏之贪吃蛇

importpygame,sys,time,randomfrom pygame.locals import *

#定义颜色变量

redColour = pygame.Color(255,0,0)

blackColour=pygame.Color(0,0,0)

whiteColour= pygame.Color(255,255,255)

greyColour= pygame.Color(150,150,150)#定义gameOver函数

defgameOver(playSurface):

gameOverFont= pygame.font.Font('arial.ttf',72)

gameOverSurf= gameOverFont.render('Game Over', True, greyColour)

gameOverRect=gameOverSurf.get_rect()

gameOverRect.midtop= (320, 10)

playSurface.blit(gameOverSurf, gameOverRect)

pygame.display.flip()

time.sleep(5)

pygame.quit()

sys.exit()#定义main函数

defmain():#初始化pygame

pygame.init()

fpsClock=pygame.time.Clock()#创建pygame显示层

playSurface = pygame.display.set_mode((640,480))

pygame.display.set_caption('Raspberry Snake')#初始化变量

snakePosition = [100,100]

snakeSegments= [[100,100],[80,100],[60,100]]

raspberryPosition= [300,300]

raspberrySpawned= 1direction= 'right'changeDirection=directionwhileTrue:#检测例如按键等pygame事件

for event inpygame.event.get():if event.type ==QUIT:

pygame.quit()

sys.exit()elif event.type ==KEYDOWN:#判断键盘事件

if event.key == K_RIGHT or event.key == ord('d'):

changeDirection= 'right'

if event.key == K_LEFT or event.key == ord('a'):

changeDirection= 'left'

if event.key == K_UP or event.key == ord('w'):

changeDirection= 'up'

if event.key == K_DOWN or event.key == ord('s'):

changeDirection= 'down'

if event.key ==K_ESCAPE:

pygame.event.post(pygame.event.Event(QUIT))#判断是否输入了反方向

if changeDirection == 'right' and not direction == 'left':

direction=changeDirectionif changeDirection == 'left' and not direction == 'right':

direction=changeDirectionif changeDirection == 'up' and not direction == 'down':

direction=changeDirectionif changeDirection == 'down' and not direction == 'up':

direction=changeDirection#根据方向移动蛇头的坐标

if direction == 'right':

snakePosition[0]+= 20

if direction == 'left':

snakePosition[0]-= 20

if direction == 'up':

snakePosition[1] -= 20

if direction == 'down':

snakePosition[1] += 20

#增加蛇的长度

snakeSegments.insert(0,list(snakePosition))#判断是否吃掉了树莓

if snakePosition[0] == raspberryPosition[0] and snakePosition[1] == raspberryPosition[1]:

raspberrySpawned=0else:

snakeSegments.pop()#如果吃掉树莓,则重新生成树莓

if raspberrySpawned ==0:

x= random.randrange(1,32)

y= random.randrange(1,24)

raspberryPosition= [int(x*20),int(y*20)]

raspberrySpawned= 1

#绘制pygame显示层

playSurface.fill(blackColour)for position insnakeSegments:

pygame.draw.rect(playSurface,whiteColour,Rect(position[0],position[1],20,20))

pygame.draw.rect(playSurface,redColour,Rect(raspberryPosition[0], raspberryPosition[1],20,20))#刷新pygame显示层

pygame.display.flip()#判断是否死亡

if snakePosition[0] > 620 or snakePosition[0] <0:

gameOver(playSurface)if snakePosition[1] > 460 or snakePosition[1] <0:for snakeBody in snakeSegments[1:]:if snakePosition[0] == snakeBody[0] and snakePosition[1] == snakeBody[1]:

gameOver(playSurface)#控制游戏速度

fpsClock.tick(15)if __name__ == "__main__":

main()

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值