Day29

按钮

图片按钮

在这里插入图片描述

import javax.swing.*;
import java.awt.*;
import java.net.URL;

public class JButtonDemo01 extends JFrame {

    public JButtonDemo01(){
        Container container = this.getContentPane();
        URL resource = JButtonDemo01.class.getResource("tx.jpg");
        ImageIcon icon = new ImageIcon(resource);

        //把这个图标放在按钮上
        JButton button = new JButton();
        button.setIcon(icon);
        button.setToolTipText("图片按钮");

        //add
        container.add(button);
        this.setVisible(true);
        this.setSize(500,300);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new JButtonDemo01();
    }
}
单选按钮

在这里插入图片描述

import javax.swing.*;
import java.awt.*;
import java.net.URL;

public class JButtonDemo02 extends JFrame{
    public JButtonDemo02(){
        Container container = this.getContentPane();
        URL resource = JButtonDemo02.class.getResource("tx.jpg");
        ImageIcon icon = new ImageIcon();

        //单选框
        JRadioButton jRadioButton01 = new JRadioButton("JRadioButton01");
        JRadioButton jRadioButton02 = new JRadioButton("JRadioButton02");
        JRadioButton jRadioButton03 = new JRadioButton("JRadioButton03");

        //由于单选框只能选择一个,分组,一个组中只能选择一个
        ButtonGroup group = new ButtonGroup();
        group.add(jRadioButton01);
        group.add(jRadioButton02);
        group.add(jRadioButton03);

        container.add(jRadioButton01,BorderLayout.CENTER);
        container.add(jRadioButton02,BorderLayout.SOUTH);
        container.add(jRadioButton03,BorderLayout.NORTH);

        setVisible(true);
        setSize(500,300);
        setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new JButtonDemo02();
    }
}
复选按钮

在这里插入图片描述

import javax.swing.*;
import java.awt.*;
import java.net.URL;

public class JButtonDemo03 extends JFrame {
    public JButtonDemo03(){
        Container container = this.getContentPane();
        URL resource = JButtonDemo03.class.getResource("tx.jpg");
        ImageIcon icon = new ImageIcon();

        //多选框
        JCheckBox CheckBox01  = new JCheckBox("CheckBox01");
        JCheckBox CheckBox02  = new JCheckBox("CheckBox02");
        JCheckBox CheckBox03  = new JCheckBox("CheckBox03");

        container.add(CheckBox01,BorderLayout.NORTH);
        container.add(CheckBox02,BorderLayout.CENTER);
        container.add(CheckBox03,BorderLayout.SOUTH);

        setVisible(true);
        setSize(500,300);
        setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new JButtonDemo03();
    }
}

列表

下拉框

在这里插入图片描述

import javax.swing.*;
import java.awt.*;

public class TestComboboxDemo01 extends JFrame {
    public TestComboboxDemo01(){
        Container container = this.getContentPane();

        JComboBox<Object> status = new JComboBox<>();

        status.addItem(null);
        status.addItem("正在热映");
        status.addItem("已下架");
        status.addItem("即将上映");

        container.add(status);
        
        this.setVisible(true);
        this.setSize(500,350);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new TestComboboxDemo01();
    }
}
列表框

在这里插入图片描述

import javax.swing.*;
import java.awt.*;

public class TestComboboxDemo02 extends JFrame {
    public TestComboboxDemo02(){

        Container container = this.getContentPane();

        //生成列表的内容
        String[] contents = {"1","2","3"};

        JList<Object> jList = new JList<>(contents);

        container.add(jList);

        this.setVisible(true);
        this.setSize(500,350);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new TestComboboxDemo02();
    }
}

应用场景
选择地区,或者一些单个选项
列表,展示信息,一般是动态扩容!

