按钮
图片按钮
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo01 extends JFrame {
public JButtonDemo01(){
Container container = this.getContentPane();
URL resource = JButtonDemo01.class.getResource("tx.jpg");
ImageIcon icon = new ImageIcon(resource);
//把这个图标放在按钮上
JButton button = new JButton();
button.setIcon(icon);
button.setToolTipText("图片按钮");
//add
container.add(button);
this.setVisible(true);
this.setSize(500,300);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo01();
}
}
单选按钮
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo02 extends JFrame{
public JButtonDemo02(){
Container container = this.getContentPane();
URL resource = JButtonDemo02.class.getResource("tx.jpg");
ImageIcon icon = new ImageIcon();
//单选框
JRadioButton jRadioButton01 = new JRadioButton("JRadioButton01");
JRadioButton jRadioButton02 = new JRadioButton("JRadioButton02");
JRadioButton jRadioButton03 = new JRadioButton("JRadioButton03");
//由于单选框只能选择一个,分组,一个组中只能选择一个
ButtonGroup group = new ButtonGroup();
group.add(jRadioButton01);
group.add(jRadioButton02);
group.add(jRadioButton03);
container.add(jRadioButton01,BorderLayout.CENTER);
container.add(jRadioButton02,BorderLayout.SOUTH);
container.add(jRadioButton03,BorderLayout.NORTH);
setVisible(true);
setSize(500,300);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo02();
}
}
复选按钮
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo03 extends JFrame {
public JButtonDemo03(){
Container container = this.getContentPane();
URL resource = JButtonDemo03.class.getResource("tx.jpg");
ImageIcon icon = new ImageIcon();
//多选框
JCheckBox CheckBox01 = new JCheckBox("CheckBox01");
JCheckBox CheckBox02 = new JCheckBox("CheckBox02");
JCheckBox CheckBox03 = new JCheckBox("CheckBox03");
container.add(CheckBox01,BorderLayout.NORTH);
container.add(CheckBox02,BorderLayout.CENTER);
container.add(CheckBox03,BorderLayout.SOUTH);
setVisible(true);
setSize(500,300);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo03();
}
}
列表
下拉框
import javax.swing.*;
import java.awt.*;
public class TestComboboxDemo01 extends JFrame {
public TestComboboxDemo01(){
Container container = this.getContentPane();
JComboBox<Object> status = new JComboBox<>();
status.addItem(null);
status.addItem("正在热映");
status.addItem("已下架");
status.addItem("即将上映");
container.add(status);
this.setVisible(true);
this.setSize(500,350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo01();
}
}
列表框
import javax.swing.*;
import java.awt.*;
public class TestComboboxDemo02 extends JFrame {
public TestComboboxDemo02(){
Container container = this.getContentPane();
//生成列表的内容
String[] contents = {"1","2","3"};
JList<Object> jList = new JList<>(contents);
container.add(jList);
this.setVisible(true);
this.setSize(500,350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo02();
}
}
应用场景
选择地区,或者一些单个选项
列表,展示信息,一般是动态扩容!
文本框
import javax.swing.*;
import java.awt.*;
public class TestTextDemo01 extends JFrame {
public TestTextDemo01(){
Container container = this.getContentPane();
JTextField textField = new JTextField("hello");
JTextField textField1 = new JTextField("world",20);
container.add(textField,BorderLayout.NORTH);
container.add(textField1,BorderLayout.SOUTH);
this.setVisible(true);
this.setSize(500,350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemo01();
}
}
密码框
import javax.swing.*;
import java.awt.*;
public class TestTextDemo02 extends JFrame {
public TestTextDemo02() {
Container container = this.getContentPane();
JPasswordField passwordField = new JPasswordField();
passwordField.setEchoChar('*');
container.add(passwordField);
this.setVisible(true);
this.setSize(500,350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemo02();
}
}
文本域
import javax.swing.*;
import java.awt.*;
public class JScrollPanelDemp extends JFrame {
public JScrollPanelDemp(){
Container container = this.getContentPane();
//文本域
JTextArea textArea = new JTextArea(20, 50);
textArea.setText("lisaozhu");
//Scroll面板
JScrollPane scrollPane = new JScrollPane(textArea);
container.add(scrollPane);
this.setVisible(true);
this.setBounds(100,100,300,300);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JScrollPanelDemp();
}
}
一般配合面板使用
贪吃蛇
帧,如果时间片足够小,就是动画,一秒30帧 60帧。连接起来是动画,拆开就是静态的图片!
