前言
一般在遇到复杂逻辑判断时,第一时间想到的处理方案是用if/else/switch等来实现多个条件判断逻辑处理,但是随着判断条件的增多,代码中的判断条件会越来越来越臃肿,越来越不可读不可维护
1. if/else方式:
const publicKeyboardShortcuts = (evt: KeyboardEvent) => {
if(evt.keyCode == 1){
onKeyDownActive('one')
}else if(evt.keyCode == 2){
onKeyDownActive('two')
}else if(evt.keyCode == 3){
onKeyDownActive('three')
}else if(evt.keyCode == 4){
onKeyDownActive('four')
}else if(evt.keyCode == 5){
onKeyDownActive('five')
}else {
onKeyDownActive('default')
}
}
const onKeyDownActive = (val: string) => {
console.log(val);
}
2.switch方式:
const publicKeyboardShortcuts = (evt: KeyboardEvent) => {
switch (evt.keyCode) {
case 1:
onKeyDownActive('one')
break;
case 2:
onKeyDownActive('two')
break;
case 3:
onKeyDownActive('three')
break;
case 4:
onKeyDownActive('four')
break;
case 5:
onKeyDownActive('five')
break;
default:
onKeyDownActive('default')
break;
}
}
const onKeyDownActive = (val: string) => {
console.log(val);
}
存在Object对象里:将判断条件作为对象的属性名,将处理逻辑作为对象的属性值进行处理
const publicKeyboardShortcuts = (evt: KeyboardEvent) => {
let status = '2';
const actions = {
'1': ['one'],
'2': ['two'],
'3': ['three'],
'4': ['four'],
'5': ['five'],
'default': ['default'],
}
let action = actions[status] || actions['default'];
onKeyDownActive(action[0])
}
const onKeyDownActive = (val: string) => {
console.log(val);
}
4 存在es6的Map对象里
const publicKeyboardShortcuts = (evt: KeyboardEvent) => {
let status = '2';
const actions = new Map([
['1', ['one']],
['2', ['two']],
['3', ['three']],
['4', ['four']],
['5', ['five']],
['default', ['default']]
])
let action = actions.get(status) || actions.get('default')
onKeyDownActive(action[0]);
}
const onKeyDownActive = (val: string) => {
console.log(val);
}
上面用到了es6里的Map对象。Map对象和Object对象的区别:
一个对象通常都有自己的原型,所以一个对象总有一个"prototype"键。
一个对象的键只能是字符串或者Symbols,但一个Map的键可以是任意值。
你可以通过size属性很容易地得到一个Map的键值对个数,而对象的键值对个数只能手动确认。
5 处理两个判断条件
let divide = 'dev'
let status = 2
if(divide == 'dev'){
if(status == 1){
//doSomething
}else if(status == 2){
//doSomething
}else if(status == 3){
//doSomething
}else if(status == 4){
//doSomething
}else if(status == 5){
//doSomething
}else {
//doSomething
}
}else if(divide == 'master') {
if(status == 1){
//doSomething
}else if(status == 2){
//doSomething
}else if(status == 3){
//doSomething
}else if(status == 4){
//doSomething
}else if(status == 5){
//doSomething
}else {
//doSomething
}
}
优化写法一(常用高级写法):用Map对象,以Object对象作为key:判断条件一个至多个都可以
let divide = 'dev'
let status = 2
const actions = new Map([
[{identity:'dev',status:1},()=>{/*do sth*/}],
[{identity:'dev',status:2},()=>{/*do sth*/}],
[{identity:'dev',status:3},()=>{/*do sth*/}],
//...
])
// 同时满足key.identity == divide && key.status == status
let action = [...actions].filter(([key,value])=>(key.identity == divide && key.status == status))
action.forEach(([key,value])=>value.call(window)) //this
如果status不同,后面处理的function不一样,处理方法一样,写不同的function就可以,如下:
const publicKeyboardShortcuts = (evt: KeyboardEvent) => {
let divide = 'dev';//变量
let status = 2;//变量
const actions = new Map([
[{identity: 'dev', status: 1}, functionA],
[{identity: 'dev', status: 2}, functionB],
[{identity: 'dev', status: 3}, functionC],
[{identity: 'dev', status: 4}, functionD],
//...
])
let action = [...actions].filter(([key, value]) => (key.identity == divide && key.status == status))
action.forEach(([key, value]) => value.call(window)) //this
}
const functionA = () => {
}
const functionB = () => {
}
const functionC = () => {
}
const functionD = () => {
}