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原创 谈“GDC游戏对象结构会议记要”
谈“GDC游戏对象结构会议记要”本文所基于的《记要》并不是最新的,只是因为有参考价值,拿来说说。 游戏对象结构圆桌会议讨论了游戏对象系统设计中的常见问题,由数百人参加,包括来自Gnostic Labs、Ion Storm、Sammy Studios、Gas Powered Games、Sony和Cyan等公司的代表。聚合与继承要点:有广泛地避免深层继承结构的动向,甚至有关于深层继承到底是传统C+
2005-08-27 10:39:00 2577
转载 Speed of direct calls vs interfaces vs delegates vs virtuals
Speed of direct calls vs interfaces vs delegates vs virtuals Consider the following code:interface IProcessor{ void Process();}class Processor: IProcessor{ public void Process() { }}If I w
2005-08-12 11:29:00 1538
转载 When should I use == and when should I use Equals?
When should I use == and when should I use Equals? The Equals method is just a virtual one defined in System.Object, and overridden by whichever classes choose to do so. The == operator is an operator
2005-08-12 11:23:00 1587
转载 What's the difference between an event and a delegate?
Whats the difference between an event and a delegate? Put simply, an event gives more limited access than a delegate. If an event is made public, code in other classes can only add or remove handlers
2005-08-12 11:20:00 1792
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