JAVA实战3——五子棋游戏设计

一、实践目标:

       1.掌握JavaGUI界面设计

       2.掌握鼠标事件的监听(MouseListener,MouseMotionListener)

二、实践内容:

      设计一个简单的五子棋程序,能够实现五子棋下棋过程。如下图所示

 

五子棋运行界面

      1.五子棋棋盘类

[java] view plaincopyprint?

    package cn.edu.ouc.fiveChess;  
      
    import java.awt.Color;  
    import java.awt.Cursor;  
    import java.awt.Dimension;  
    import java.awt.Graphics;  
    import java.awt.Graphics2D;  
    import java.awt.Image;  
    import java.awt.RadialGradientPaint;  
    import java.awt.RenderingHints;  
    import java.awt.Toolkit;  
    import java.awt.event.MouseEvent;  
    import java.awt.event.MouseListener;  
    import java.awt.event.MouseMotionListener;  
    import java.awt.geom.Ellipse2D;  
      
    import javax.swing.*;  
    /** 
     * 五子棋--棋盘类  
     */  
      
    public class ChessBoard extends JPanel implements MouseListener {  
       public static final int MARGIN=30;//边距  
       public static final int GRID_SPAN=35;//网格间距  
       public static final int ROWS=15;//棋盘行数  
       public static final int COLS=15;//棋盘列数  
         
       Point[] chessList=new Point[(ROWS+1)*(COLS+1)];//初始每个数组元素为null  
       boolean isBlack=true;//默认开始是黑棋先  
       boolean gameOver=false;//游戏是否结束  
       int chessCount;//当前棋盘棋子的个数  
       int xIndex,yIndex;//当前刚下棋子的索引  
         
       Image img;  
       Image shadows;  
       Color colortemp;  
       public ChessBoard(){  
            
          // setBackground(Color.blue);//设置背景色为橘黄色  
           img=Toolkit.getDefaultToolkit().getImage("board.jpg");  
           shadows=Toolkit.getDefaultToolkit().getImage("shadows.jpg");  
           addMouseListener(this);  
           addMouseMotionListener(new MouseMotionListener(){  
               public void mouseDragged(MouseEvent e){  
                     
               }  
                 
               public void mouseMoved(MouseEvent e){  
                 int x1=(e.getX()-MARGIN+GRID_SPAN/2)/GRID_SPAN;  
                 //将鼠标点击的坐标位置转成网格索引  
                 int y1=(e.getY()-MARGIN+GRID_SPAN/2)/GRID_SPAN;  
                 //游戏已经结束不能下  
                 //落在棋盘外不能下  
                 //x,y位置已经有棋子存在,不能下  
                 if(x1<0||x1>ROWS||y1<0||y1>COLS||gameOver||findChess(x1,y1))  
                     setCursor(new Cursor(Cursor.DEFAULT_CURSOR));  
                 //设置成默认状态  
                 else setCursor(new Cursor(Cursor.HAND_CURSOR));  
                   
               }  
           });  
       }   
         
        
      
    //绘制  
       public void paintComponent(Graphics g){  
           
           super.paintComponent(g);//画棋盘  
           
           int imgWidth= img.getWidth(this);  
           int imgHeight=img.getHeight(this);//获得图片的宽度与高度  
           int FWidth=getWidth();  
           int FHeight=getHeight();//获得窗口的宽度与高度  
           int x=(FWidth-imgWidth)/2;  
           int y=(FHeight-imgHeight)/2;  
           g.drawImage(img, x, y, null);  
          
             
           for(int i=0;i<=ROWS;i++){//画横线  
               g.drawLine(MARGIN, MARGIN+i*GRID_SPAN, MARGIN+COLS*GRID_SPAN, MARGIN+i*GRID_SPAN);  
           }  
           for(int i=0;i<=COLS;i++){//画竖线  
               g.drawLine(MARGIN+i*GRID_SPAN, MARGIN, MARGIN+i*GRID_SPAN, MARGIN+ROWS*GRID_SPAN);  
                 
