game.h //定义game.c中的函数
# define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <string.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void ScMinc(char board[ROWS][COLS], int row, int col, int num);
int FindMind(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col,int num);
char FistStep(char mine[ROWS][COLS], int row, int col, int x, int y);
game.c //实现扫雷游戏所需要的功能
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set) //初始化棋盘
{
memset(board, set, rows*cols*sizeof(board[0][0]));
}
void DisplayBoard(char board[ROWS][COLS], int row, int col) //展示棋盘
{
int i = 0;
int j = 0;
printf(" ");
for (i = 0; i < row; i++)
{
printf(" %d ", i + 1);
}
printf("\n");
for (j = 0; j < col + 1; j++)
{
printf("---|");
}
printf("\n");
for (i = 0; i < row; i++)
{
printf(" %d |", i + 1);
for (j = 0; j < col; j++)
{
printf(" %c |", board[i][j]);
}
printf("\n");
printf(" |", i + 1);
for (j = 0; j < col; j++)
{
printf("---|");
}
printf("\n");
}
printf("\n");
}
void ScMinc(char board[ROWS][COLS], int row, int col,int num) //安置雷
{
int x = 0;
int y = 0;
;
while (num)
{
x = rand() % 9 + 1;
y = rand() % 9 + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
num--;
}
}
}
static int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0';
}
//用递归排除周围没有雷的区域
static void NoMine(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y)
{
int ret = GetMineCount(mine, x, y);
if (ret == 0)
{
show[x][y] = ' ';
if ((x - 1)>0 && (y - 1)>0 && (show[x - 1][y - 1] == '*'))
NoMine(mine, show, x - 1, y - 1);
if ((x - 1)>0 && (y)>0 && (show[x - 1][y] == '*'))
NoMine(mine, show, x - 1, y);
if ((x - 1)>0 && (y + 1)>0 && (show[x - 1][y + 1] == '*'))
NoMine(mine, show, x - 1, y + 1);
if ((x)>0 && (y - 1)>0 && (show[x][y - 1] == '*'))
NoMine(mine, show, x, y - 1);
if ((x)>0 && (y + 1)>0 && (show[x][y + 1] == '*'))
NoMine(mine, show, x, y + 1);
if ((x + 1)>0 && (y - 1)>0 && (show[x + 1][y - 1] == '*'))
NoMine(mine, show, x + 1, y - 1);
if ((x + 1)>0 && (y)>0 && (show[x + 1][y] == '*'))
NoMine(mine, show, x + 1, y);
if ((x + 1)>0 && (y + 1)>0 && (show[x + 1][y + 1] == '*'))
NoMine(mine, show, x + 1, y + 1);
}
else
show[x][y] = ret + '0';
}
int FindMind(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col,int num)
{ //排雷并判断是否排雷成功
int x = 0;
int y = 0;
int win = 0;
int ret = 0;
while (win < ROW*COL - num)
{
int select = 0;
system("CLS");
DisplayBoard(show, ROW, COL);
printf("----- 1.扫雷 --- 2.标记雷 -----\n");
printf("请选择:>");
scanf("%d", &select);
if (select == 1)
{
printf("请输入要排查的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x - 1][y - 1] == '0' && show[x - 1][y - 1] == '*')
{
NoMine(mine, show, x - 1, y - 1);
DisplayBoard(show, ROW, COL);
win = win + 8;
}
if (mine[x - 1][y - 1] == '1' && show[x - 1][y - 1] == '*')
{
show[x - 1][y - 1] = 'S';
DisplayBoard(show, ROW, COL);
printf("很遗憾,你被炸死了\n\n");
DisplayBoard(mine, row, col);
return 1;
}
}
else
{
printf("坐标非法\n");
}
}
if (select == 2)
{
printf("请输入要标记雷的坐标:>");
scanf("%d %d", &x, &y);
if (show[x - 1][y - 1] == '*')
{
show[x - 1][y - 1] = '@';
DisplayBoard(show, ROW, COL);
}
else
{
printf("坐标非法\n");
}
}
}
if (win = ROW*COL - num)
{
printf("恭喜你,排雷成功!\n");
DisplayBoard(mine, row, col);
return 0;
}
}
test.c //进行函数的调用,主体步骤的建立
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
printf("*******************************\n");
printf("**** 1.play ****\n");
printf("**** 0.exit ****\n");
printf("*******************************\n");
}
void game()
{
int num = 0;
int ret = 0;
printf("请输入雷数\n");
scanf("%d", &num);
char mine[ROWS][COLS] = { 0 }; //置放雷的棋盘
char show[ROWS][COLS] = { 0 }; //展示给玩家的棋盘
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
ScMinc(mine, ROW, COL,num); //置雷
DisplayBoard(mine, ROW, COL);
FindMind(mine, show, ROW, COL,num);//排雷
if (ret == 1)
{
DisplayBoard(show, ROW, COL);
}
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误\n");
}
} while (input);
}
int main()
{
test();
return 0;
}