plist文件如下
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>level</key>
<dict>
<key>f1</key>
<dict>
<key>path</key>
<string>1.png</string>
<key>point</key>
<string>{200,300}</string>
</dict>
<key>f2</key>
<dict>
<key>path</key>
<string>2.png</string>
<key>point</key>
<string>{500,300}</string>
</dict>
<key>f3</key>
<dict>
<key>path</key>
<string>3.png</string>
<key>point</key>
<string>{800,300}</string>
</dict>
</dict>
</dict>
<dict>
</dict>
</plist>
//
TagCount = 0;
//
const char* testPlistPath = "SmallTools.plist";
const char* fullPath = CCFileUtils::sharedFileUtils()->fullPathFromRelativeFile("SmallTools.plist", testPlistPath);
CCDictionary* plistDic = CCDictionary::createWithContentsOfFile(testPlistPath);
CCDictionary* levelDic = dynamic_cast<CCDictionary*>(plistDic->objectForKey("level"));
char str[10];
for (int i=1;i<=levelDic->count();i++)
{
sprintf(str,"f%d",i);
CCDictionary* farScene = dynamic_cast<CCDictionary*>(levelDic->objectForKey(str));
CCString* spriteName = dynamic_cast<CCString*>(farScene->objectForKey("path"));
CCPoint point = CCPointFromString(farScene->valueForKey("point")->getCString());
const char *pszFileName = spriteName->getCString() ;
CCSprite* sprite=CCSprite::create(pszFileName);
CC_BREAK_IF(!sprite);
sprite->setPosition(ccp(point.x,point.y));
this->addChild(sprite,1,++TagCount);
}
//
实现了读取plist,并且根据plist内容添加精灵,设置位置