Python
python
class Game:
def init(self, name, price): yinanjinying.com
self.name = name
self.price = price
class GameStore:
games = [
Game(“Game 1”, 10.99),
Game(“Game 2”, 20.99),
# … 更多游戏
]
def show_games(self):
for idx, game in enumerate(self.games):
print(f"{idx+1}. {game.name} - ${game.price}")
def buy_game(self, game_idx):
if 1 <= game_idx <= len(self.games):
game = self.games[game_idx-1]
print(f"You bought {game.name} for ${game.price}")
else:
print("Invalid game index.")
使用示例
store = GameStore()
store.show_games()
choice = int(input("Enter the game index to buy: "))
store.buy_game(choice)
JavaScript (Node.js)
javascript
class Game {
constructor(name, price) {
this.name = name;
this.price = price;
}
}
class GameStore {
constructor() {
this.games = [
new Game(“Game 1”, 10.99),
new Game(“Game 2”, 20.99),
// … 更多游戏
];
}
showGames() {
for (let i = 0; i < this.games.length; i++) {
console.log(`${i+1}. ${this.games[i].name} -
$$
{this.games[i].price}`);
}
}
buyGame(gameIndex) {
if (gameIndex >= 1 && gameIndex <= this.games.length) {
const game = this.games[gameIndex-1];
console.log(`You bought ${game.name} for
$$
{game.price}`);
} else {
console.log(“Invalid game index.”);
}
}
}
// 使用示例
const store = new GameStore();
store.showGames();
const choice = parseInt(process.stdin.readLineSync());
store.buyGame(choice);
注意:JavaScript 示例中的 process.stdin.readLineSync() 是假设你在 Node.js 环境中使用了某个支持同步读取输入的库(如 readline-sync),因为 Node.js 的 readline 模块默认是异步的。
Java
由于 Java 的控制台输入/输出和类定义相对冗长,这里仅提供类定义的框架:
java
public class Game {
private String name;
private double price;
// 构造器、getter 和 setter 方法...
}
public class GameStore {
private List games;
// 构造器、显示游戏列表、购买游戏等方法...
public static void main(String[] args) {
// 初始化游戏商店、显示游戏、读取用户输入并购买游戏...
}
}
注意:Java 的完整示例将包括更多的代码来处理控制台输入/输出、异常处理等。由于编写一个完整的小程序游戏代码对于多种语言来说过于复杂,我会为你提供几种流行编程语言(如Python、JavaScript、Java)中的简单示例,这些示例将演示如何开始一个简单的游戏,如“猜数字”。
Python
python
import random
def guess_number():
number_to_guess = random.randint(1, 100)
guess = None
attempts = 0
while guess != number_to_guess:
guess = int(input('猜一个1到100之间的数字: '))
attempts += 1
if guess < number_to_guess:
print('太低了!')
elif guess > number_to_guess:
print('太高了!')
print(f'恭喜你,猜对了!你用了{attempts}次尝试。')
guess_number()
JavaScript (可以在浏览器控制台或Node.js环境中运行)
javascript
function guessNumber() {
let numberToGuess = Math.floor(Math.random() * 100) + 1;
let guess = null;
let attempts = 0;
while (guess !== numberToGuess) {
guess = prompt('猜一个1到100之间的数字:');
guess = parseInt(guess, 10);
attempts++;
if (guess < numberToGuess) {
console.log('太低了!');
} else if (guess > numberToGuess) {
console.log('太高了!');
}
}
console.log(`恭喜你,猜对了!你用了${attempts}次尝试。`);
}
guessNumber();
Java
java
import java.util.Random;
import java.util.Scanner;
public class GuessNumberGame {
public static void main(String[] args) {
Random rand = new Random();
int numberToGuess = rand.nextInt(100) + 1;
int guess = 0;
int attempts = 0;
Scanner scanner = new Scanner(System.in);
while (guess != numberToGuess) {
System.out.print("猜一个1到100之间的数字: ");
guess = scanner.nextInt();
attempts++;
if (guess < numberToGuess) {
System.out.println("太低了!");
} else if (guess > numberToGuess) {
System.out.println("太高了!");
}
}
System.out.println("恭喜你,猜对了!你用了" + attempts + "次尝试。");
}
}
以上代码分别展示了如何用Python、JavaScript和Java编写一个简单的“猜数字”游戏。每个程序都生成一个1到100之间的随机数,然后让用户猜测这个数字,直到猜对为止。