//过程:将音频读入内存,再从内存中放到音频设备,从而产生音乐
package com.playAudio;
import java.io.File;
import java.io.IOException;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.SourceDataLine;
public class PlayMusic {
public static void main(String[] args) {
// TODO Auto-generated method stub
AePlayWave aePlayWave=new AePlayWave("111.wav");
Thread thread=new Thread(aePlayWave);
thread.start();
}
}
//播放声音的类
class AePlayWave extends Thread {
private String filename;
public AePlayWave(String wavfile) {
filename = wavfile;
}
public void run() {
File soundFile = new File(filename);
AudioInputStream audioInputStream = null;
try {
audioInputStream = AudioSystem.getAudioInputStream(soundFile);
} catch (Exception e1) {
e1.printStackTrace();
return;
}
//AudioFormat是指定声音流中数据的特定排列的类。
//通过检查以音频格式存储的信息,您可以发现如何解释二进制声音数据中的位。
AudioFormat format = audioInputStream.getFormat();
//SourceDataLine接口提供了一种将音频数据写入数据线的缓冲区的方法。
SourceDataLine auline = null;
//根据指定的信息构建数据行的信息对象
DataLine.Info info = new DataLine.Info(SourceDataLine.class, format);
try {
auline = (SourceDataLine) AudioSystem.getLine(info);
auline.open(format);
} catch (Exception e) {
e.printStackTrace();
return;
}
auline.start();
int nBytesRead = 0;
//这是缓冲作用
byte[] abData = new byte[512];
try {
while (nBytesRead != -1) {
nBytesRead = audioInputStream.read(abData, 0, abData.length);
if (nBytesRead >= 0)
auline.write(abData, 0, nBytesRead);
}
} catch (IOException e) {
e.printStackTrace();
return;
} finally {
auline.drain();
auline.close();
}
}
}