版本0.41
功能:
使用双缓冲消除闪烁现象
原因:
刷新重画频率太快,paint方法还没有完成
逐条显示
解决办法:
将所有东西画在虚拟图片上,一次性显示出来
注意:
如果不能理解透彻就照抄本版本代码,不影响对J2SE的练习功效
版本0.5
功能:
代码重构
将以后可能需要多处改变的量定义为常量
Frame的宽度和高度
常量名一般大写
注意:
常量一般是public static final的
版本0.6
功能:
让坦克听从我们的指挥
添加键盘监听器类KeyMonitor
TankClient添加键盘监听器
针对不同的键改变坦克的位置,与重画
线程结合产生不同方向运动
注意:
switch case语句中break语句的运用
写程序要 循序渐进!
版本0.7--重要版本
功能:
将坦克单独包装成类
步骤:
建立Tank类
为Tank类添加成员变量
添加draw方法,使Tank类独立控制自己的画法
添加Tank类处理按键的方法
根据Tank类修改TankClient类
掌握:
面向对象的思考方法
细节隐藏、构建单独的类、首先考虑系统中有哪些类
功能:
使用双缓冲消除闪烁现象
原因:
刷新重画频率太快,paint方法还没有完成
逐条显示
解决办法:
将所有东西画在虚拟图片上,一次性显示出来
注意:
如果不能理解透彻就照抄本版本代码,不影响对J2SE的练习功效
import java.awt.*;
import java.awt.event.*;
public class TankClient extends Frame{
int x=50, y=50;
Image offScreenImage = null;
public void paint(Graphics g) {
Color c = g.getColor();
g.setColor(Color.red);
g.fillOval(x, y, 30, 30);
g.setColor(c);
y += 5;
}
public void update(Graphics g) {
if(offScreenImage == null){
offScreenImage = this.createImage(800, 600);
}
Graphics gOffScreen = offScreenImage.getGraphics();
Color c=gOffScreen.getColor();
gOffScreen.setColor(Color.GREEN);
gOffScreen.fillRect(0, 0, 800, 600);
gOffScreen.setColor(c);
paint(gOffScreen);
g.drawImage(offScreenImage, 0, 0, null);
}
public void lanchFrame(){
this.setLocation(200, 100);
this.setSize(800, 600);
this.setTitle("TankWar");
this.addWindowListener(new WindowAdapter(){
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
setVisible(true);
this.setBackground(Color.GREEN);
this.setResizable(false);
new Thread(new paintThread()).start();
}
public static void main(String[] args) {
TankClient tc = new TankClient();
tc.lanchFrame();
}
private class paintThread implements Runnable{
public void run() {
while(true){
repaint();
try {
Thread.sleep(20);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
}
版本0.5
功能:
代码重构
将以后可能需要多处改变的量定义为常量
Frame的宽度和高度
常量名一般大写
注意:
常量一般是public static final的
import java.awt.*;
import java.awt.event.*;
public class TankClient extends Frame{
public static final int GAME_WIDTH = 800;
public static final int GAME_HEIGHT = 600;
int x=50, y=50;
Image offScreenImage = null;
public void paint(Graphics g) {
Color c = g.getColor();
g.setColor(Color.red);
g.fillOval(x, y, 30, 30);
g.setColor(c);
y += 5;
}
public void update(Graphics g) {
if(offScreenImage == null){
offScreenImage = this.createImage(GAME_WIDTH, GAME_HEIGHT);
}
Graphics gOffScreen = offScreenImage.getGraphics();
Color c=gOffScreen.getColor();
gOffScreen.setColor(Color.GREEN);
gOffScreen.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
gOffScreen.setColor(c);
paint(gOffScreen);
g.drawImage(offScreenImage, 0, 0, null);
}
public void lanchFrame(){
this.setLocation(200, 100);
this.setSize(GAME_WIDTH, GAME_HEIGHT);
this.setTitle("TankWar");
this.addWindowListener(new WindowAdapter(){
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
setVisible(true);
this.setBackground(Color.GREEN);
this.setResizable(false);
new Thread(new paintThread()).start();
}
public static void main(String[] args) {
TankClient tc = new TankClient();
tc.lanchFrame();
}
private class paintThread implements Runnable{
public void run() {
while(true){
repaint();
try {
Thread.sleep(20);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
}
版本0.6
功能:
让坦克听从我们的指挥
添加键盘监听器类KeyMonitor
TankClient添加键盘监听器
针对不同的键改变坦克的位置,与重画
线程结合产生不同方向运动
注意:
switch case语句中break语句的运用
写程序要 循序渐进!