文本框

在这里插入图片描述

import javax.swing.*;
import java.awt.*;

public class TestTextDemo01 extends JFrame {
    public TestTextDemo01(){
        Container container = this.getContentPane();

        JTextField textField = new JTextField("hello");
        JTextField textField1 = new JTextField("world",20);

        container.add(textField,BorderLayout.NORTH);
        container.add(textField1,BorderLayout.SOUTH);

        this.setVisible(true);
        this.setSize(500,350);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new TestTextDemo01();
    }
}

密码框

在这里插入图片描述

import javax.swing.*;
import java.awt.*;

public class TestTextDemo02 extends JFrame {
    public TestTextDemo02() {
        Container container = this.getContentPane();

        JPasswordField passwordField = new JPasswordField();
        passwordField.setEchoChar('*');

        container.add(passwordField);

        this.setVisible(true);
        this.setSize(500,350);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new TestTextDemo02();
    }
}

文本域

在这里插入图片描述

import javax.swing.*;
import java.awt.*;

public class JScrollPanelDemp extends JFrame {

    public JScrollPanelDemp(){
        Container container = this.getContentPane();

        //文本域
        JTextArea textArea = new JTextArea(20, 50);
        textArea.setText("lisaozhu");

        //Scroll面板
        JScrollPane scrollPane = new JScrollPane(textArea);
        container.add(scrollPane);

        this.setVisible(true);
        this.setBounds(100,100,300,300);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }
    public static void main(String[] args) {
        new JScrollPanelDemp();
    }
}

一般配合面板使用

贪吃蛇

帧,如果时间片足够小,就是动画,一秒30帧 60帧。连接起来是动画,拆开就是静态的图片!
键盘监听
定时器 Timer
———————————————————

贪吃蛇界面绘制

在这里插入图片描述

  1. 启动类
import javax.swing.*;

//游戏的主启动类
public class StartGame {
    public static void main(String[] args) {
        JFrame frame = new JFrame();

        frame.setBounds(10,10,900,720);
        frame.setResizable(false);//窗口大小不可变
        frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

        //正常游戏界面都应该在面上!
        frame.add(new GamePanel());

        frame.setVisible(true);
    }
}

  1. 面板类
import javax.swing.*;
import java.awt.*;

public class GamePanel extends JPanel {

    //绘制面板,我们游戏在中的所有东西,都是用这个画笔来画
    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);//清屏
        //绘制静态的面板
        this.setBackground(Color.white);
        Data.header.paintIcon(this,g,25,11);//头部广告栏画上去
        g.fillRect(25,75,850,600);//默认的游戏界面
    }
}

  1. 数据类
public class Data {

    //相对路径  tx.jpg 相对于这个类的
    //绝对路径  /      相当于当前的项目
    private static URL headerURL = Data.class.getResource("statics/header.png");
    public static ImageIcon header = new ImageIcon(headerURL);

    public static URL upURL = Data.class.getResource("statics/up.png");
    public static URL downURL = Data.class.getResource("statics/down.png");
    public static URL leftURL = Data.class.getResource("statics/left.png");
    public static URL rightURL = Data.class.getResource("statics/right.png");
    public static ImageIcon up = new ImageIcon(upURL);
    public static ImageIcon down = new ImageIcon(downURL);
    public static ImageIcon left = new ImageIcon(leftURL);
    public static ImageIcon right = new ImageIcon(rightURL);

    public static URL bodyURL = Data.class.getResource("statics/body.png");
    public static ImageIcon body = new ImageIcon(bodyURL);

    public static URL foodURL = Data.class.getResource("statics/food.png");
    public static ImageIcon food = new ImageIcon(foodURL);

}

绘制静态小蛇

在这里插入图片描述

import javax.swing.*;
import java.awt.*;

public class GamePanel extends JPanel {

    //定义蛇的数据结构
    int length;//蛇的长度、
    int[] snakeX = new int[600];//蛇的X坐标  25*25
    int[] snakeY = new int[500];//蛇的X坐标  25*25
    String direction;//初始方向向右
    //游戏当前的状态:开始/停止
    boolean isStart = false;//默认是不开始

    public GamePanel() {
        init();
    }

    //初始化方法
    public void init() {
        length = 3;
        snakeX[0] = 100;
        snakeY[0] = 100;//脑袋的坐标
        snakeX[1] = 75;
        snakeY[1] = 100;//第一个身体的坐标
        snakeX[2] = 50;
        snakeY[2] = 100;//第二个身体的坐标
        direction = "R";//初始方向向右
    }