           }  
             
           //画棋子  
           for(int i=0;i<chessCount;i++){  
               //网格交叉点x,y坐标  
               int xPos=chessList[i].getX()*GRID_SPAN+MARGIN;  
               int yPos=chessList[i].getY()*GRID_SPAN+MARGIN;  
               g.setColor(chessList[i].getColor());//设置颜色  
              // g.fillOval(xPos-Point.DIAMETER/2, yPos-Point.DIAMETER/2,  
                               //Point.DIAMETER, Point.DIAMETER);  
               //g.drawImage(shadows, xPos-Point.DIAMETER/2, yPos-Point.DIAMETER/2, Point.DIAMETER, Point.DIAMETER, null);  
               colortemp=chessList[i].getColor();  
               if(colortemp==Color.black){  
                   RadialGradientPaint paint = new RadialGradientPaint(xPos-Point.DIAMETER/2+25, yPos-Point.DIAMETER/2+10, 20, new float[]{0f, 1f}  
                   , new Color[]{Color.WHITE, Color.BLACK});  
                   ((Graphics2D) g).setPaint(paint);  
                   ((Graphics2D) g).setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);  
                   ((Graphics2D) g).setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION, RenderingHints.VALUE_ALPHA_INTERPOLATION_DEFAULT);  
      
               }  
               else if(colortemp==Color.white){  
                   RadialGradientPaint paint = new RadialGradientPaint(xPos-Point.DIAMETER/2+25, yPos-Point.DIAMETER/2+10, 70, new float[]{0f, 1f}  
                   , new Color[]{Color.WHITE, Color.BLACK});  
                   ((Graphics2D) g).setPaint(paint);  
                   ((Graphics2D) g).setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);  
                   ((Graphics2D) g).setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION, RenderingHints.VALUE_ALPHA_INTERPOLATION_DEFAULT);  
      
               }  
               
               Ellipse2D e = new Ellipse2D.Float(xPos-Point.DIAMETER/2, yPos-Point.DIAMETER/2, 34, 35);  
               ((Graphics2D) g).fill(e);  
               //标记最后一个棋子的红矩形框  
                 
               if(i==chessCount-1){//如果是最后一个棋子  
                   g.setColor(Color.red);  
                   g.drawRect(xPos-Point.DIAMETER/2, yPos-Point.DIAMETER/2,  
                               34, 35);  
               }  
           }  
       }  
         
       public void mousePressed(MouseEvent e){//鼠标在组件上按下时调用  
             
           //游戏结束时,不再能下  
           if(gameOver) return;  
             
           String colorName=isBlack?"黑棋":"白棋";  
             
           //将鼠标点击的坐标位置转换成网格索引  
           xIndex=(e.getX()-MARGIN+GRID_SPAN/2)/GRID_SPAN;  
           yIndex=(e.getY()-MARGIN+GRID_SPAN/2)/GRID_SPAN;  
             
           //落在棋盘外不能下  
           if(xIndex<0||xIndex>ROWS||yIndex<0||yIndex>COLS)  
               return;  
             
           //如果x,y位置已经有棋子存在,不能下  
           if(findChess(xIndex,yIndex))return;  
             
           //可以进行时的处理  
           Point ch=new Point(xIndex,yIndex,isBlack?Color.black:Color.white);  
           chessList[chessCount++]=ch;  
            repaint();//通知系统重新绘制  
            
             
           //如果胜出则给出提示信息,不能继续下棋  
             
           if(isWin()){  
               String msg=String.format("恭喜,%s赢了!", colorName);  
               JOptionPane.showMessageDialog(this, msg);  
               gameOver=true;  
           }  
           isBlack=!isBlack;  
         }  
       //覆盖mouseListener的方法  
       public void mouseClicked(MouseEvent e){  
           //鼠标按键在组件上单击时调用  
       }  
         
       public void mouseEntered(MouseEvent e){  
           //鼠标进入到组件上时调用  
       }  
       public void mouseExited(MouseEvent e){  
           //鼠标离开组件时调用  
       }  
       public void mouseReleased(MouseEvent e){  
           //鼠标按钮在组件上释放时调用  
       }  
       //在棋子数组中查找是否有索引为x,y的棋子存在  
       private boolean findChess(int x,int y){  
           for(Point c:chessList){  
               if(c!=null&&c.getX()==x&&c.getY()==y)  
                   return true;  
           }  
           return false;  
       }  
         
         
       private boolean isWin(){  
           int continueCount=1;//连续棋子的个数  
            
           //横向向西寻找  
           for(int x=xIndex-1;x>=0;x--){  
               Color c=isBlack?Color.black:Color.white;  
               if(getChess(x,yIndex,c)!=null){  
                   continueCount++;  
               }else  
                   break;  
           }  
          //横向向东寻找  
           for(int x=xIndex+1;x<=COLS;x++){  
              Color c=isBlack?Color.black:Color.white;  
              if(getChess(x,yIndex,c)!=null){  
                 continueCount++;  
              }else  
                 break;  
           }  
           if(continueCount>=5){  
                 return true;  
           }else   
           continueCount=1;  
             
