Android事件分发机制浅析

前言

事件分发机制在Android体系中是相当重要的,在自定义View的时候可能需要考虑事件分发机制的影响。之前也看过别人写的文章,但是总感觉容易忘记,这里就对Android事件分发机制做一下浅析。

一.MotionEvent

MotionEvent是一个用于记录你接触屏幕后留下的一系列的事件。这些事件用的最多就是这几个ACTION_DOWN,ACTION_MOVE,ACTION_UP。下面罗列些比较常用的几个事件。

事件类型具体动作
ACTION_DOWN手指按下
ACTION_MOVE手指滑动
ACTION_UP手指抬起
ACTION_CANCEL事件被拦截
ACTION_OUTSIDE超出区域

一般的事件顺序是:
(1).ACTION_DOWN->ACTION_MOVE->ACTION_MOVE->-…->ACTION_UP
(2).ACTION_DOWN->ACTION_UP
对于ACTION_DOWN,ACTION_MOVE,ACTION_UP这些点击事件,大家其实已经很熟悉了。但是在看代码的时候,也会看到这两个事件ACTION_CANCEL 和 ACTION_OUTSIDE。通过MotionEvent详解这篇文章所述。
(1)ACTION_CANCEL:是只有上层 View 回收事件处理权的时候,ChildView 才会收到一个 ACTION_CANCEL 事件。
(2)ACTION_OUTSIDE:在特殊情况下,比如Dialog(没有占满屏幕大小的窗口)能够接收到视图区域外的事件。

二.事件分发

1.代码模型

在研究代码之前,先建立一个模型,先上代码。
xml代码:

<?xml version="1.0" encoding="utf-8"?>
<com.example.view.LayoutView1 xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:gravity="center"
    android:background="@color/colorPrimary">

    <com.example.view.LayoutView2
        android:layout_width="350dp"
        android:layout_height="350dp"
        android:gravity="center"
        android:background="@color/colorAccent">

        <com.example.view.MyTextView
            android:layout_width="200dp"
            android:layout_height="200dp"
            android:gravity="center"
            android:background="@android:color/holo_green_dark" />
    </com.example.view.LayoutView2>

</com.example.view.LayoutView1>

从xml来看LayoutView1在最外层,LayoutView2在中间一层,MyTextView在最里面一层。界面效果如下:
在这里插入图片描述
java代码:

// LayoutView1
public class LayoutView1 extends LinearLayout {

    public LayoutView1(Context context) {
        super(context);
    }

    public LayoutView1(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public LayoutView1(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        Log.e("test", "LayoutView1::dispatchTouchEvent!");
        return super.dispatchTouchEvent(ev);
    }

    @Override
    public boolean onInterceptTouchEvent(MotionEvent ev) {
        Log.e("test", "LayoutView1::onInterceptTouchEvent!");
        return false;
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        Log.e("test", "LayoutView1::onTouchEvent!");
        return super.onTouchEvent(event);
    }
}

// LayoutView2
public class LayoutView2 extends LinearLayout {

    public LayoutView2(Context context) {
        super(context);
    }

    public LayoutView2(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public LayoutView2(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        Log.e("test", "LayoutView2::dispatchTouchEvent!");
        return super.dispatchTouchEvent(ev);
    }

    @Override
    public boolean onInterceptTouchEvent(MotionEvent ev) {
        Log.e("test", "LayoutView2::onInterceptTouchEvent!");
        return false;
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        Log.e("test", "LayoutView2::onTouchEvent!");
        return super.onTouchEvent(event);
    }
}

// MyTextView
public class MyTextView extends TextView {

    public MyTextView(Context context) {
        super(context);
    }

    public MyTextView(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public MyTextView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    @Override
    public boolean dispatchTouchEvent(MotionEvent event) {
        Log.e("test", "MyTextView::dispatchTouchEvent!");
        return super.dispatchTouchEvent(event);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        Log.e("test", "MyTextView::onTouchEvent!");
        return true;
    }
}