    //绘制面板,我们游戏在中的所有东西,都是用这个画笔来画
    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);//清屏
        //绘制静态的面板
        this.setBackground(Color.white);
        Data.header.paintIcon(this, g, 25, 11);//头部广告栏画上去
        g.fillRect(25, 75, 850, 600);//默认的游戏界面

        //把小蛇画上去
        if (direction.equals("R")) {
            Data.right.paintIcon(this, g, snakeX[0], snakeY[0]);
        } else if (direction.equals("L")) {
            Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);
        } else if (direction.equals("U")) {
            Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);
        } else if (direction.equals("D"))
            Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头的初始化向右,需要通过方向来判断

        for (int i = 1; i < length; i++) {
            Data.body.paintIcon(this, g, snakeX[i], snakeY[i]);//第一个身体的坐标
        }
        if (isStart == false){
            g.setColor(Color.white);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
            g.drawString("按下空格开始游戏",300,300);
        }
    }
}

定义一个数据—>初始化—>画上去

贪吃蛇成果

在这里插入图片描述

启动类代码

import javax.swing.*;

//游戏的主启动类
public class StartGame {
    public static void main(String[] args) {
        JFrame frame = new JFrame();

        frame.setBounds(10,10,900,720);
        frame.setResizable(false);//窗口大小不可变
        frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

        //正常游戏界面都应该在面上!
        frame.add(new GamePanel());

        frame.setVisible(true);
    }
}

面板类代码

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;

public class GamePanel extends JPanel implements KeyListener, ActionListener {

    //定义蛇的数据结构
    int length;//蛇的长度、
    int[] snakeX = new int[600];//蛇的X坐标  25*25
    int[] snakeY = new int[500];//蛇的X坐标  25*25
    String direction;//初始方向向右

    //食物的坐标
    int foodx;
    int foody;
    Random random = new Random();

    //成绩
    int score;

    //游戏当前的状态:开始/停止
    boolean isStart = false;//默认是不开始

    boolean isFail = false;//游戏失败状态

    //定时器  一毫秒为单位  1000ms = 1s
    Timer timer = new Timer(100,this);//100毫秒执行一次

    //构造器
    public GamePanel() {
        init();
        //获得焦点和键盘按键
        this.setFocusable(true);//获得焦点事件
        this.addKeyListener(this);//获得键盘监听事件
        timer.start();//游戏一开始定时器就启动
    }

    //初始化方法
    public void init() {
        length = 3;
        snakeX[0] = 100;
        snakeY[0] = 100;//脑袋的坐标
        snakeX[1] = 75;
        snakeY[1] = 100;//第一个身体的坐标
        snakeX[2] = 50;
        snakeY[2] = 100;//第二个身体的坐标
        direction = "R";//初始方向向右

        //把食物随机分布在界面上!
        foodx = 25 +25*random.nextInt(34);
        foody = 75 +25*random.nextInt(24);

        score = 0;
    }

    //绘制面板,我们游戏在中的所有东西,都是用这个画笔来画
    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);//清屏
        //绘制静态的面板
        this.setBackground(Color.white);
        Data.header.paintIcon(this, g, 25, 11);//头部广告栏画上去
        g.fillRect(25, 75, 850, 600);//默认的游戏界面

        //画积分
        g.setColor(Color.white);
        g.setFont(new Font("微软雅黑",Font.BOLD,18));
        g.drawString("长度"+length,750,35);
        g.drawString("分数"+score,750,55);

        //画食物
        Data.food.paintIcon(this,g,foodx,foody);

