import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.TreeSet;
public class Main {
public static void display(String name, TreeSet<Integer> P, HashMap<Integer, String> hm) {
System.out.print(name + "的牌是:");
for(Integer i:P) {
String s = hm.get(i);
System.out.print(s+" ");
}
System.out.println();
}
public static void main(String[] args) {
HashMap<Integer, String> hm = new HashMap<Integer, String>(); //创建一个54张牌和各种花色对应的牌盒儿
ArrayList<Integer> L = new ArrayList<Integer>(); //用来存储每张牌的编号
String[] s = { "♣", "♠", "♥", "♦" };
String[] Num = { "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A", "2" };
int index = 0;
for (String s1 : Num) {
for (String s2 : s) {
hm.put(index, s2.concat(s1));
L.add(index);
index++;
}
}
L.add(index);
hm.put(index, "小王");
index++;
L.add(index);
hm.put(index, "大王");
Collections.shuffle(L); //洗牌打乱编号
TreeSet<Integer> dun = new TreeSet<Integer>(); //三个玩家和底牌的TreeSet集合,自动对拿到的牌的序号进行排序
TreeSet<Integer> sao = new TreeSet<Integer>();
TreeSet<Integer> wo = new TreeSet<Integer>();
TreeSet<Integer> dipai = new TreeSet<Integer>();
for (int i = 0; i < L.size(); ++i) {
if (i >= L.size() - 3) {
dipai.add(L.get(i));
} else if (i % 3 == 0) {
dun.add(L.get(i));
} else if (i % 3 == 1) {
sao.add(L.get(i));
} else {
wo.add(L.get(i));
}
}
display("一号", dun, hm); //根据每个人起到的牌的序号到牌盒里寻找键值对对应的Value值
display("二号", sao, hm);
display("三号", wo, hm);
display("底牌", dipai, hm);
}
}