效果图
代码实现
用的变量:
Thread threadWatch = null; //负责监听客户端的线程
Socket socketWatch = null; //负责监听客户端的套接字
//创建一个负责和客户端通信的套接字
List<Socket> socConnections = new List<Socket>();
List<Thread> dictThread = new List<Thread>();
启动服务按钮代码如下:
private void btnServerConn_Click(object sender, EventArgs e)
{
//定义一个套接字用于监听客户端发来的信息 包含3个参数(IP4寻址协议,流式连接,TCP协议)
socketWatch = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
//服务端发送信息 需要1个IP地址和端口号
IPAddress ipaddress = IPAddress.Parse(txtIP.Text.Trim()); //获取文本框输入的IP地址
//将IP地址和端口号绑定到网络节点endpoint上
IPEndPoint endpoint = new IPEndPoint(ipaddress, int.Parse(txtPORT.Text.Trim())); //获取文本框上输入的端口号
//监听绑定的网络节点
socketWatch.Bind(endpoint);
//将套接字的监听队列长度限制为20
socketWatch.Listen(20);
//创建一个监听线程
threadWatch = new Thread(WatchConnecting);
//将窗体线程设置为与后台同步
threadWatch.IsBackground = true;
//启动线程
threadWatch.Start();
//启动线程后 txtMsg文本框显示相应提示
txtMsg.AppendText("开始监听客户端传来的信息!" + "\r\n");
}
监听客户端消息代码如下:
/// <summary>
/// 监听客户端发来的请求
/// </summary>
private void WatchConnecting()
{
while (true) //持续不断监听客户端发来的请求
{
Socket socConnection = socketWatch.Accept();
txtMsg.AppendText("客户端连接成功" + "\r\n");
//创建一个通信线程
ParameterizedThreadStart pts = new ParameterizedThreadStart(ServerRecMsg);
Thread thr = new Thread(pts);
thr.IsBackground = true;
socConnections.Add(socConnection);
//启动线程
thr.Start(socConnection);
dictThread.Add(thr);
}
}
将消息发送到客户端
//发送信息到客户端
private void btnSendMsg_Click(object sender, EventArgs e)
{
//调用 ServerSendMsg方法 发送信息到客户端
ServerSendMsg(txtSendMsg.Text.Trim());
}
/// <summary>
/// 发送信息到客户端的方法
/// </summary>
/// <param name="sendMsg">发送的字符串信息</param>
private void ServerSendMsg(string sendMsg)
{
//将输入的字符串转换成 机器可以识别的字节数组
byte[] arrSendMsg = Encoding.UTF8.GetBytes(sendMsg);
//向客户端发送字节数组信息
foreach (Socket socConnection in socConnections)
{
socConnection.Send(arrSendMsg);
}
//将发送的字符串信息附加到文本框txtMsg上
txtMsg.AppendText("So-flash:" + GetCurrentTime() + "\r\n" + sendMsg + "\r\n");
//}
}