        //把小蛇画上去
        if (direction.equals("R")) {
            Data.right.paintIcon(this, g, snakeX[0], snakeY[0]);
        } else if (direction.equals("L")) {
            Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);
        } else if (direction.equals("U")) {
            Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);
        } else if (direction.equals("D"))
            Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头的初始化向右,需要通过方向来判断

        for (int i = 1; i < length; i++) {
            Data.body.paintIcon(this, g, snakeX[i], snakeY[i]);//第一个身体的坐标
        }
        //游戏状态
        if (isStart == false){
            g.setColor(Color.white);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
            g.drawString("按下空格开始游戏",300,300);
        }
        if (isFail ==true){
            g.setColor(Color.RED);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
            g.drawString("失败,按下空格重新开始",300,300);
        }
    }

//键盘监听事件
    @Override
    public void keyPressed(KeyEvent e) {
        int keyCode = e.getKeyCode();//获得键盘按键是哪一个
        if (keyCode == KeyEvent.VK_SPACE){//如果按下的是空格键
            if(isFail){
                //重新开始
                isFail = false;
                init();
            }else {
                isStart = !isStart;//取反
            }
            repaint();
        }
        //小蛇移动
        if (keyCode == KeyEvent.VK_UP){
            direction = "U";
        }else if (keyCode == KeyEvent.VK_DOWN){
            direction = "D";
        }else if (keyCode == KeyEvent.VK_LEFT){
            direction = "L";
        }else if (keyCode == KeyEvent.VK_RIGHT){
            direction = "R";
        }
    }
//事件监听---需要通过固定事件来刷新,1s 10次
    @Override
    public void actionPerformed(ActionEvent e) {
        if (isStart && isFail ==false){//如果游戏是开始状态,就让小蛇动起来

            //吃食物
            if (snakeX[0] == foodx && snakeY[0]==foody){
                length++;//长度 +1
                score = score +10;//分数+10
                //再次随机食物
                foodx = 25 +25*random.nextInt(34);
                foody = 75 +25*random.nextInt(24);
            }
            //移动
            for (int i = length-1; i > 0 ; i--) {//后一节移到前一节的位置 snake[1]=snake[0];
                snakeX[i] = snakeX[i-1];
                snakeY[i] = snakeY[i-1];
            }
            //走向
            if (direction.equals("R")){
                snakeX[0]=snakeX[0]+25;
                if (snakeX[0]>850){snakeX[0] = 25;}//边界判断
            }else if (direction.equals("L")) {
                snakeX[0] = snakeX[0]-25;
                if (snakeX[0]<25){snakeX[0] = 850;}//边界判断
            }else if (direction.equals("U")){
                snakeY[0] = snakeY[0]-25;
                if (snakeY[0]<75){snakeY[0] = 650;}//边界判断
            }else if (direction.equals("D")){
                snakeY[0] = snakeY[0]+25;
                if (snakeY[0]>650){snakeY[0] = 75;}//边界判断
            }
            //失败判断,撞到自己就算失败
            for (int i = 1; i < length; i++) {
                if (snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i]){
                    isFail = true;
                }
            }
            repaint();//重画页面
        }
        timer.start();//定时器开启!
    }

    @Override
    public void keyReleased(KeyEvent e) {

    }

    @Override
    public void keyTyped(KeyEvent e) {

    }
}

数据类代码

public class Data {

    //相对路径  tx.jpg 相对于这个类的
    //绝对路径  /      相当于当前的项目
    private static URL headerURL = Data.class.getResource("statics/header.png");
    public static ImageIcon header = new ImageIcon(headerURL);

    public static URL upURL = Data.class.getResource("statics/up.png");
    public static URL downURL = Data.class.getResource("statics/down.png");
    public static URL leftURL = Data.class.getResource("statics/left.png");
    public static URL rightURL = Data.class.getResource("statics/right.png");
    public static ImageIcon up = new ImageIcon(upURL);
    public static ImageIcon down = new ImageIcon(downURL);
    public static ImageIcon left = new ImageIcon(leftURL);
    public static ImageIcon right = new ImageIcon(rightURL);

    public static URL bodyURL = Data.class.getResource("statics/body.png");
    public static ImageIcon body = new ImageIcon(bodyURL);

    public static URL foodURL = Data.class.getResource("statics/food.png");
    public static ImageIcon food = new ImageIcon(foodURL);

}

GUI编程小结

在这里插入图片描述

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