import java.awt.*;
import java.awt.event.*;
public class TankClient extends Frame{
public static final int GAME_WIDTH = 800;
public static final int GAME_HEIGHT = 600;
int x=50, y=50;
Image offScreenImage = null;
public void paint(Graphics g) {
Color c = g.getColor();
g.setColor(Color.red);
g.fillOval(x, y, 30, 30);
g.setColor(c);
}
public void update(Graphics g) {
if(offScreenImage == null){
offScreenImage = this.createImage(GAME_WIDTH, GAME_HEIGHT);
}
Graphics gOffScreen = offScreenImage.getGraphics();
Color c=gOffScreen.getColor();
gOffScreen.setColor(Color.GREEN);
gOffScreen.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
gOffScreen.setColor(c);
paint(gOffScreen);
g.drawImage(offScreenImage, 0, 0, null);
}
public void lanchFrame(){
this.setLocation(200, 100);
this.setSize(GAME_WIDTH, GAME_HEIGHT);
this.setTitle("TankWar");
this.addWindowListener(new WindowAdapter(){
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
this.addKeyListener(new KeyMonitor());
setVisible(true);
this.setBackground(Color.GREEN);
this.setResizable(false);
new Thread(new paintThread()).start();
}
public static void main(String[] args) {
TankClient tc = new TankClient();
tc.lanchFrame();
}
private class paintThread implements Runnable{
public void run() {
while(true){
repaint();
try {
Thread.sleep(20);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
private class KeyMonitor extends KeyAdapter{
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
switch(key){
case KeyEvent.VK_LEFT:
x -= 5; break;
case KeyEvent.VK_UP:
y -= 5; break;
case KeyEvent.VK_RIGHT:
x += 5; break;
case KeyEvent.VK_DOWN:
y += 5; break;
}
}
}
}
版本0.7--重要版本
功能:
将坦克单独包装成类
步骤:
建立Tank类
为Tank类添加成员变量
添加draw方法,使Tank类独立控制自己的画法
添加Tank类处理按键的方法
根据Tank类修改TankClient类
掌握:
面向对象的思考方法
细节隐藏、构建单独的类、首先考虑系统中有哪些类
合适的方法应该出现在合适的类中
import java.awt.*;
import java.awt.event.*;
public class TankClient extends Frame{
public static final int GAME_WIDTH = 800;
public static final int GAME_HEIGHT = 600;
Tank myTank = new Tank(50, 50);
Image offScreenImage = null;
public void paint(Graphics g) {
myTank.draw(g);
}
public void update(Graphics g) {
if(offScreenImage == null){
offScreenImage = this.createImage(GAME_WIDTH, GAME_HEIGHT);
}
Graphics gOffScreen = offScreenImage.getGraphics();
Color c=gOffScreen.getColor();
gOffScreen.setColor(Color.GREEN);
gOffScreen.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
gOffScreen.setColor(c);
paint(gOffScreen);
g.drawImage(offScreenImage, 0, 0, null);
}
public void lanchFrame(){
this.setLocation(200, 100);
this.setSize(GAME_WIDTH, GAME_HEIGHT);
this.setTitle("TankWar");
this.addWindowListener(new WindowAdapter(){
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
this.addKeyListener(new KeyMonitor());
setVisible(true);
this.setBackground(Color.GREEN);
this.setResizable(false);
new Thread(new paintThread()).start();
}
public static void main(String[] args) {
TankClient tc = new TankClient();
tc.lanchFrame();
}
private class paintThread implements Runnable{
public void run() {
while(true){
repaint();
try {
Thread.sleep(20);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
private class KeyMonitor extends KeyAdapter{
public void keyPressed(KeyEvent e) {
myTank.keyPressed(e);
}
}
}
import java.awt.*;
import java.awt.event.KeyEvent;
public class Tank {
int x, y;
public Tank(int x, int y) {
this.x = x;
this.y = y;
}
public void draw(Graphics g){
Color c = g.getColor();
g.setColor(Color.red);
g.fillOval(x, y, 30, 30);
g.setColor(c);
}
public void keyPressed(KeyEvent e){
int key = e.getKeyCode();
switch(key){
case KeyEvent.VK_LEFT:
x -= 5; break;
case KeyEvent.VK_UP:
y -= 5; break;
case KeyEvent.VK_RIGHT:
x += 5; break;
case KeyEvent.VK_DOWN:
y += 5; break;
}
}
}