在LayoutView1,LayoutView2的onInterceptTouchEvent都返回false的时候:
在这里插入图片描述
在LayoutView1的onInterceptTouchEvent返回true,LayoutView2的onInterceptTouchEvent返回false的时候:
在这里插入图片描述
在LayoutView1的onInterceptTouchEvent返回false,LayoutView2的onInterceptTouchEvent返回true的时候:
在这里插入图片描述
等等。。。
还有其他的匹配选择,那么在这里总结下规律:

  1. 如果该ViewGroup的onInterceptTouchEvent()在接收到down事件处理完成之后return false,那么后续的move, up等事件将继续会先传递给该ViewGroup,之后才和down事件一样传递给最终的目标view的onTouchEvent()处理。
  2. 如果该ViewGroup的onInterceptTouchEvent()在接收到down事件处理完成之后return true,那么后续的move, up等事件将不再传递给onInterceptTouchEvent(),而是和down事件一样传递给该ViewGroup的onTouchEvent()处理,注意,目标view将接收不到任何事件。
  3. 如果最终需要处理事件的view的onTouchEvent()返回了false,那么该事件将被传递至其上一层次的view的onTouchEvent()处理。
  4. 如果最终需要处理事件的view 的onTouchEvent()返回了true,那么后续事件将可以继续传递给该view的onTouchEvent()处理。

该段引自onInterceptTouchEvent和onTouchEvent调用时序

2.代码分析

0x00.Activity

为了能够详细的了解事件分发的规律,下面对事件分发的代码做一个分析。
“事件分发”除了是事件分发是从最外层分发到最内层,还要经过Activity的dispatchTouchEvent方法做事件分发。

	// Activity
	public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            onUserInteraction();
        }
        
        // 重点代码
        if (getWindow().superDispatchTouchEvent(ev)) {
            return true;
        }
        return onTouchEvent(ev);
    }

调用了Activity的dispatchTouchEvent方法后,再调用了PhoneWindow的superDispatchTouchEvent方法,这里的getWindow方法获取的就是PhoneWindow的实例。

	// PhoneWindow
	@Override
    public boolean superDispatchTouchEvent(MotionEvent event) {
        return mDecor.superDispatchTouchEvent(event);
    }

又调用了DecorView的superDispatchTouchEvent方法,再来看看superDispatchTouchEvent方法。

	public boolean superDispatchTouchEvent(MotionEvent event) {
        return super.dispatchTouchEvent(event);
    }

要知道DecorView的父类是ViewGroup,所以这里就是调用了ViewGroup的dispatchTouchEvent方法。至此我们开始进入ViewGroup类。

0x01.ViewGroup

下面可以通过dispatchTouchEvent代码可以大概归纳以下的一些分发流程。

1.是否分发事件
		// 测试程序
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
        }
        
        // 和Android的无障碍服务(AccessibilityService)有关
        if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
            ev.setTargetAccessibilityFocus(false);
        }

        boolean handled = false;
        // 首先判断该View是否需要执行后面的分发逻辑
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

            // 如果当前是ACTION_DOWN操作,就清除触摸操作的所有痕迹
            if (actionMasked == MotionEvent.ACTION_DOWN) {
            	// 清除触摸操作的所有痕迹
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }

这里主要的逻辑在于onFilterTouchEventForSecurity方法,该方法会判断是否需要执行下面的逻辑,也就是是否需要分发事件
onFilterTouchEventForSecurity代码:

// 依据安全策略,过滤触摸事件
public boolean onFilterTouchEventForSecurity(MotionEvent event) {
		// 判断是否设置了被遮挡的时候是否处理触摸事件
		// 判断当前的View是否被其他View遮挡
        if ((mViewFlags & FILTER_TOUCHES_WHEN_OBSCURED) != 0
                && (event.getFlags() & MotionEvent.FLAG_WINDOW_IS_OBSCURED) != 0) {
            // Window is obscured, drop this touch.
            return false;
        }
        return true;
    }

