内容概览
文章介绍了C++结构体的定义使用、结构体数组、结构体指针、结构体嵌套结构体、结构体做函数参数、结构体中const的使用等知识点,有兴趣的可以瞄一眼。
一、结构体定义和使用
定义语法:struct 结构体名 { 结构体成员列表 };
三种创建方式:
1、struct 结构体名 变量名;
2、struct 结构体名 变量名={ … };
3、定义时分号前添加变量名:struct 结构体名 { 结构体成员列表 } 变量名;
注意:方式二创建为常用方法,创建时struct可省略
// training code
#include <string>
#include <iostream>
using namespace std;
//define struct
struct student
{
string name;
int age;
float score;
}s3;
int main()
{
//creat way1:struct student s1;
struct student s1;
s1.name = "tom";
s1.age = 18;
s1.score = 255;
cout << "name:" << s1.name << " age:" << s1.age << " score:" << s1.score << endl;
//creat way2:struct student s2={...};
struct student s2 = { "jack",18,160 };
cout << "name:" << s2.name << " age:" << s2.age << " score:" << s2.score << endl;
//creat way3:struct student{string name;int age;float score;}s3;
s3.name = "monkey";
s3.age = 16;
s3.score = 120;
cout << "name:" << s3.name << " age:" << s3.age << " score:" << s3.score << endl;
system("pause");
return 0;
}
二、结构体数组
1、定义结构体,同上
2、创建结构体数组:struct 结构体名 数组名[元素个数]={{…},{…}…};
3、可对结构体数组元素进行操作
// struct array
#include <string>
#include <iostream>
using namespace std;
//define struct
struct student
{
string name;
int age;
float score;
};
int main()
{
//creat struct array
struct student atuArray[3] =
{
{"first",18,25},{"second",23,190}
};
//assign valua to member
atuArray[2].name = "third";
atuArray[2].age = 66;
atuArray[2].score = 99;
for (int i = 0; i < 3; i++)
{
cout << atuArray[i].name << " age:"<<atuArray[i].age << " score:"<<atuArray[i].score << endl;
}
system("pause");
return 0;
}
三、结构体指针
1、定义结构体,语法同一
2、创建结构体元素,语法同一
3、创建指针并赋予元素地址
注意:指针类型需定义为所定义的结构体数据类型,如:struct student,访问结构体指针元素属性时需用 -> 符号访问
// struct pionter
#include <string>
#include <iostream>
using namespace std;
//define struct
struct student
{
string name;
int age;
float score;
};
int main()
{
//creat struct member
struct student s = {"liubei",64,60};
//creat a pionter and assign the address to it
struct student *p = &s;
cout << "name:" << p->age << " age:" << p->age << " score:" << p->score << endl;
system("pause");
return 0;
}
四、结构体嵌套结构体
嵌套结构体,即在结构体A 中以结构体B作为属性,使用时,B须在A前面定义,然后在A中创建
// nesting struct
#include <string>
#include <iostream>
using namespace std;
//define student struct
struct student
{
string name;
int age;
float score;
};
//define teacher struct
struct teacher
{
string id;
string name;
int age;
struct student s;
};
int main()
{
//creat struct member
struct teacher t = { "16001","mr.wang",60,{"xiaoli",16,99} };
cout << "tewacher's id:" << t.id << " teacher's name:" << t.name << " teacher's age:" << t.age << endl;
cout<<"student's name" << t.s.name << " student's age:"<<t.s.age<<"student's score:"<<t.s.score<<endl;
system("pause");
return 0;
}
五、结构体做函数参数
结构体作为函数参数方法有两种
1、值传递:修改形参不会改变实参,仅仅复制数据至函数
2、地址传递:实参会随形参的改变而改变,并且可以节省空间
// using structer as parameter
#include <string>
#include <iostream>
using namespace std;
//define student struct
struct student
{
string name;
int age;
float score;
};
//pass valua
void printstudent(struct student s)
{
cout << "p_name:" << s.name << " p_age:" << s.age << " p_score:" << s.score << endl;
}
//pass address
void printstudent2(struct student *p)
{
cout << "p2_name:" << p->name << " p2_age:" << p->age << " p2_score:" << p->score << endl;
}
int main()
{
struct student s = { "xiaoming",20,125 };
printstudent(s);
printstudent2(&s);
//cout << "name:" << s.name << " age:" << s.age << " score:" << s.score << endl;
system("pause");
return 0;
}
六、结构体中const的使用
当结构体采用地址传值时,形参的改变会影响实参,为了防止误操作修改实参,在函数体定义时增加const关键字,使函数内部无法对参数进行操作
// using const to limit operation
#include <string>
#include <iostream>
using namespace std;
//define student struct
struct student
{
string name;
int age;
float score;
};
//If operate on the pointer, an error will be reported
void printstudent2(const struct student *p)
{
p->name = "try";
cout << "p2_name:" << p->name << " p2_age:" << p->age << " p2_score:" << p->score << endl;
}
int main()
{
struct student s = { "xiaoming",20,125 };
printstudent2(&s);
system("pause");
return 0;
}
以上。
文章以简洁行文梳理结构体知识点,如有疑问可留言详细探讨。