【宽搜】poj 1101 The Game

题目见http://bailian.openjudge.cn/practice/1101/ ,此处仅分析思路

一、WA的代码

初看以为是简单的宽搜,WA了一下午,WA代码也贴一下好了

#include <iostream>
#include <iomanip>
#include <queue>
using namespace std;

char a[80][80];
int vis[80][80];
int w, h;
int xx[4] = { 0, -1, 0, 1 }; //左 上 右 下
int yy[4] = { -1, 0, 1, 0 };

struct Node {
    int x;
    int y;
    int step;
    int count;
};

bool is_in(int x, int y) {
    return (x >= 0 && x <= h + 1 && y >= 0 && y <= w + 1);
}

int bfs(int x1, int y1, int x2, int y2) {
    int count = -1;
    queue<Node*> qu;
    Node* node = new Node;
    node->x = x1;
    node->y = y1;
    node->step = -1;
    node->count = 0;
    for (int i = 0; i < 80; i++) {
        for (int j = 0; j < 80; j++) {
            vis[i][j] = 0;
        }
    }
    vis[x1][y1] = 1;
    qu.push(node);
    while (qu.empty() != true) {
        node = qu.front();
        qu.pop();
        if (node->x == x2 && node->y == y2) {
            if (count == -1 || count > node->count)
                count = node->count;
            continue;
        }
        if (node->count > count && count != -1) continue;
        for (int i = 0; i < 4; i++) {
            int x = node->x + xx[i];
            int y = node->y + yy[i];
            Node* temp = new Node;
            temp->x = x;
            temp->y = y;
            temp->step = i;
            if (i != node->step)
                temp->count = node->count + 1;
            else
                temp->count = node->count;
            if ((is_in(x, y) && a[x][y] == ' ' && vis[x][y] == 0) || (x == x2 && y == y2)) {
                // << " " << x << " wsd " << y << endl;
                qu.push(temp);
                vis[x][y] = 1;
            }
        }
    }
    return count;
}

int main() {
    int sum = 0;
    while (cin >> w >> h) {
        cin.get();
        if (w == 0 && h == 0) break;
        sum++;
        for (int i = 0; i < 80; i++) {
            for (int j = 0; j < 80; j++) {
                a[i][j] = ' ';
            }
        }
        for (int i = 1; i <= h; i++) {
            cin.getline(a[i], w + 1);
            for (int j = w; j >= 0; j--) {
                a[i][j] = a[i][j - 1];
            }
            a[i][0] = ' ';
        }
        int x1, y1, x2, y2;
        int num = 0;
        cout << "Board #" << sum << ":" << endl;
        while (cin >> x1 >> y1 >> x2 >> y2) {
            num++;
            if (x1 == 0 && y1 == 0 && x2 == 0 && y2 == 0) break;
            cout << "Pair " << num << ": ";
            int temp = bfs(y1, x1, y2, x2);
            if (temp == -1)
                cout << "impossible." << endl;
            else {
                cout << temp << " segments." << endl;
            }
        }
        cout << endl;
    }
    //system("pause");
    return 0;
}

二、AC了但其实是错误的代码

仅修改了宽搜顺序,也就是将上面代码第9行int xx[4] = { 0, -1, 0, 1 }; 修改为int xx[4] = { 0, 1, 0, -1 }; 就AC了,这是这题测试样例的 bug了

三、正确的AC代码

仔细一想,这题不是简单的宽搜,因为一格一格的走的话不能保证拐弯数是递增的,所以,这里的宽搜对象不应该是每一格,而应该是每一个方向。每次将同一方向上的所有格子加入队列中,然后换另一个方向,这样能保证拐弯数是递增的。

#include <iostream>
#include <iomanip>
#include <queue>
using namespace std;

char a[80][80];
int vis[80][80];
int w, h;
int xx[4] = { 0, 1, 0, -1 }; //左 上 右 下
int yy[4] = { -1, 0, 1, 0 };

struct Node {
    int x;
    int y;
    int step;
    int count;
};

bool is_in(int x, int y) {
    return (x >= 0 && x <= h + 1 && y >= 0 && y <= w + 1);
}

int bfs(int x1, int y1, int x2, int y2) {
    queue<Node*> qu;
    Node* node = new Node;
    node->x = x1;
    node->y = y1;
    node->step = -1;
    node->count = 0;
    vis[x1][y1] = 1;
    qu.push(node);
    while (qu.empty() != true) {
        node = qu.front();
        qu.pop();
        for (int i = 0; i < 4; i++) {
            if (i == node->step) continue;
            int x = node->x + xx[i];
            int y = node->y + yy[i];
            while (is_in(x, y) && a[x][y] == ' '&& vis[x][y] == 0){
                vis[x][y] = 1;
                Node* temp = new Node;
                temp->x = x;
                temp->y = y;
                temp->step = i;
                temp->count = node->count + 1;
                qu.push(temp);
                x = x + xx[i];
                y = y + yy[i];
            }
            if (x == x2 && y == y2) {
                return node->count + 1;
            }
        }
    }
    return -1;
}

int main() {
    int sum = 0;
    while (cin >> w >> h) {
        cin.get();
        if (w == 0 && h == 0) break;
        sum++;
        for (int i = 0; i < 80; i++) {
            for (int j = 0; j < 80; j++) {
                a[i][j] = ' ';
            }
        }
        for (int i = 1; i <= h; i++) {
            cin.getline(a[i], w + 1);
            for (int j = w; j >= 0; j--) {
                a[i][j] = a[i][j - 1];
            }
            a[i][0] = ' ';
        }
        int x1, y1, x2, y2;
        int num = 0;
        cout << "Board #" << sum << ":" << endl;
        while (cin >> x1 >> y1 >> x2 >> y2) {
            num++;
            if (x1 == 0 && y1 == 0 && x2 == 0 && y2 == 0) break;
            cout << "Pair " << num << ": ";
            for (int i = 0; i < 80; i++) {
                for (int j = 0; j < 80; j++) {
                    vis[i][j] = 0;
                }
            }
            int temp = bfs(y1, x1, y2, x2);
            if (temp == -1)
                cout << "impossible." << endl;
            else {
                cout << temp << " segments." << endl;
            }
        }
        cout << endl;
    }
    //system("pause");
    return 0;
}

最后的最后,啊,哭,我的一下午TAT

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