using System;
using System.Collections.Generic;
namespace 建造者模式
{
class Program
{
static void Main(string[] args)
{
Director d = new Director();
Builder1 b1 = new Builder1();
Builder2 b2 = new Builder2();
d.Build(b1);
Product p1 = b1.GetProduct();
p1.Show();
d.Build(b2);
Product p2 = b2.GetProduct();
p2.Show();
Console.Read();
}
}
class Product //产品类
{
List<string> parts = new List<string>();
public void Add(string part)
{
parts.Add(part);
}
public void Show()
{
Console.WriteLine("产品展示");
foreach (string part in parts)
{
Console.WriteLine(part);
}
}
}
abstract class Builder //抽象建造者类
{
public abstract void BuildPartA();
public abstract void BuildPartB();
public abstract Product GetProduct();
}
class Builder1 : Builder
{
private Product product = new Product();
public override void BuildPartA()
{
product.Add("部件A");
}
public override void BuildPartB()
{
product.Add("部件B");
}
public override Product GetProduct()
{
return product;
}
}
class Builder2 : Builder
{
private Product product = new Product();
public override void BuildPartA()
{
product.Add("部件X");
}
public override void BuildPartB()
{
product.Add("部件Y");
}
public override Product GetProduct()
{
return product;
}
}
class Director //指挥者类
{
public void Build(Builder builder)
{
builder.BuildPartA();
builder.BuildPartB();
}
}
}
C#设计模式学习小结之七 建造者模式
最新推荐文章于 2024-08-21 05:00:00 发布