# include <iostream>
# include <iomanip>
using namespace std;
class magic
{
public:
void getdata(int a,int b);
void setfirstmagic();
void generatemagic();
void printmagic();
private:
int m[4][4];
int step;
int first;
int sum;
};
void magic::getdata(int a,int b)
{
first=a;
step=b;
}
void magic::setfirstmagic()
{
cout<<"设定的数组"<<endl;
int i,j;
for(i=0;i<4;i++)
for(j=0;j<4;j++)
m[i][j]=first+(4*step*i)+step*j;
for(i=0;i<4;i++)
{
for(j=0;j<4;j++)
cout<<setw(4)<<m[i][j];
cout<<endl;
}
}
void magic::generatemagic()
{
int i,j;
int max=m[0][0];
for(i=0;i<4;i++)
for(j=0;j<4;j++)
if(max<m[i][j])
{max=m[i][j];}
sum=m[0][0]+max;
m[0][0]=sum-m[0][0];
m[1][1]=sum-m[1][1];
m[2][2]=sum-m[2][2];
m[3][3]=sum-m[3][3];
m[0][3]=sum-m[0][3];
m[1][2]=sum-m[1][2];
m[2][1]=sum-m[2][1];
m[3][0]=sum-m[3][0];
}
void magic::printmagic()
{
cout<<"转变后的数组"<<endl;
for(int i=0;i<4;i++)
{
for(int j=0;j<4;j++)
cout<<setw(4)<<m[i][j];
cout<<endl;
}
}
int main()
{
magic num1;
num1.getdata(1,2);
num1.setfirstmagic();
num1.generatemagic();
num1.printmagic();
return 0;
}
# include <iomanip>
using namespace std;
class magic
{
public:
void getdata(int a,int b);
void setfirstmagic();
void generatemagic();
void printmagic();
private:
int m[4][4];
int step;
int first;
int sum;
};
void magic::getdata(int a,int b)
{
first=a;
step=b;
}
void magic::setfirstmagic()
{
cout<<"设定的数组"<<endl;
int i,j;
for(i=0;i<4;i++)
for(j=0;j<4;j++)
m[i][j]=first+(4*step*i)+step*j;
for(i=0;i<4;i++)
{
for(j=0;j<4;j++)
cout<<setw(4)<<m[i][j];
cout<<endl;
}
}
void magic::generatemagic()
{
int i,j;
int max=m[0][0];
for(i=0;i<4;i++)
for(j=0;j<4;j++)
if(max<m[i][j])
{max=m[i][j];}
sum=m[0][0]+max;
m[0][0]=sum-m[0][0];
m[1][1]=sum-m[1][1];
m[2][2]=sum-m[2][2];
m[3][3]=sum-m[3][3];
m[0][3]=sum-m[0][3];
m[1][2]=sum-m[1][2];
m[2][1]=sum-m[2][1];
m[3][0]=sum-m[3][0];
}
void magic::printmagic()
{
cout<<"转变后的数组"<<endl;
for(int i=0;i<4;i++)
{
for(int j=0;j<4;j++)
cout<<setw(4)<<m[i][j];
cout<<endl;
}
}
int main()
{
magic num1;
num1.getdata(1,2);
num1.setfirstmagic();
num1.generatemagic();
num1.printmagic();
return 0;
}