AVL树
AVL树,全称Adelson-Velsky和Landis树,是一种自平衡的二叉搜索树。它于1962年由苏联科学家Adelson-Velsky和Landis首次提出。AVL树具有以下特点:树中任一节点的左右子树高度差不超过1,因此AVL树是一种严格平衡的二叉搜索树。在AVL树上进行查找、插入和删除操作的时间复杂度均为O(log n),大大提高了搜索效率。
AVL树的规则或原理
当向二叉搜索树中插入新结点后,如果能保证每个结点的左右子树高度之差的绝对值不超过1(需要对树中的结点进行调整),即可降低树的高度,从而减少平均搜索长度。
一棵AVL树或者是空树,或者是具有以下性质的二叉搜索树:
- 它的左右子树都是AVL树
- 左右子树高度之差(简称平衡因子)的绝对值不超过1(-1/0/1)
如果一棵二叉搜索树是高度平衡的,它就是AVL树。如果它有n个结点,其高度可保持在
O ( l o g 2 n ) O(log_2 n) O(log2n),搜索时间复杂度O( l o g 2 n log_2 n log2n)。
AVL树的实现
1.节点的定义
首先,我们定义AVL树的节点结构
template<class K, class V>
struct AVLTreeNode
{
pair<K, V> _kv;//值
AVLTreeNode<K, V>* _left;//该节点的左孩子
AVLTreeNode<K, V>* _right;//该节点的右孩子
AVLTreeNode<K, V>* _parent;//该节点的父节点
int _bf; // balance factor(平衡因子)
AVLTreeNode(const pair<K, V>& kv)
:_kv(kv)
, _left(nullptr)
, _right(nullptr)
, _parent(nullptr)
, _bf(0)
{}
};
2.功能和接口等的实现
默认构造函数,析构函数
template<class K, class V>
class AVLTree
{
typedef AVLTreeNode<K, V> Node;
public:
//默认构造函数,用来初始化AVL树,将根节点置空来表示树是空的
AVLTree() = default;
//析构函数
~AVLTree()
{
Destroy(_root);
_root = nullptr;
}
private:
void Destroy(Node* root)
{
if (root == nullptr)
return;
Destroy(root->_left);
Destroy(root->_right);
delete root;
}
private:
Node* _root = nullptr;
};
拷贝构造函数
template<class K, class V>
class AVLTree
{
//拷贝构造
AVLTree(const AVLTree<K, V>& t)
{
_root = Copy(t._root);
}
private:
//用递归来进行赋值AVL树的节点
Node* Copy(Node* root)
{
if (root == nullptr)
return nullptr;
Node* newRoot = new Node(root->_key, root->_value);
newRoot->_left = Copy(root->_left);
newRoot->_right = Copy(root->_right);
return newRoot;
}
private:
Node* _root = nullptr;
};
插入
template<class K, class V>
class AVLTree
{
private:
bool Insert(const pair<K, V>& kv)
{
if (_root == nullptr)
{
_root = new Node(kv);
return true;
}
Node* parent = nullptr;
Node* cur = _root;
while (cur)
{
if (cur->_kv.first < kv.first)
{
parent = cur;
cur = cur->_right;
}
else if (cur->_kv.first > kv.first)
{
parent = cur;
cur = cur->_left;
}
else
{
return false;
}
}
cur = new Node(kv);
if (parent->_kv.first < kv.first)
{
parent->_right = cur;
}
else
{
parent->_left = cur;
}
cur->_parent = parent;
// 更新平衡因子
while (parent)
{
if (cur == parent->_left)
parent->_bf--;
else
parent->_bf++;
if (parent->_bf == 0)
{
break;
}
else if (parent->_bf == 1 || parent->_bf == -1)
{
// 继续往上更新
cur = parent;
parent = parent->_parent;
}
else if (parent->_bf == 2 || parent->_bf == -2)
{
// 不平衡了,旋转处理
if (parent->_bf == 2 && cur->_bf == 1)
{
RotateL(parent);
}
else if (parent->_bf == -2 && cur->_bf == -1)
{
RotateR(parent);
}
else if (parent->_bf == 2 && cur->_bf == -1)
{
RotateRL(parent);
}
else
{
RotateLR(parent);
}
break;
}
else
{
assert(false);
}
}
return true;
}
private:
Node* _root = nullptr;
};
搜索
template<class K, class V>
class AVLTree
{
private:
Node* Find(const K& key)
{
Node* cur = _root;
while (cur)
{
if (cur->_key < key)
{
cur = cur->_right;
}
else if (cur->_key > key)
{
cur = cur->_left;
}
else
{
return cur;
}
}
return nullptr;
}
private:
Node* _root = nullptr;
};
打印函数
template<class K, class V>