键盘监听
定时器 Timer
———————————————————
贪吃蛇界面绘制
- 启动类
import javax.swing.*;
//游戏的主启动类
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setBounds(10,10,900,720);
frame.setResizable(false);//窗口大小不可变
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//正常游戏界面都应该在面上!
frame.add(new GamePanel());
frame.setVisible(true);
}
}
- 面板类
import javax.swing.*;
import java.awt.*;
public class GamePanel extends JPanel {
//绘制面板,我们游戏在中的所有东西,都是用这个画笔来画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
//绘制静态的面板
this.setBackground(Color.white);
Data.header.paintIcon(this,g,25,11);//头部广告栏画上去
g.fillRect(25,75,850,600);//默认的游戏界面
}
}
- 数据类
public class Data {
//相对路径 tx.jpg 相对于这个类的
//绝对路径 / 相当于当前的项目
private static URL headerURL = Data.class.getResource("statics/header.png");
public static ImageIcon header = new ImageIcon(headerURL);
public static URL upURL = Data.class.getResource("statics/up.png");
public static URL downURL = Data.class.getResource("statics/down.png");
public static URL leftURL = Data.class.getResource("statics/left.png");
public static URL rightURL = Data.class.getResource("statics/right.png");
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downURL);
public static ImageIcon left = new ImageIcon(leftURL);
public static ImageIcon right = new ImageIcon(rightURL);
public static URL bodyURL = Data.class.getResource("statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL foodURL = Data.class.getResource("statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}
绘制静态小蛇
import javax.swing.*;
import java.awt.*;
public class GamePanel extends JPanel {
//定义蛇的数据结构
int length;//蛇的长度、
int[] snakeX = new int[600];//蛇的X坐标 25*25
int[] snakeY = new int[500];//蛇的X坐标 25*25
String direction;//初始方向向右
//游戏当前的状态:开始/停止
boolean isStart = false;//默认是不开始
public GamePanel() {
init();
}
//初始化方法
public void init() {
length = 3;
snakeX[0] = 100;
snakeY[0] = 100;//脑袋的坐标
snakeX[1] = 75;
snakeY[1] = 100;//第一个身体的坐标
snakeX[2] = 50;
snakeY[2] = 100;//第二个身体的坐标
direction = "R";//初始方向向右
}
//绘制面板,我们游戏在中的所有东西,都是用这个画笔来画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
//绘制静态的面板
this.setBackground(Color.white);
Data.header.paintIcon(this, g, 25, 11);//头部广告栏画上去
g.fillRect(25, 75, 850, 600);//默认的游戏界面
//把小蛇画上去
if (direction.equals("R")) {
Data.right.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (direction.equals("L")) {
Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (direction.equals("U")) {
Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (direction.equals("D"))
Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头的初始化向右,需要通过方向来判断
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this, g, snakeX[i], snakeY[i]);//第一个身体的坐标
}
if (isStart == false){
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
g.drawString("按下空格开始游戏",300,300);
}
}
}
定义一个数据—>初始化—>画上去
贪吃蛇成果
启动类代码
import javax.swing.*;
//游戏的主启动类
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setBounds(10,10,900,720);
frame.setResizable(false);//窗口大小不可变
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//正常游戏界面都应该在面上!
frame.add(new GamePanel());
frame.setVisible(true);
}
}
面板类代码
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length;//蛇的长度、
int[] snakeX = new int[600];//蛇的X坐标 25*25
int[] snakeY = new int[500];//蛇的X坐标 25*25
String direction;//初始方向向右
//食物的坐标
int foodx;
int foody;
Random random = new Random();
//成绩
int score;
//游戏当前的状态:开始/停止
boolean isStart = false;//默认是不开始
boolean isFail = false;//游戏失败状态
//定时器 一毫秒为单位 1000ms = 1s
Timer timer = new Timer(100,this);//100毫秒执行一次
//构造器
public GamePanel() {
init();
//获得焦点和键盘按键
this.setFocusable(true);//获得焦点事件
this.addKeyListener(this);//获得键盘监听事件
timer.start();//游戏一开始定时器就启动
}
//初始化方法
public void init() {
length = 3;
snakeX[0] = 100;
snakeY[0] = 100;//脑袋的坐标
snakeX[1] = 75;
snakeY[1] = 100;//第一个身体的坐标
snakeX[2] = 50;
snakeY[2] = 100;//第二个身体的坐标
direction = "R";//初始方向向右
//把食物随机分布在界面上!