           //继续另一种搜索纵向  
           //向上搜索  
           for(int y=yIndex-1;y>=0;y--){  
               Color c=isBlack?Color.black:Color.white;  
               if(getChess(xIndex,y,c)!=null){  
                   continueCount++;  
               }else  
                   break;  
           }  
           //纵向向下寻找  
           for(int y=yIndex+1;y<=ROWS;y++){  
               Color c=isBlack?Color.black:Color.white;  
               if(getChess(xIndex,y,c)!=null)  
                   continueCount++;  
               else  
                  break;  
             
           }  
           if(continueCount>=5)  
               return true;  
           else  
               continueCount=1;  
             
             
           //继续另一种情况的搜索:斜向  
           //东北寻找  
           for(int x=xIndex+1,y=yIndex-1;y>=0&&x<=COLS;x++,y--){  
               Color c=isBlack?Color.black:Color.white;  
               if(getChess(x,y,c)!=null){  
                   continueCount++;  
               }  
               else break;  
           }  
           //西南寻找  
           for(int x=xIndex-1,y=yIndex+1;x>=0&&y<=ROWS;x--,y++){  
               Color c=isBlack?Color.black:Color.white;  
               if(getChess(x,y,c)!=null){  
                   continueCount++;  
               }  
               else break;  
           }  
           if(continueCount>=5)  
               return true;  
           else continueCount=1;  
             
             
           //继续另一种情况的搜索:斜向  
           //西北寻找  
           for(int x=xIndex-1,y=yIndex-1;x>=0&&y>=0;x--,y--){  
               Color c=isBlack?Color.black:Color.white;  
               if(getChess(x,y,c)!=null)  
                   continueCount++;  
               else break;  
           }  
           //东南寻找  
           for(int x=xIndex+1,y=yIndex+1;x<=COLS&&y<=ROWS;x++,y++){  
               Color c=isBlack?Color.black:Color.white;  
               if(getChess(x,y,c)!=null)  
                   continueCount++;  
               else break;  
           }  
           if(continueCount>=5)  
               return true;  
           else continueCount=1;  
             
           return false;  
         }  
         
         
       private Point getChess(int xIndex,int yIndex,Color color){  
           for(Point p:chessList){  
               if(p!=null&&p.getX()==xIndex&&p.getY()==yIndex  
                       &&p.getColor()==color)  
                   return p;  
           }  
           return null;  
       }  
         
         
       public void restartGame(){  
           //清除棋子  
           for(int i=0;i<chessList.length;i++){  
               chessList[i]=null;  
           }  
           //恢复游戏相关的变量值  
           isBlack=true;  
           gameOver=false; //游戏是否结束  
           chessCount =0; //当前棋盘棋子个数  
           repaint();  
       }  
         
       //悔棋  
       public void goback(){  
           if(chessCount==0)  
               return ;  
           chessList[chessCount-1]=null;  
           chessCount--;  
           if(chessCount>0){  
               xIndex=chessList[chessCount-1].getX();  
               yIndex=chessList[chessCount-1].getY();  
           }  
           isBlack=!isBlack;  
           repaint();  
       }  
         
       //矩形Dimension  
      
       public Dimension getPreferredSize(){  
           return new Dimension(MARGIN*2+GRID_SPAN*COLS,MARGIN*2  
                                +GRID_SPAN*ROWS);  
       }  
         
         
         
    }  




 

      2.棋子类

[java] view plaincopyprint?

    package cn.edu.ouc.fiveChess;  
      
    import java.awt.Color;  
    /** 
     * 棋子类 
     */  
    public class Point {  
      private int x;//棋盘中的x索引  
      private int y;//棋盘中的y索引  
      private Color color;//颜色  
      public static final int DIAMETER=30;//直径  
        
      public Point(int x,int y,Color color){  
          this.x=x;  
          this.y=y;  
          this.color=color;  
      }   
        
      public int getX(){//拿到棋盘中x的索引  
          return x;  
      }  
      public int getY(){  
          return y;  
      }  
      public Color getColor(){//获得棋子的颜色  
          return color;  
      }  
    }  




