#include <stdio.h>
#include <stdlib.h>
#include <curses.h>
#include <time.h>
#include <unistd.h>
#include <signal.h>
// 4*4方格
int a[4][4] = {0};
// 方格里空格的个数
int empty;
int old_y, old_x;
void draw();
void play();
void init();
void draw_one(int y, int x);
void cnt_value(int *new_y, int *new_x);
int game_over();
int cnt_one(int y, int x);
int main()
{
init();
play();
endwin();
return 0;
}
void init()
{
int x, y;
initscr(); //初始化屏幕
cbreak(); //如果没有设置CBREAK模式,
//从键盘输入的字符都将被存储在缓冲区里面
//直到输入回车键或者行结束符
noecho(); //ECHO模式用来决定用户的输入是否立即回显
curs_set(0);//0、1、2,分别表示光标的状态为隐藏、正常、高亮显示
empty = 15;
srand(time(0));
x = rand() % 4;
y = rand() % 4;
a[y][x] = 2;
draw();
}
void draw()
{
int n, m, x, y;
char c[4] = {'0', '0', '0', '0'};
clear();
for(n = 0; n < 9; n += 2) //横线
for(m = 0; m < 21; m++) {
move(n, m); //光标移动到给定的位置,这个位置是相对与屏幕的左上角而言,
//左上角的坐标为(0,0)
addch('-'); //a函数在当前光标处输出一个字符,
//同时光标将向右移动一个位置
refresh(); //刷新屏幕
}
for(m = 0; m < 22; m += 5) //竖线
for(n = 1; n < 8; n++) {
move(n, m);
addch('|');
refresh();
}
for(y = 0; y < 4; y++) //数字
for(x = 0; x < 4; x++) {
draw_one(y, x);
}
}
//将a[y][x]完整的显示在屏幕上
//例如值为16,则c[0]=6,c[1]=1,逐位输出
void draw_one(int y, int x)
{
int i, m, k, j;
char c[4] = {'0', '0', '0', '0'};
i = a[y][x];
m = 0;
do {
j = i % 10;
c[m++] = j + '0';
i = i / 10;
}while(i > 0);
m = 0;
k = (x + 1) * 5 - 1;
while(c[m] != '0') {
move(2*y+1, k);
addch(c[m++]);
k--;//
}
}
void play()
{
int x, y, i, new_x, new_y, tmp;
int old_empty, move;
char ch;
while(1) {
move = 0;
old_empty = empty;
//draw();
ch = getch();
switch(ch) {
case 'A':
case 'a':
//从左向右消去相同方块
for(y = 0; y < 4; y++)
for(x = 0; x < 4; ) {
if(a[y][x] == 0) {
x++;
continue;
} else {
for(i = x + 1; i < 4; i++) {
if(a[y][i] == 0) {
continue;
}
else {
if(a[y][x] == a[y][i]) {
a[y][x] += a[y][i];
a[y][i] = 0;
x = i + 1;
empty++;
break;
}
else {
x = i;
break;
}
}
}
x = i;
}
}
//向左移动方块
for(y = 0; y < 4; y++)
for(x = 0; x < 4; x++) {
if(a[y][x] == 0) {
continue;
} else {
for(i = x; (i > 0) && (a[y][i-1] == 0); i--) {
a[y][i-1] = a[y][i];
a[y][i] = 0;
move = 1;
}
}
}
break;
case 'D':
case 'd':
//从右向左消去相同方块
for(y = 0; y < 4; y++)
for(x = 3; x >= 0; ) {
if(a[y][x] == 0) {
x--;
continue;
} else {
for(i = x - 1; i >= 0; i--) {
if(a[y][i] == 0) {
continue;
} else if(a[y][x] == a[y][i]) {
a[y][x] += a[y][i];
a[y][i] = 0;
x = i - 1;
empty++;
break;
} else {
x = i;
break;
}
}
x = i;
}
}
//向右移动方块
for(y = 0; y < 4; y++)
for(x = 3; x >= 0; x--) {
if(a[y][x] == 0) {
continue;
} else {
for(i = x; (i < 3) && (a[y][i+1] == 0); i++) {
a[y][i+1] = a[y][i];
a[y][i] = 0;
move = 1;
}
}
}
break;
case 'W':
case 'w':
//从上向下消去相同方块
for(x = 0; x < 4; x++)
for(y = 0; y < 4; ) {
if(a[y][x] == 0) {
y++;
continue;
} else {
for(i = y + 1; i < 4; i++) {
if(a[i][x] == 0) {
continue;
} else if(a[y][x] == a[i][x]) {
a[y][x] += a[i][x];
a[i][x] = 0;
y = i + 1;
empty++;
break;
} else {
y = i;
break;
}
}
y = i;
}
}
//向上移动方块
for(x = 0; x < 4; x++)
for(y = 0; y < 4; y++) {
if(a[y][x] == 0) {
continue;
} else {
for(i = y; (i > 0) && (a[i-1][x] == 0); i--) {
a[i-1][x] = a[i][x];
a[i][x] = 0;
move = 1;
}
}
}
break;
case 'S':
case 's':
//从下向上消去相同方块
for(x = 0; x < 4; x++)
for(y = 3; y >= 0; ) {
if(a[y][x] == 0) {
y--;
continue;
} else {
for(i = y - 1; i >= 0; i--) {
if(a[i][x] == 0) {
continue;
} else if(a[y][x] == a[i][x]) {
a[y][x] += a[i][x];
a[i][x] = 0;
y = i -1;
empty++;
break;
} else {
y = i;
break;
}
}
y = i;
}
}
//向下移动方块
for(x = 0; x < 4; x++)
for(y = 3; y >= 0; y--) {
if(a[y][x] == 0) {
continue;
} else {
for(i = y; (i < 3) && (a[i+1][x] == 0); i++) {
a[i+1][x] = a[i][x];
a[i][x] = 0;
move = 1;
}
}
}
break;
case 'Q':
case 'q':
game_over();
break;
default:
continue;
break;
}
if(empty <= 0)
game_over();
draw();
//生成新方块
if((empty != old_empty) || (move == 1)) { //修复了不移动或消除方块也生成新方块的bug
do {
new_x = rand() % 4;
new_y = rand() % 4;
}while(a[new_y][new_x] != 0);
do {
tmp = rand() % 4;
}while(tmp == 0 || tmp == 2);//生成1或3
a[new_y][new_x] = tmp + 1;//插入2或4
empty--;
draw_one(new_y, new_x);//将生成的值显示
}
}
}
int game_over()
{
sleep(1);
endwin();
exit(0);
}
建议在linux环境下编译,编译前请安装ncurses库,安装命令:sudo apt-get install libncurses5-dev。然后gcc编译执行