QT6 基础编程一(001-1)之在窗口的一个点上点击时弹出一个不同的子窗口3秒后消失

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       QT6 基础编程一(001-1)之在窗口的一个点上点击时弹出一个不同的子窗口3秒后消失,此例程也可以用于实现很多种不同窗口的弹出,包括定点显示子窗口的程序,不过需要稍加修改。

cmakelist.txt

cmake_minimum_required(VERSION 3.5)

project(label_mouse VERSION 0.1 LANGUAGES CXX)

set(CMAKE_INCLUDE_CURRENT_DIR ON)

set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)

set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)

find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets)

set(PROJECT_SOURCES
        main.cpp
        mainwindow.cpp
        mainwindow.h
        mainwindow.ui
)

if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
    qt_add_executable(label_mouse
        MANUAL_FINALIZATION
        ${PROJECT_SOURCES}
    )
# Define target properties for Android with Qt 6 as:
#    set_property(TARGET label_mouse APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
#                 ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
else()
    if(ANDROID)
        add_library(label_mouse SHARED
            ${PROJECT_SOURCES}
        )
# Define properties for Android with Qt 5 after find_package() calls as:
#    set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
    else()
        add_executable(label_mouse
            ${PROJECT_SOURCES}
        )
    endif()
endif()

target_link_libraries(label_mouse PRIVATE Qt${QT_VERSION_MAJOR}::Widgets)

set_target_properties(label_mouse PROPERTIES
    MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com
    MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
    MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
    MACOSX_BUNDLE TRUE
    WIN32_EXECUTABLE TRUE
)

if(QT_VERSION_MAJOR EQUAL 6)
    qt_finalize_executable(label_mouse)
endif()

mainwindow.h

#ifndef MAINWINDOW_H
#define MAINWINDOW_H

#include <QMainWindow>

QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE

class MainWindow : public QMainWindow
{
    Q_OBJECT

public:
    MainWindow(QWidget *parent = nullptr);
    ~MainWindow();

  QDialog *dialog;

    bool event(QEvent *e)override;
private:
    Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H

mainwindow.cpp

#include "mainwindow.h"
#include "./ui_mainwindow.h"
#include<QMouseEvent>

#include<QDialog>
#include<iostream>
#include <unistd.h>
using namespace std;

//QDialog *dialog = new QDialog; //QWidget: Must construct a QApplication before a QWidget

MainWindow::MainWindow(QWidget *parent)
    : QMainWindow(parent)
    , ui(new Ui::MainWindow)
{
    QEvent *e;

    ui->setupUi(this);

//    this->event(e); // 此处会导致程序崩溃,不用添加

    update();
}

MainWindow::~MainWindow()
{
    delete ui;
}

bool MainWindow::event(QEvent *event){

    static bool press=false;
    static QPoint PreDot;
    //QTimer time;
    if(event->type() == QEvent::MouseButtonPress )
    {
           QMouseEvent *mouse = dynamic_cast<QMouseEvent* >(event);

           //判断鼠标是否是左键按下,且鼠标位置是否在绘画区域
           if(mouse->button()==Qt::LeftButton &&ui->label->geometry().contains(mouse->pos()))
           //if(ui->label->geometry().contains(mouse->pos())) //左右弹窗同时可以
           {
               press=true;
               QApplication::setOverrideCursor(Qt::OpenHandCursor); //设置鼠标样式
               PreDot = mouse->pos();

               QDialog *dialog = new QDialog;
               //QDialog *dialog2;
               dialog->resize(120,120);
               dialog->show();
               sleep(1);
               QMouseEvent *mouse = dynamic_cast<QMouseEvent* >(event);
               //if(mouse->button()==Qt::LeftButton && ui->label->geometry().contains(mouse->pos())){
               if(mouse->button()==Qt::LeftButton && ui->label->geometry().contains(mouse->pos())){
               QMouseEvent *mouse = dynamic_cast<QMouseEvent* >(event);
               PreDot = mouse->pos();
               cout<<PreDot.x()<<PreDot.y()<<endl;
               //sleep(1);
               }
               sleep(1);
               //QMouseEvent *mouse = dynamic_cast<QMouseEvent* >(event);
               QApplication::setOverrideCursor(Qt::ArrowCursor); //改回鼠标样式
               dialog->hide();
               //press=false;

           }

    }
//else if(event->type() == QEvent::MouseButtonRelease)
else if(0)
{
    QMouseEvent *mouse = dynamic_cast<QMouseEvent* >(event);

    //判断鼠标是否是左键释放,且之前是在绘画区域
    if(mouse->button()==Qt::LeftButton && press )
    {
        QApplication::setOverrideCursor(Qt::ArrowCursor); //改回鼠标样式
        press=false;

    }
}
return true;
}

main.cpp

#include "mainwindow.h"

#include <QApplication>

int main(int argc, char *argv[])
{
    QApplication a(argc, argv);
    MainWindow w;
    w.show();
    return a.exec();
}

实现效果如下图所示,点击textlabel即可实现弹窗:

 

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