 

      3.五子棋主框架类

[java] view plaincopyprint?

    package cn.edu.ouc.fiveChess;  
    import java.awt.event.*;  
    import java.awt.*;  
      
    import javax.swing.*;  
    /* 
     五子棋主框架類,程序啟動類 
     */  
    public class StartChessJFrame extends JFrame {  
      private ChessBoard chessBoard;  
      private JPanel toolbar;  
      private JButton startButton,backButton,exitButton;  
        
      private JMenuBar menuBar;  
      private JMenu sysMenu;  
      private JMenuItem startMenuItem,exitMenuItem,backMenuItem;  
      //重新开始,退出,和悔棋菜单项  
      public StartChessJFrame(){  
          setTitle("单机版五子棋");//设置标题  
          chessBoard=new ChessBoard();  
          
            
          Container contentPane=getContentPane();  
          contentPane.add(chessBoard);  
          chessBoard.setOpaque(true);  
            
            
          //创建和添加菜单  
          menuBar =new JMenuBar();//初始化菜单栏  
          sysMenu=new JMenu("系统");//初始化菜单  
          //初始化菜单项  
          startMenuItem=new JMenuItem("重新开始");  
          exitMenuItem =new JMenuItem("退出");  
          backMenuItem =new JMenuItem("悔棋");  
          //将三个菜单项添加到菜单上  
          sysMenu.add(startMenuItem);  
          sysMenu.add(exitMenuItem);  
          sysMenu.add(backMenuItem);  
          //初始化按钮事件监听器内部类  
          MyItemListener lis=new MyItemListener();  
          //将三个菜单注册到事件监听器上  
          this.startMenuItem.addActionListener(lis);  
          backMenuItem.addActionListener(lis);  
          exitMenuItem.addActionListener(lis);  
          menuBar.add(sysMenu);//将系统菜单添加到菜单栏上  
          setJMenuBar(menuBar);//将menuBar设置为菜单栏  
            
          toolbar=new JPanel();//工具面板实例化  
          //三个按钮初始化  
          startButton=new JButton("重新开始");  
          exitButton=new JButton("退出");  
          backButton=new JButton("悔棋");  
          //将工具面板按钮用FlowLayout布局  
          toolbar.setLayout(new FlowLayout(FlowLayout.LEFT));  
          //将三个按钮添加到工具面板  
          toolbar.add(startButton);  
          toolbar.add(exitButton);  
          toolbar.add(backButton);  
          //将三个按钮注册监听事件  
          startButton.addActionListener(lis);  
          exitButton.addActionListener(lis);  
          backButton.addActionListener(lis);  
          //将工具面板布局到界面”南方“也就是下方  
          add(toolbar,BorderLayout.SOUTH);  
          add(chessBoard);//将面板对象添加到窗体上  
          //设置界面关闭事件  
          setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);  
          //setSize(800,800);  
          pack();//自适应大小  
            
      }  
        
      private class MyItemListener implements ActionListener{  
          public void actionPerformed(ActionEvent e){  
              Object obj=e.getSource();//获得事件源  
              if(obj==StartChessJFrame.this.startMenuItem||obj==startButton){  
                  //重新开始  
                  //JFiveFrame.this内部类引用外部类  
                  System.out.println("重新开始");  
                  chessBoard.restartGame();  
              }  
              else if (obj==exitMenuItem||obj==exitButton)  
                  System.exit(0);  
              else if (obj==backMenuItem||obj==backButton){  
                  System.out.println("悔棋...");  
                  chessBoard.goback();  
              }  
          }  
      }  
        
        
        
      public static void main(String[] args){  
          StartChessJFrame f=new StartChessJFrame();//创建主框架  
          f.setVisible(true);//显示主框架  
            
      }  
    }  


三、总结

1.菜单的设计与实现?

2.鼠标点击棋盘后,如何绘制棋子?如何为刚下的棋子绘制一个红色框?

3.棋谱是如何一个数据结构?

 

转载地址:http://blog.csdn.net/cnlht/article/details/8176130
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