学习笔记之cocos2d-x2.1.1实现读取.plist文件

plist文件如下

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>level</key>
	<dict>
		<key>f1</key>
		<dict>
			<key>path</key>
			<string>1.png</string>
			<key>point</key>
			<string>{200,300}</string>
		</dict>
		<key>f2</key>
		<dict>
			<key>path</key>
			<string>2.png</string>
			<key>point</key>
			<string>{500,300}</string>
		</dict>
		<key>f3</key>
		<dict>
			<key>path</key>
			<string>3.png</string>
			<key>point</key>
			<string>{800,300}</string>
		</dict>
	</dict>
</dict>
<dict>

</dict>
</plist>

		//
		TagCount = 0;
		//
		const char* testPlistPath = "SmallTools.plist";
		const char* fullPath = CCFileUtils::sharedFileUtils()->fullPathFromRelativeFile("SmallTools.plist", testPlistPath);
		CCDictionary* plistDic = CCDictionary::createWithContentsOfFile(testPlistPath);
		CCDictionary* levelDic = dynamic_cast<CCDictionary*>(plistDic->objectForKey("level"));
		char str[10];
		for (int i=1;i<=levelDic->count();i++)
		{
			sprintf(str,"f%d",i);
			CCDictionary* farScene = dynamic_cast<CCDictionary*>(levelDic->objectForKey(str));
			CCString* spriteName = dynamic_cast<CCString*>(farScene->objectForKey("path")); 
			CCPoint point = CCPointFromString(farScene->valueForKey("point")->getCString());

			const char *pszFileName = spriteName->getCString() ;
			CCSprite* sprite=CCSprite::create(pszFileName); 
			CC_BREAK_IF(!sprite); 
			sprite->setPosition(ccp(point.x,point.y));
			this->addChild(sprite,1,++TagCount);
		}	
		//

实现了读取plist,并且根据plist内容添加精灵,设置位置


  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 2
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 2
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值