FILTER_TOUCHES_WHEN_OBSCURED:设置被遮挡时是否处理触摸事件,该变量可以通过android:filterTouchesWhenObscured来设置。

FLAG_WINDOW_IS_OBSCURED:该事件的窗口是否被其它窗口遮挡
由此可见,如果包含FILTER_TOUCHES_WHEN_OBSCURED和FLAG_WINDOW_IS_OBSCURED,则不会向下分发点击事件。

2.事件分发前清除标记
	// ACTION_DOWN的时候清理TouchTargets和Touch状态
	if (actionMasked == MotionEvent.ACTION_DOWN) {
		// 清理上次事件的状态
        cancelAndClearTouchTargets(ev);
        // 重置ViewGroup的Touch状态
        resetTouchState();
    }

首先看下cancelAndClearTouchTargets方法:

private void cancelAndClearTouchTargets(MotionEvent event) {
		// 判断mFirstTouchTarget是否为null
		// 通过调试代码发现该View从Window中移除的时候mFirstTouchTarget为null
        if (mFirstTouchTarget != null) {
            boolean syntheticEvent = false;
            // 判断event是否为null
            if (event == null) {
            	// 人工包装一个ACTION_CANCEL的事件
                final long now = SystemClock.uptimeMillis();
                event = MotionEvent.obtain(now, now,
                        MotionEvent.ACTION_CANCEL, 0.0f, 0.0f, 0);
                event.setSource(InputDevice.SOURCE_TOUCHSCREEN);
                syntheticEvent = true;
            }
			
			// 遍历TouchTarget链表
            for (TouchTarget target = mFirstTouchTarget; target != null; target = target.next) {
            	// 重置PFLAG_CANCEL_NEXT_UP_EVENT常量
            	// 该常量用于View在与ViewGroup解绑的时候起到标记作用
                resetCancelNextUpFlag(target.child);
                // 向子View分发ACTION_CANCEL事件
                // cancel为true,所以无论是什么事件都会被置为ACTION_CANCEL事件
                dispatchTransformedTouchEvent(event, true, target.child, target.pointerIdBits);
            }
            // 清空TouchTargets链表
            clearTouchTargets();
			
			// 释放MotionEvent
            if (syntheticEvent) {
                event.recycle();
            }
        }
    }

	private static boolean resetCancelNextUpFlag(@NonNull View view) {
		// 首先判断是否包含PFLAG_CANCEL_NEXT_UP_EVENT,再重置该标记
        if ((view.mPrivateFlags & PFLAG_CANCEL_NEXT_UP_EVENT) != 0) {
            view.mPrivateFlags &= ~PFLAG_CANCEL_NEXT_UP_EVENT;
            return true;
        }
        return false;
    }

	private void clearTouchTargets() {
		// 遍历TouchTarget链表并释放链表资源
        TouchTarget target = mFirstTouchTarget;
        if (target != null) {
            do {
                TouchTarget next = target.next;
                target.recycle();
                target = next;
            } while (target != null);
            mFirstTouchTarget = null;
        }
    }

resetTouchState方法

	private void resetTouchState() {
		// 遍历TouchTarget链表并释放链表资源
        clearTouchTargets();
        // 重置该ViewGroup的PFLAG_CANCEL_NEXT_UP_EVENT标记
        resetCancelNextUpFlag(this);
        // 重置FLAG_DISALLOW_INTERCEPT
        mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
        mNestedScrollAxes = SCROLL_AXIS_NONE;
    }
关于TouchTarget mFirstTouchTarget变量

首先看下TouchTarget类

private static final class TouchTarget {
		// ...省略代码
	
		//子View
        public View child;
        
		//由该目标捕获的所有的手指的IDS 的结合位掩码
        public int pointerIdBits;
		
		//用于指向链表中的下一个TouchTarget
        public TouchTarget next;
        
