这个小游戏是笔者在大一C语言课程设计的时候写的,基于命令行,为了显得漂亮一些,特别加上了彩色特效~~~
注意:Win10系统须将命令行调为旧版命令行,否则有可能会显示乱码!
代码示例:
#include <stdio.h>
#include <conio.h>
#include <stdlib.h>
#include <time.h>
#include <stdlib.h>
#include <windows.h>
// 由于棋盘格与逻辑雷区格有一定差别,所以为了坐标能够相互映射,设置宏I,J,分别映射逻辑表的i,j。
#define I (i+2)
#define J (2*(j+1)+1)
/*字体颜色处理函数*/
void SetColor(unsigned short ForeColor,unsigned short BackGroundColor){
HANDLE hCon=GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hCon,(ForeColor%16)|(BackGroundColor%16*16));
}
/*游戏主程序*/
void showmine(); //显示所有地雷
void setmine(int x); //布雷
void printmine(); //打印所有地雷
void countmine(int rowno, int colno); //数雷算法
//构建棋盘
char row[16][80]={
{"----------Platform---------------------"},
{"------------------------------------------------------------------------"},
{"01|\x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02"},
{"02|\x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02"},
{"03|\x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02"},
{"04|\x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02"},
{"05|\x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02"},
{"06|\x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02"},
{"07|\x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02"},
{"08|\x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02"},
{"09|\x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02"},
{"10|\x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02"},
{"11|\x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02"},
{"12|\x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02"},
{"13|\x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02"},
{"14|\x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02 \x02"},
};
构建雷区//
int mines[14][14]={ //雷区模拟图(01二值化,标记地雷)
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
};
int mines_demo[14][14]={ //雷数统计图(用于显示周围雷总数)
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
};
//
int countstep=0; //已挖坑数目(计数器),用于判定玩家获胜
int n=5; //布雷数(待输入)
/主函数开始///
void main()
{
int i=0,j=0;
int flag=1;
int temp=0;
char ch1;
SetColor(3,0);
printf("欢乐扫雷\n\n");
printf("w-上 s-下 a-左 d-右 q-挖雷\n\n");
SetColor(7,0);
printf("作者:PeterZheng\n");
printf("EagleEyes 工作室\n");
printf("EagleEyes.Inc\n\n");
getch();
system("cls");
printf("你想要布几颗雷?(1< mines <196)");
scanf("%d",&n);
system("cls");
setmine(n);
row[I][J]='\x01';
system("cls");
showmine();
printf("\n\n");
//按键消息处理核心代码
while(flag)
{
ch1=getch();
if(ch1=='w'){
if(i==0){
system("cls");
showmine();
continue;
}else{
system("cls");
if(row[I][J]<'9' && row[I][J]>='0'){ //确认移动前的位置属于已被挖雷(在上一次光标移动时已经恢复数字,只是还没有showmine()而已)
i--; //光标移动
if(row[I][J]<'9' && row[I][J]>='0'){ //确认移动后的位置已被挖雷
temp=row[I][J]; //用temp记录该位置原数字
row[I][J]='\x01'; //将该位置标记为选中
showmine(); //显示雷区图
row[I][J]=temp; //将选中位置改回原数字
continue;
}
row[I][J]='\x01'; //如果不会被覆盖,则直接选中即可
showmine(); //显示雷区图