foodx = 25 +25*random.nextInt(34);
foody = 75 +25*random.nextInt(24);
score = 0;
}
//绘制面板,我们游戏在中的所有东西,都是用这个画笔来画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
//绘制静态的面板
this.setBackground(Color.white);
Data.header.paintIcon(this, g, 25, 11);//头部广告栏画上去
g.fillRect(25, 75, 850, 600);//默认的游戏界面
//画积分
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,18));
g.drawString("长度"+length,750,35);
g.drawString("分数"+score,750,55);
//画食物
Data.food.paintIcon(this,g,foodx,foody);
//把小蛇画上去
if (direction.equals("R")) {
Data.right.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (direction.equals("L")) {
Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (direction.equals("U")) {
Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (direction.equals("D"))
Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头的初始化向右,需要通过方向来判断
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this, g, snakeX[i], snakeY[i]);//第一个身体的坐标
}
//游戏状态
if (isStart == false){
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
g.drawString("按下空格开始游戏",300,300);
}
if (isFail ==true){
g.setColor(Color.RED);
g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
g.drawString("失败,按下空格重新开始",300,300);
}
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();//获得键盘按键是哪一个
if (keyCode == KeyEvent.VK_SPACE){//如果按下的是空格键
if(isFail){
//重新开始
isFail = false;
init();
}else {
isStart = !isStart;//取反
}
repaint();
}
//小蛇移动
if (keyCode == KeyEvent.VK_UP){
direction = "U";
}else if (keyCode == KeyEvent.VK_DOWN){
direction = "D";
}else if (keyCode == KeyEvent.VK_LEFT){
direction = "L";
}else if (keyCode == KeyEvent.VK_RIGHT){
direction = "R";
}
}
//事件监听---需要通过固定事件来刷新,1s 10次
@Override
public void actionPerformed(ActionEvent e) {
if (isStart && isFail ==false){//如果游戏是开始状态,就让小蛇动起来
//吃食物
if (snakeX[0] == foodx && snakeY[0]==foody){
length++;//长度 +1
score = score +10;//分数+10
//再次随机食物
foodx = 25 +25*random.nextInt(34);
foody = 75 +25*random.nextInt(24);
}
//移动
for (int i = length-1; i > 0 ; i--) {//后一节移到前一节的位置 snake[1]=snake[0];
snakeX[i] = snakeX[i-1];
snakeY[i] = snakeY[i-1];
}
//走向
if (direction.equals("R")){
snakeX[0]=snakeX[0]+25;
if (snakeX[0]>850){snakeX[0] = 25;}//边界判断
}else if (direction.equals("L")) {
snakeX[0] = snakeX[0]-25;
if (snakeX[0]<25){snakeX[0] = 850;}//边界判断
}else if (direction.equals("U")){
snakeY[0] = snakeY[0]-25;
if (snakeY[0]<75){snakeY[0] = 650;}//边界判断
}else if (direction.equals("D")){
snakeY[0] = snakeY[0]+25;
if (snakeY[0]>650){snakeY[0] = 75;}//边界判断
}
//失败判断,撞到自己就算失败
for (int i = 1; i < length; i++) {
if (snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i]){
isFail = true;
}
}
repaint();//重画页面
}
timer.start();//定时器开启!
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
}
}
数据类代码
public class Data {
//相对路径 tx.jpg 相对于这个类的
//绝对路径 / 相当于当前的项目
private static URL headerURL = Data.class.getResource("statics/header.png");
public static ImageIcon header = new ImageIcon(headerURL);
public static URL upURL = Data.class.getResource("statics/up.png");
public static URL downURL = Data.class.getResource("statics/down.png");
public static URL leftURL = Data.class.getResource("statics/left.png");
public static URL rightURL = Data.class.getResource("statics/right.png");
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downURL);
public static ImageIcon left = new ImageIcon(leftURL);
public static ImageIcon right = new ImageIcon(rightURL);
public static URL bodyURL = Data.class.getResource("statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL foodURL = Data.class.getResource("statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}