void MyDrawWithShadows (CGContextRef myContext, // 1
float wd, float ht);
{
CGSize myShadowOffset = CGSizeMake (-15, 20);// 2
float myColorValues[] = {1.0, 1.0, 1.0, .6};// 3 (White shadow colour)
CGColorRef myColor;// 4
CGColorSpaceRef myColorSpace;// 5
CGContextSaveGState(myContext);// 6
CGContextSetShadow (myContext, myShadowOffset, 5); // 7
// Your drawing code here!!!!!!!!!!!!!!!! // 8
CGContextSetRGBFillColor (myContext, 0, 1, 0, 1);
CGContextFillRect (myContext, CGRectMake (wd/3 + 75, ht/2 , wd/4, ht/4));
myColorSpace = CGColorSpaceCreateDeviceRGB ();// 9
myColor = CGColorCreate (myColorSpace, myColorValues);// 10
CGContextSetShadowWithColor (myContext, myShadowOffset, 5, myColor);// 11
// Your drawing code here// 12
CGContextSetRGBFillColor (myContext, 0, 0, 1, 1);
CGContextFillRect (myContext, CGRectMake (wd/3-75,ht/2-100,wd/4,ht/4));
CGColorRelease (myColor);// 13
CGColorSpaceRelease (myColorSpace); // 14
CGContextRestoreGState(myContext);// 15
}
取获到绘图的context,就可以绘制阴影效果了。
float wd, float ht);
{
CGSize myShadowOffset = CGSizeMake (-15, 20);// 2
float myColorValues[] = {1.0, 1.0, 1.0, .6};// 3 (White shadow colour)
CGColorRef myColor;// 4
CGColorSpaceRef myColorSpace;// 5
CGContextSaveGState(myContext);// 6
CGContextSetShadow (myContext, myShadowOffset, 5); // 7
// Your drawing code here!!!!!!!!!!!!!!!! // 8
CGContextSetRGBFillColor (myContext, 0, 1, 0, 1);
CGContextFillRect (myContext, CGRectMake (wd/3 + 75, ht/2 , wd/4, ht/4));
myColorSpace = CGColorSpaceCreateDeviceRGB ();// 9
myColor = CGColorCreate (myColorSpace, myColorValues);// 10
CGContextSetShadowWithColor (myContext, myShadowOffset, 5, myColor);// 11
// Your drawing code here// 12
CGContextSetRGBFillColor (myContext, 0, 0, 1, 1);
CGContextFillRect (myContext, CGRectMake (wd/3-75,ht/2-100,wd/4,ht/4));
CGColorRelease (myColor);// 13
CGColorSpaceRelease (myColorSpace); // 14
CGContextRestoreGState(myContext);// 15
}
取获到绘图的context,就可以绘制阴影效果了。