continue;
}
//移动前的位置未被挖雷情况
row[I][J]='\x02';
i--;
if(row[I][J]<'9' && row[I][J]>='0'){
temp=row[I][J];
row[I][J]='\x01';
showmine();
row[I][J]=temp;
continue;
}
row[I][J]='\x01';
showmine();
}
}else if(ch1=='s'){
if(i==13){
system("cls");
showmine();
continue;
}else{
system("cls");
if(row[I][J]<'9' && row[I][J]>='0'){//防止当前位数字覆盖
i++;
if(row[I][J]<'9' && row[I][J]>='0'){ //防止下一位数字覆盖
temp=row[I][J];
row[I][J]='\x01';
showmine();
row[I][J]=temp;
continue;
}
row[I][J]='\x01';
showmine();
continue;
}
row[I][J]='\x02';
i++;
if(row[I][J]<'9' && row[I][J]>='0'){
temp=row[I][J];
row[I][J]='\x01';
showmine();
row[I][J]=temp;
continue;
}
row[I][J]='\x01';
showmine();
}
}else if (ch1=='a'){
if(j==0){
system("cls");
if(row[I][J]<'9' && row[I][J]>='0'){
temp=row[I][J];
row[I][J]='\x01';
showmine();
row[I][J]=temp;
continue;
}
showmine();
continue;
}else{
system("cls");
if(row[I][J]<'9' && row[I][J]>='0'){
j--;
if(row[I][J]<'9' && row[I][J]>='0'){
temp=row[I][J];
row[I][J]='\x01';
showmine();
row[I][J]=temp;
continue;
}
row[I][J]='\x01';
showmine();
continue;
}
row[I][J]='\x02';
j--;
if(row[I][J]<'9' && row[I][J]>='0'){
temp=row[I][J];
row[I][J]='\x01';
showmine();
row[I][J]=temp;
continue;
}
row[I][J]='\x01';
showmine();
}
}else if (ch1=='d'){
if(j==13){
system("cls");
showmine();
continue;
}else{
system("cls");
if(row[I][J]<'9' && row[I][J]>='0'){
j++;
if(row[I][J]<'9' && row[I][J]>='0'){
temp=row[I][J];
row[I][J]='\x01';
showmine();
row[I][J]=temp;
continue;
}
row[I][J]='\x01';
showmine();
continue;
}
row[I][J]='\x02';
j++;
if(row[I][J]<'9' && row[I][J]>='0'){
temp=row[I][J];
row[I][J]='\x01';
showmine();
row[I][J]=temp;
continue;
}
row[I][J]='\x01';
showmine();
}
}else if(ch1=='q'){ //挖雷消息识别&处理
system("cls");
if (mines[i][j]==1) //如果踩雷
{
printmine(); //打印全图雷区,游戏结束...
printf("\n BOOM!\n\n");
flag=0;
getch();
fflush(stdin);
break;
}else{
//如果没有踩雷...标示本位地雷数目(从雷数统计图读取)
if(i>0 && j>0 && row[I][J]=='\x01'){
row[I][J]=(char)(mines_demo[i][j]+48);
countstep++;
}else if(i==0 && j>0 && row[I][J]=='\x01'){
row[I][J]=(char)(mines_demo[i][j]+48);
countstep++;
}else if(i>0 && j==0 && row[I][J]=='\x01'){
row[I][J]=(char)(mines_demo[i][j]+48);
countstep++;
}else if(i==0 && j==0 && row[I][J]=='\x01'){
row[I][J]=(char)(mines_demo[i][j]+48);
countstep++;
}
if(mines_demo[i][j]==0 && i>0 && j>0 && i<13 && j<13){ //无雷地区自动展开
if(mines_demo[i+1][j]==0 && row[I+1][J]=='\x02'){
row[I+1][J]=(char)(mines_demo[i+1][j]+48);
countstep++;
}
if(mines_demo[i-1][j]==0 && row[I-1][J]=='\x02'){
row[I-1][J]=(char)(mines_demo[i-1][j]+48);
countstep++;
}
if(mines_demo[i][j+1]==0 && row[I][2*(j+1+1)+1]=='\x02'){
row[I][2*(j+1+1)+1]=(char)(mines_demo[i][j+1]+48);
countstep++;
}
if(mines_demo[i][j-1]==0 && row[I][2*(j-1+1)+1]=='\x02'){
row[I][2*(j-1+1)+1]=(char)(mines_demo[i][j+1]+48);
countstep++;
}
if(mines_demo[i+1][j+1]==0 && row[I+1][2*(j+1+1)+1]=='\x02'){