		// ...省略代码
}

这个类最重要的是child变量和next变量,前者是被触摸的子View指针,后者则是指向下一个TouchTarget的地址,从这里可以看出把ViewGroup的子View和子View的信息封装成一个TouchTarget链表。mFirstTouchTarget通过字面意思也知道是链表的头,通过链表头可以遍历整个链表。

3.是否拦截Touch事件
			// 是否拦截Touch事件
			final boolean intercepted;
			// ACTION_DOWN事件或者mFirstTouchTarget不为null
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                 // disallowIntercept和requestDisallowInterceptTouchEvent有关
                 // 如果设置为true代表子View不希望父View拦截Touch事件
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                // disallowIntercept默认为false
                // true的时候代表子View不希望父View拦截Touch事件
                if (!disallowIntercept) {
                // 调用自己的onInterceptTouchEvent,来决定是否拦截touch事件
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action);
                } else {
                    intercepted = false;
                }
            } else {
                intercepted = true;
            }

这段代码中一个重要的常量就是FLAG_DISALLOW_INTERCEPT,这个常量和requestDisallowInterceptTouchEvent方法有关。

requestDisallowInterceptTouchEvent代码:

	@Override
    public void requestDisallowInterceptTouchEvent(boolean disallowIntercept) {

        if (disallowIntercept == ((mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0)) {
            // We're already in this state, assume our ancestors are too
            return;
        }

        if (disallowIntercept) {
            mGroupFlags |= FLAG_DISALLOW_INTERCEPT;
        } else {
            mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
        }

        // Pass it up to our parent
        if (mParent != null) {
            mParent.requestDisallowInterceptTouchEvent(disallowIntercept);
        }
    }

从代码可以看出disallowIntercept设置为true的时候mGroupFlags添加一个FLAG_DISALLOW_INTERCEPT常量。ViewGroup中的(mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0代码判断是否被设置了FLAG_DISALLOW_INTERCEPT,如果被设置了,那么intercepted为false,代表不去拦截Touch事件,同时向子View分发Touch事件。

4.拦截&分发

首先是关于事件取消的判断

// 包含PFLAG_CANCEL_NEXT_UP_EVENT或者ACTION_CANCEL
final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;
                    
// 是否包括PFLAG_CANCEL_NEXT_UP_EVENT
private static boolean resetCancelNextUpFlag(@NonNull View view) {
        if ((view.mPrivateFlags & PFLAG_CANCEL_NEXT_UP_EVENT) != 0) {
            view.mPrivateFlags &= ~PFLAG_CANCEL_NEXT_UP_EVENT;
            return true;
        }
        return false;
    }

接下来是分发事件

// 暂时不清楚
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
			// TouchTarget链表
            TouchTarget newTouchTarget = null;
			// 判断事件是否被消费
            boolean alreadyDispatchedToNewTouchTarget = false;
            // 前面的canceled和intercepted已经说明
            // canceled是否取消事件
            // intercepted是否拦截
            // canceled或者intercepted为false
            if (!canceled && !intercepted) {
            // Accessibility辅助功能
                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                        ? findChildWithAccessibilityFocus() : null;
				// ACTION_DOWN或者ACTION_POINTER_DOWN,ACTION_HOVER_MOVE
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    // 获取当前触摸手指在多点触控中的排序
    				// 这个值可能因为有手指发生Down或Up而发生改变
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    // 标识当前是那一个点的触摸事件
                    final int idBitsToAssign = split ? 1 <<
                    // 此时获取到手指的Id,这个值在Down到Up这个过程中是不会改变的
ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // 清理之前触摸事件中的目标
                    removePointersFromTouchTargets(idBitsToAssign);
					
					// 子View的数量
                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                    	// 通过actionIndex获取X,Y
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        // 所有子View组成的数组
                        final View[] children = mChildren;
                        // 遍历子View
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = getAndVerifyPreorderedIndex(
                                    childrenCount, i, customOrder);
                            // 获取子View
                            final View child = getAndVerifyPreorderedView(
                                    preorderedList, children, childIndex);
                            // 和Accessibility服务相关
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }

                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }
							// 判断是否包含PFLAG_CANCEL_NEXT_UP_EVENT,如果包含就去除该常量
                            resetCancelNextUpFlag(child);
                            // 分发事件,重要方法
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                // 分发成功后封装一个TouchTarget同时添加到链表
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                // touch事件分发成功修改为true
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }

通过上面的代码可知道,如果不拦截touch事件,就去执行dispatchTransformedTouchEvent方法。现在我们看下dispatchTransformedTouchEvent方法。

private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        final boolean handled;

        // Canceling motions is a special case.  We don't need to perform any transformations
        // or filtering.  The important part is the action, not the contents.
        final int oldAction = event.getAction();
        // 如果cancel为true,则进入下面的逻辑,分发所有的View一个cancel的touch事件
        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                handled = child.dispatchTouchEvent(event);
            }
            event.setAction(oldAction);
            return handled;
        }

        // Calculate the number of pointers to deliver.
        final int oldPointerIdBits = event.getPointerIdBits();
        final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;

        // If for some reason we ended up in an inconsistent state where it looks like we
        // might produce a motion event with no pointers in it, then drop the event.
        if (newPointerIdBits == 0) {
            return false;
        }

        // If the number of pointers is the same and we don't need to perform any fancy
        // irreversible transformations, then we can reuse the motion event for this
        // dispatch as long as we are careful to revert any changes we make.
        // Otherwise we need to make a copy.
        final MotionEvent transformedEvent;
        if (newPointerIdBits == oldPointerIdBits) {
            if (child == null || child.hasIdentityMatrix()) {
                if (child == null) {
                    handled = super.dispatchTouchEvent(event);
                } else {
                    final float offsetX = mScrollX - child.mLeft;
                    final float offsetY = mScrollY - child.mTop;
                    event.offsetLocation(offsetX, offsetY);

                    handled = child.dispatchTouchEvent(event);

                    event.offsetLocation(-offsetX, -offsetY);
                }
                return handled;
            }
            transformedEvent = MotionEvent.obtain(event);
        } else {
            transformedEvent = event.split(newPointerIdBits);
        }

        // Perform any necessary transformations and dispatch.
        if (child == null) {
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
            final float offsetX = mScrollX - child.mLeft;
            final float offsetY = mScrollY - child.mTop;
            transformedEvent.offsetLocation(offsetX, offsetY);
            if (! child.hasIdentityMatrix()) {
                transformedEvent.transform(child.getInverseMatrix());
            }

            handled = child.dispatchTouchEvent(transformedEvent);
        }

        // Done.
        transformedEvent.recycle();
        return handled;
    }

这里的"cancel"为false

if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                handled = child.dispatchTouchEvent(event);
            }
            event.setAction(oldAction);
            return handled;
        }

那么会主要执行这段逻辑,判断childView不为null的情况下,调用childView的dispatchTouchEvent;如果为null,则调用父View的dispatchTouchEvent事件。

		// Perform any necessary transformations and dispatch.
        if (child == null) {// chlidView为null就执行ViewGroup父类View的dispatchTouchEvent
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
            final float offsetX = mScrollX - child.mLeft;
            final float offsetY = mScrollY - child.mTop;
            transformedEvent.offsetLocation(offsetX, offsetY);
            if (! child.hasIdentityMatrix()) {
                transformedEvent.transform(child.getInverseMatrix());
            }
			// 调用childView的dispatchTouchEvent
            handled = child.dispatchTouchEvent(transformedEvent);
        }

总之,无论如何都会调用View的dispatchTouchEvent方法。接下来就会调用View的onTouchEvent方法。

0x02.View的dispatchTouchEvent

View里面的dispatchTouchEvent方法相对比较简单,代码如下:

public boolean dispatchTouchEvent(MotionEvent event) {
		// Accessibility辅助功能相关
        // If the event should be handled by accessibility focus first.
        if (event.isTargetAccessibilityFocus()) {
            // We don't have focus or no virtual descendant has it, do not handle the event.
            if (!isAccessibilityFocusedViewOrHost()) {
                return false;
            }
            // We have focus and got the event, then use normal event dispatch.
            event.setTargetAccessibilityFocus(false);
        }

        boolean result = false;

