画笔
鼠标监听
目的:要实现鼠标画画
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Iterator;
public class TestMouseListener {
public static void main(String[] args) {
new MyFrameMouse("画图");
}
}
class MyFrameMouse extends Frame{
//画画需要画笔,需要监听鼠标当前的位置,需要集合来储存这个点
ArrayList points;
public MyFrameMouse(String title) {
super(title);
setBounds(200,200,400,300);
//存鼠标点击的点
points = new ArrayList<>();
setVisible(true);
//鼠标监听器,正对这个窗口
this.addMouseListener(new MyMouseListener());
}
@Override
public void paint(Graphics g) {
//画画需要监听鼠标的事件
Iterator iterator = points.iterator();
while (iterator.hasNext()){
Point point = (Point)iterator.next();
g.setColor(Color.BLUE);
g.fillOval(point.x,point.y,10,10);
}
}
//添加一个点到界面上
public void addPaint(Point point){
points.add(point);
}
//适配器模式
private class MyMouseListener extends MouseAdapter {
//鼠标点击 按下,弹起,按住不放
@Override
public void mousePressed(MouseEvent e) {
MyFrameMouse frame = (MyFrameMouse) e.getSource();
//这个我们点击的时候,就会在界面上产生一个点!
//这个点就是鼠标的点:
frame.addPaint(new Point(e.getX(),e.getY()));
//每次点击鼠标都需要重新画一遍
frame.repaint();//刷新
}
}
}
窗口监听
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame{
public WindowFrame(){
setBackground(Color.blue);
setBounds(100,100,200,200);
setVisible(true);
//addWindowListener(new MyWindowListener());
this.addWindowListener(
new WindowAdapter() {
//激活窗口
@Override
public void windowActivated(WindowEvent e) {
WindowFrame source =(WindowFrame) e.getSource();
source.setTitle("被激活了");
System.out.println("windowActivated");;
}
//关闭窗口
@Override
public void windowClosing(WindowEvent e) {
System.out.println("windowClosing");
System.exit(0);
}
}
);
}
class MyWindowListener extends WindowAdapter{
@Override
public void windowClosing(WindowEvent e) {
setVisible(false);//隐藏窗口,通过按钮,隐藏窗口
System.exit(0);//正常退出
}
}
}
键盘监听
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
//键
public class TestKeyListener {
public static void main(String[] args) {
new KeyFrame();
}
}
class KeyFrame extends Frame{
public KeyFrame(){
setBounds(1,2,300,400);
setVisible(true);
this.addKeyListener(new KeyAdapter() {
//键盘按下
@Override
public void keyPressed(KeyEvent e) {
//获得键盘下的键是哪一个,当前的码
int keyCode = e.getKeyCode();//不需要去记录这个键的数值,直接使用他的静态属性
System.out.println(keyCode);
if (keyCode == KeyEvent.VK_UP){
System.out.println("你按下了上键");
}
//根据按下的不同操作,产生不同结果
}
});
}
}