- 博客(7)
- 资源 (6)
- 收藏
- 关注
原创 unity ui拖拽
using UnityEngine;using UnityEngine.Events;using UnityEngine.EventSystems;namespace FrameCore.Asset.UI.Ext{ public class OnDragStart : UnityEvent<GameObject> { } public class OnDrag : UnityEvent<GameObject> { } ...
2021-11-24 22:55:52 1728 1
原创 Unity简易循环列表,支持大小不规则单元
usingSystem.Collections.Generic;usingUnityEngine.UI;usingUnityEngine;usingSystem;publicclassNewIrregularTableView:MonoBehaviour{[SerializeField]privateScrollRectscrollRec...
2020-04-25 13:45:33 1089
原创 Loading效果之四Shader
Shader "Hidden/Loaing_04"{ Properties { _MainTex ("Texture", 2D) = "white" {} _Breath("Breath", Range(0, 1)) = 0.1 _Width("Width", Range(0, 1)) = 0.1 } SubShad...
2020-03-20 10:59:05 290
原创 Loading效果之三Shader
Shader "Hidden/Loading_02"{ Properties { _MainColor("MainColor", Color) = (1, 1, 1, 1) _RectWidth("RectWidth", Range(0, 1)) = 0.1 _RectHeight("RectHeight", Range(0, 1)...
2020-03-18 16:45:27 311
原创 Loading效果之二Shader
Shader "Hidden/LoadingEffect2"{ Properties { _BgColor("BgColor", Color) = (1, 1, 1, 1) _MainColor("MainColor", Color) = (1, 1, 1, 1) _Radius ("Radius", Range(0, 0.5)) ...
2020-03-17 14:10:48 264
原创 Loading效果之一Shader
Shader "Hidden/CircleAni"{ Properties { _Radius ("Radius", Range(0, 0.5)) = 0.1 _Width("Width", Range(0, 0.5)) = 0.1 _Breath ("Breath", float) = 1 _Num ("Num",...
2020-03-13 00:09:50 480
原创 实现一个圆角正多形蒙版
试着写了个正多边形蒙版,效果如下方法:(1)先画个正多边形alpha1(2)在每个内角处画个相切圆,求uv坐标是否每个圆面向多边形内角的那一方位上angleArea,求uv坐标到每个圆的原点的距离curR,求圆半径r,可得总的alpha2 += step(r, curR) * angleArea;(3)蒙版透明度为 alpha1 +alpha2;代码如下:...
2019-03-12 22:17:26 338
Loading_03.shader
2020-03-21
Loading_02.shader
2020-03-21
Loading_4.shader
2020-03-21
空空如也
TA创建的收藏夹 TA关注的收藏夹
TA关注的人