class AVLTree
{
void InOrder()
{
_InOrder(_root);
cout << endl;
}
private:
void _InOrder(Node* root)
{
if (root == nullptr)
{
return;
}
_InOrder(root->_left);
cout << root->_kv.first << ":" << root->_kv.second << endl;
_InOrder(root->_right);
}
private:
Node* _root = nullptr;
};
检查是否为平衡树,检查平衡因子
template<class K, class V>
class AVLTree
{
bool IsBanlanceTree()
{
return _IsBanlanceTree(_root);
}
private:
//计算平衡因子函数
int _Height(Node* root)
{
if (root == nullptr)
{
return 0;
}
int leftHeight = _Height(root->_left);
int rightHeight = _Height(root->_right);
return leftHeight > rightHeight ? leftHeight + 1 : rightHeight + 1;
}
//判断是否为平衡树的函数
bool _IsBanlanceTree(Node* root)
{
//空树返回真
if (nullptr == root)
{
return true;
}
//计算root的平衡因子:即root左右子树高度差
int leftHeight = _Height(root->_left);
int rightHeight = _Height(root->_right);
int diff = rightHeight - leftHeight;
//如果计算出的平衡因子与root的平衡因子不相等
//或,root平衡因子的绝对值超过一,则不是AVL树
/*if (abs(diff) < 2 || root->_bf != diff)
{
return false;
}*/
if (abs(diff) >= 2)
{
cout << root->_kv.first << "高度差异常" << endl;
return false;
}
if (root->_bf != diff)
{
cout << root->_kv.first << "平衡因子异常" << endl;
return false;
}
//root的左右都是AVL树那么概述一定是AVL树
return _IsBanlanceTree(root->_left) && _IsBanlanceTree(root->_right);
}
private:
Node* _root = nullptr;
};
旋转
template<class K, class V>
class AVLTree
{
void RotateL(Node* parent)
{
Node* subR = parent->_right;
Node* subRL = subR->_left;
parent->_right = subRL;
if (subRL)
subRL->_parent = parent;
Node* parentParent = parent->_parent;
c
subR->_left = parent;
parent->_parent = subR;
if (parentParent == nullptr)
{
_root = subR;
subR->_parent = nullptr;
}
else
{
if (parent == parentParent->_left)
{
parentParent->_left = subR;
}
else
{
parentParent->_right = subR;
}
subR->_parent = parentParent;
}
parent->_bf = subR->_bf = 0;
}
void RotateR(Node* parent)
{
Node* subL = parent->_left;
Node* subLR = subL->_right;
parent->_left = subLR;
if (subLR)
subLR->_parent = parent;
Node* parentParent = parent->_parent;
subL->_right = parent;
parent->_parent = subL;
if (parentParent == nullptr)
{
_root = subL;
subL->_parent = nullptr;
}
else
{
if (parent == parentParent->_left)
{
parentParent->_left = subL;
}
else
{
parentParent->_right = subL;
}
subL->_parent = parentParent;
}
parent->_bf = subL->_bf = 0;
}
void RotateRL(Node* parent)
{
Node* subR = parent->_right;
Node* subRL = subR->_left;
int bf = subRL->_bf;
RotateR(parent->_right);
RotateL(parent);
if (bf == 0)
{
subR->_bf = 0;
subRL->_bf = 0;
parent->_bf = 0;
}
else if (bf == 1)
{
subR->_bf = 0;
subRL->_bf = 0;
parent->_bf = -1;
}
else if (bf == -1)
{
subR->_bf = 1;
subRL->_bf = 0;
parent->_bf = 0;
}
else
{
assert(false);
}
}
void RotateLR(Node* parent)
{
Node* subL = parent->_left;
Node* subLR = subL->_right;
int bf = subLR->_bf;
RotateL(parent->_left);
RotateR(parent);
if (bf == 0)
{
subL->_bf = 0;
subLR->_bf = 0;
parent->_bf = 0;
}
else if (bf == -1)
{
subL->_bf = 0;
subLR->_bf = 0;
parent->_bf = 1;
}
}
private:
Node* _root = nullptr;
};