代码里面的注释已经很详细了,不再细说
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>canvas验证码</title>
<style>
.input-val {
width: 200px;
height: 32px;
border: 1px solid #ddd;
box-sizing: border-box;
}
#canvas {
vertical-align: middle;
box-sizing: border-box;
border: 1px solid #ddd;
cursor: pointer;
}
.btn {
display: block;
margin-top: 20px;
height: 32px;
width: 100px;
font-size: 16px;
}
</style>
</head>
<body>
<div class="code">
<input type="text" value="" placeholder="请输入验证码(不区分大小写)" class="input-val">
<canvas id="canvas" width="100" height="30"></canvas>
<button class="btn">提交</button>
</div>
<script src="https://code.jquery.com/jquery-3.4.1.min.js"></script>
<script>
$(function(){
var show_num = [];
draw(show_num);
$("#canvas").on('click',function(){
draw(show_num);
})
$(".btn").on('click',function(){
var val = $(".input-val").val().toLowerCase();
var num = show_num.join("");
if(val==''){
alert('请输入验证码!');
}else if(val == num){
alert('提交成功!');
$(".input-val").val('');
}else{
alert('验证码错误!请重新输入!');
$(".input-val").val('');
}
})
})
function draw(show_num) {
var canvas_width=$('#canvas').width();
var canvas_height=$('#canvas').height();
var canvas = document.getElementById("canvas");
var context = canvas.getContext("2d");
canvas.width = canvas_width;
canvas.height = canvas_height;
var sCode = "a,b,c,d,e,f,g,h,i,j,k,m,n,p,q,r,s,t,u,v,w,x,y,z,A,B,C,E,F,G,H,J,K,L,M,N,P,Q,R,S,T,W,X,Y,Z,1,2,3,4,5,6,7,8,9,0";
var aCode = sCode.split(",");
var aLength = aCode.length;
for (var i = 0; i < 4; i++) {
var j = Math.floor(Math.random() * aLength);
var deg = Math.random() - 0.5;
var txt = aCode[j];
show_num[i] = txt.toLowerCase();
var x = 10 + i * 20;
var y = 20 + Math.random() * 8;
context.font = "bold 23px 微软雅黑";
context.translate(x, y);
context.rotate(deg);
context.fillStyle = randomColor();
context.fillText(txt, 0, 0);
context.rotate(-deg);
context.translate(-x, -y);
}
for (var i = 0; i <= 5; i++) {
context.strokeStyle = randomColor();
context.beginPath();
context.moveTo(Math.random() * canvas_width, Math.random() * canvas_height);
context.lineTo(Math.random() * canvas_width, Math.random() * canvas_height);
context.stroke();
}
for (var i = 0; i <= 30; i++) {
context.strokeStyle = randomColor();
context.beginPath();
var x = Math.random() * canvas_width;
var y = Math.random() * canvas_height;
context.moveTo(x, y);
context.lineTo(x + 1, y + 1);
context.stroke();
}
}
function randomColor() {
var r = Math.floor(Math.random() * 256);
var g = Math.floor(Math.random() * 256);
var b = Math.floor(Math.random() * 256);
return "rgb(" + r + "," + g + "," + b + ")";
}
</script>
</body>
</html>