row[I+1][2*(j+1+1)+1]=(char)(mines_demo[i+1][j+1]+48);
countstep++;
}
if(mines_demo[i+1][j-1]==0 && row[I+1][2*(j-1+1)+1]=='\x02'){
row[I+1][2*(j-1+1)+1]=(char)(mines_demo[i+1][j+1]+48);
countstep++;
}
if(mines_demo[i-1][j+1]==0 && row[I-1][2*(j+1+1)+1]=='\x02'){
row[I-1][2*(j+1+1)+1]=(char)(mines_demo[i-1][j+1]+48);
countstep++;
}
if(mines_demo[i-1][j-1]==0 && row[I-1][2*(j-1+1)+1]=='\x02'){
row[I-1][2*(j-1+1)+1]=(char)(mines_demo[i-1][j+1]+48);
countstep++;
}
}
system("cls");
showmine();
if(countstep==196-n)
{
printf("\nYou Win!\n\n");
getch();
flag=0;
break;
}
}
}
}
}
主函数结束/
//数雷算法开始//
void countmine(int rowno, int colno)
{
int count;
int i,j;
i=rowno;
j=colno;
mines_demo[i][j]=mines[i-1][j]+mines[i+1][j]+mines[i][j-1]+mines[i][j+1]+mines[i-1][j-1]+mines[i-1][j+1]+mines[i+1][j-1]+mines[i+1][j+1];
return;
}
/数雷算法结束
void DebugMines()
{
int i=0 , j=0;
printf("\n\n");
for (i = 0 ; i < 14 ; i++)
{
for (j=0;j<14;j++)
{
printf("%d ",mines[i][j]);
}
printf("\n");
}
printf("\n\n");
for (i = 0 ; i < 14 ; i++)
{
for (j=0;j<14;j++)
{
printf("%d ",mines_demo[i][j]);
}
printf("\n");
}
}
///棋盘显示///
void showmine(){
int i=0,j=0;
for(i=0;i<16;i++){
for(j=0;j<30;j++){
if(row[i][j]=='\xf'){
SetColor(4,0);
printf("%c",row[i][j]);
SetColor(7,0);
continue;
}else if(row[i][j]<='8' && row[i][j]>='0' && j>2){
SetColor(2,0);
printf("%c",row[i][j]);
SetColor(7,0);
continue;
}
printf("%c",row[i][j]);
}
printf("\n");
}
}
/随机布雷///
void setmine(int x){
int i,j,k;
//初始化棋盘
for(i=0;i<14;i++){
for(j=0;j<14;j++){
mines[i][j]=0;
}
}
//设置随机种子
srand(time(0));
//随机布雷开始
for(k=1;k<=x;){
i=rand()%14;
j=rand()%14;
if(mines[i][j]!=1){
mines[i][j]=1;
k++;
}else{
continue;
}
}
//方格雷数计算开始
for(i=0;i<14;i++){
for(j=0;j<14;j++){
if(i>0 && j>0 && i<13 && j<13){
countmine(i,j);
}else{ //预置方格雷数计算
//if(mines[i][j]!=1){
if(i==0 && j!=0 && j!=13){
mines_demo[0][j]=mines[0][j-1]+mines[1][j]+mines[0][j+1]+mines[1][j-1]+mines[1][j+1];
}else if(j==0 && i!=0 && i!=13){
mines_demo[i][0]=mines[i-1][0]+mines[i+1][0]+mines[i-1][1]+mines[i+1][1]+mines[i][1];
}else if(i==0 && j==0){
mines_demo[0][0]=mines[0][1]+mines[1][1]+mines[1][0];
}else if(i==13 && j==13){
mines_demo[13][13]=mines[12][13]+mines[12][12]+mines[13][12];
}else if(i==0 && j==13){
mines_demo[0][13]=mines[0][12]+mines[1][12]+mines[1][13];
}else if(i==13 && j==0){
mines_demo[13][0]=mines[12][0]+mines[12][1]+mines[13][1];
}else if(i==13 && j!=0 && j!=13){
mines_demo[i][j] = mines[i][j-1]+mines[i][j+1]+mines[i-1][j-1]+mines[i-1][j]+mines[i-1][j+1];
}else if (j==13 && i!=0 && i!=13)
{
mines_demo[i][j] = mines[i+1][j]+mines[i-1][j]+mines[i-1][j-1]+mines[i][j-1]+mines[i+1][j-1];
}
//}
}
}
}
return;
}
/打印雷区(失败时)///
void printmine()
{
int i,j;
system("cls");
for(i=0;i<14;i++)
{
for(j=0;j<14;j++){
if( mines[i][j]==1){
row[I][J]='\xf';
}else{
row[I][J]='\x02';
}
}
}
showmine();
return;
}