http://blog.csdn.net/qq575787460/article/details/8087289简要的说了下简单工厂模式。接着继续说抽象工厂模式。
假设现在不是要产生怪物A,怪物B。而是要要产生简单的怪物A,困难的怪物A,简单的怪物B,困难的怪物B。这是不能简单的把怪物作为基类,而是要把怪物A,怪物B作为两个基类,然后分别派生出简单的怪物A,困难的怪物A以及简单的怪物B,困难的怪物B。这是应采用抽象工厂模式。
抽象工厂模式解决的问题:一组相关或相互依赖的类。
#include <iostream>
#include <memory>
using namespace std;
//怪物A基类
class monsterA
{
public:
virtual void show()=0;
virtual ~monsterA(){}
};
//简单难度的怪物A
class easyMonsterA:public monsterA
{
public:
void show()
{
cout<<"简单难度的怪物A"<<endl;
}
};
//困难难度的怪物A
class hardMonsterA:public monsterA
{
public:
void show()
{
cout<<"困难难度的怪物A"<<endl;
}
};
//怪物B基类
class monsterB
{
public:
virtual void show()=0;
virtual ~monsterB(){}
};
//简单难度的怪物B
class easyMonsterB:public monsterB
{
public:
void show()
{
cout<<"简单难度的怪物B"<<endl;
}
};
//困难难度的怪物B
class hardMonsterB:public monsterB
{
public:
void show()
{
cout<<"困难难度的怪物B"<<endl;
}
};
//生产怪物的基类工厂
class factory
{
public:
virtual monsterA* createMonsterA()=0;
virtual monsterB* createMonsterB()=0;
virtual ~factory(){}
};
//生产简单怪物的工厂
class easyFactory:public factory
{
public:
monsterA* createMonsterA()
{
return new easyMonsterA();
}
monsterB* createMonsterB()
{
return new easyMonsterB();
}
};
//生产困难怪物的工厂
class hardFactory:public factory
{
public:
monsterA* createMonsterA()
{
return new hardMonsterA();
}
monsterB* createMonsterB()
{
return new hardMonsterB();
}
};
int main()
{
factory *fEasy=new easyFactory();
monsterA *easyA=fEasy->createMonsterA();
easyA->show();
delete easyA;
monsterB *easyB=fEasy->createMonsterB();
easyB->show();
delete easyB;
delete fEasy;
factory *fHard=new hardFactory();
monsterA* hardA=fHard->createMonsterA();
hardA->show();
delete hardA;
monsterB *hardB=fHard->createMonsterB();
hardB->show();
delete hardB;
delete fHard;
}