        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(event, 0);
        }

        final int actionMasked = event.getActionMasked();
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Defensive cleanup for new gesture
            stopNestedScroll();
        }

		// 和ViewGroup的onFilterTouchEventForSecurity的作用一样,可以参考前面的分析
        if (onFilterTouchEventForSecurity(event)) {
            if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                result = true;
            }
            // =====================重要的核心代码=====================
            //noinspection SimplifiableIfStatement
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }

            if (!result && onTouchEvent(event)) {
                result = true;
            }
        }
        // =====================重要的核心代码=====================

        if (!result && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
        }

		// 和嵌套滚动有关
        // Clean up after nested scrolls if this is the end of a gesture;
        // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
        // of the gesture.
        if (actionMasked == MotionEvent.ACTION_UP ||
                actionMasked == MotionEvent.ACTION_CANCEL ||
                (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
            stopNestedScroll();
        }

        return result;
    }

重点看下面的代码:

// 和ViewGroup的onFilterTouchEventForSecurity的作用一样,可以参考前面的分析
if (onFilterTouchEventForSecurity(event)) {
            if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                result = true;
            }
            //noinspection SimplifiableIfStatement
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }

            if (!result && onTouchEvent(event)) {
                result = true;
            }
        }

注意到li.mOnTouchListener.onTouch(this, event)代码,从这段代码可以看出,如果要执行View的onTouchEvent方法,需要保证复写的onTouch接口返回值为false(事件未被消费,向下传递),这样才可以调用View的onTouchEvent方法。那么接下来就进入到onTouchEvent方法中。

0x03.View的onTouchEvent

public boolean onTouchEvent(MotionEvent event) {
        final float x = event.getX();
        final float y = event.getY();
        final int viewFlags = mViewFlags;
        final int action = event.getAction();

		// 判断是否有CLICKABLE,LONG_CLICKABLE,CONTEXT_CLICKABLE事件
        final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
                || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;

        if ((viewFlags & ENABLED_MASK) == DISABLED) {
            if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                setPressed(false);
            }
            mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
            // A disabled view that is clickable still consumes the touch
            // events, it just doesn't respond to them.
            return clickable;
        }
        // 和TouchDelegate相关的,该类可以用来扩大View的点击区域
        if (mTouchDelegate != null) {
            if (mTouchDelegate.onTouchEvent(event)) {
                return true;
            }
        }

		// 用来判断ACTION_UP,ACTION_DOWN,ACTION_CANCEL,ACTION_MOVE相关的touch事件
        if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
            switch (action) {
                case MotionEvent.ACTION_UP:
                    mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    if ((viewFlags & TOOLTIP) == TOOLTIP) {
                        handleTooltipUp();
                    }
                    if (!clickable) {
                        removeTapCallback();
                        removeLongPressCallback();
                        mInContextButtonPress = false;
                        mHasPerformedLongPress = false;
                        mIgnoreNextUpEvent = false;
                        break;
                    }
                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                        // take focus if we don't have it already and we should in
                        // touch mode.
                        boolean focusTaken = false;
                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                            focusTaken = requestFocus();
                        }

                        if (prepressed) {
                            // The button is being released before we actually
                            // showed it as pressed.  Make it show the pressed
                            // state now (before scheduling the click) to ensure
                            // the user sees it.
                            setPressed(true, x, y);
                        }

                        if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                            // This is a tap, so remove the longpress check
                            removeLongPressCallback();

                            // Only perform take click actions if we were in the pressed state
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                                // 核心代码
                                if (!post(mPerformClick)) {
                                    performClickInternal();
                                }
                                // 核心代码
                            }
                        }

                        if (mUnsetPressedState == null) {
                            mUnsetPressedState = new UnsetPressedState();
                        }

