坑点
乘积可能小于0.01此时作为0看待
#include<iostream>
#include<math.h>
#include<iomanip>
using namespace std;
struct com{
double r;
double v;
};
int main(){
double R1,P1,R2,P2;
struct com c1,c2,c3;
cin>>R1>>P1>>R2>>P2;
c1.r=R1*cos(P1);
c1.v=R1*sin(P1);
c2.r=R2*cos(P2);
c2.v=R2*sin(P2);
c3.r=c1.r*c2.r-c1.v*c2.v;
c3.v=c1.r*c2.v+c1.v*c2.r;
if(fabs(c3.r)<0.01) c3.r=fabs(c3.r);
if(fabs(c3.v)<0.01) c3.v=fabs(c3.v);
cout<<fixed<<setprecision(2)<<c3.r;
if(c3.v>0) cout<<"+";
cout<<fixed<<setprecision(2)<<c3.v<<"i";
}