                        if (prepressed) {
                            postDelayed(mUnsetPressedState,
                                    ViewConfiguration.getPressedStateDuration());
                        } else if (!post(mUnsetPressedState)) {
                            // If the post failed, unpress right now
                            mUnsetPressedState.run();
                        }

                        removeTapCallback();
                    }
                    mIgnoreNextUpEvent = false;
                    break;

                case MotionEvent.ACTION_DOWN:
                    if (event.getSource() == InputDevice.SOURCE_TOUCHSCREEN) {
                        mPrivateFlags3 |= PFLAG3_FINGER_DOWN;
                    }
                    mHasPerformedLongPress = false;

                    if (!clickable) {
                        checkForLongClick(0, x, y);
                        break;
                    }

                    if (performButtonActionOnTouchDown(event)) {
                        break;
                    }

                    // Walk up the hierarchy to determine if we're inside a scrolling container.
                    boolean isInScrollingContainer = isInScrollingContainer();

                    // For views inside a scrolling container, delay the pressed feedback for
                    // a short period in case this is a scroll.
                    if (isInScrollingContainer) {
                        mPrivateFlags |= PFLAG_PREPRESSED;
                        if (mPendingCheckForTap == null) {
                            mPendingCheckForTap = new CheckForTap();
                        }
                        mPendingCheckForTap.x = event.getX();
                        mPendingCheckForTap.y = event.getY();
                        postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                    } else {
                        // Not inside a scrolling container, so show the feedback right away
                        setPressed(true, x, y);
                        checkForLongClick(0, x, y);
                    }
                    break;

                case MotionEvent.ACTION_CANCEL:
                    if (clickable) {
                        setPressed(false);
                    }
                    removeTapCallback();
                    removeLongPressCallback();
                    mInContextButtonPress = false;
                    mHasPerformedLongPress = false;
                    mIgnoreNextUpEvent = false;
                    mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    break;

                case MotionEvent.ACTION_MOVE:
                    if (clickable) {
                        drawableHotspotChanged(x, y);
                    }

                    // Be lenient about moving outside of buttons
                    if (!pointInView(x, y, mTouchSlop)) {
                        // Outside button
                        // Remove any future long press/tap checks
                        removeTapCallback();
                        removeLongPressCallback();
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                            setPressed(false);
                        }
                        mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    }
                    break;
            }

            return true;
        }

        return false;
    }

注:TouchDelegate相关的可以参考我写的文章:TouchDelegate的用法
这里重点看ACTION_UP事件中的performClickInternal相关代码

private boolean performClickInternal() {
        // Must notify autofill manager before performing the click actions to avoid scenarios where
        // the app has a click listener that changes the state of views the autofill service might
        // be interested on.
        notifyAutofillManagerOnClick();

        return performClick();
    }

再进入到performClick方法,performClick方法代码如下:

public boolean performClick() {
        // We still need to call this method to handle the cases where performClick() was called
        // externally, instead of through performClickInternal()
        notifyAutofillManagerOnClick();

        final boolean result;
        final ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnClickListener != null) {
            playSoundEffect(SoundEffectConstants.CLICK);
            // 这里调用了onClick回调方法
            li.mOnClickListener.onClick(this);
            result = true;
        } else {
            result = false;
        }

        sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);

        notifyEnterOrExitForAutoFillIfNeeded(true);

        return result;
    }

综上,通过代码可以知道在执行ACTION_UP后调用OnClickListener的onClick回调函数,由此可知,整个调用onClick回调的流程如下:
onTouch->onTouchEvent->onClick
至此对于整个事件分发流程的简单分下告一段落了,如果有什么纰漏的,欢迎在评论区留言!

参考文章:
你不能错过的View事件分发机制分析
onInterceptTouchEvent和onTouchEvent调用时序
Android Touch事件学习系列汇总
你还在被触摸事件困扰吗?看看这篇吧
触摸事件的分发(ViewGroup篇之一)

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