35. Search Insert Position [Easy]

二分查找,注意target可能不存在,要返回应该插入的位置 

/**
 * 自己的代码1,recursive
 * Runtime: 0 ms, faster than 100.00%
 * Memory Usage: 40.4 MB, less than 7.46%
 */
class Solution {
    public int searchInsert(int[] nums, int target) {
        return binarySearch(nums, 0, nums.length - 1, target);
    }
    private int binarySearch(int[] nums, int start, int end, int target) {
        if (nums[start] >= target) {
            return start;
        }
        if (nums[end] < target) {
            return end + 1;
        }
        int mid = (start + end) / 2;
        if (nums[mid] == target) {
            return mid;
        }
        if (nums[mid] < target) {
            return binarySearch(nums, mid + 1, end, target);
        }
        return binarySearch(nums, start, mid - 1, target);
    }
}
/**
 * 自己的代码2,比上一段简化一点
 * Runtime: 0 ms, faster than 100.00%
 * Memory Usage: 40.7 MB, less than 6.18%
 */
class Solution {
    public int searchInsert(int[] nums, int target) {
        return binarySearch(nums, 0, nums.length - 1, target);
    }
    private int binarySearch(int[] nums, int start, int end, int target) {
        if (start > end) {
            return start;
        }
        int mid = (start + end) / 2;
        if (nums[mid] == target) {
            return mid;
        }
        if (nums[mid] < target) {
            return binarySearch(nums, mid + 1, end, target);
        }
        return binarySearch(nums, start, mid - 1, target);
    }
}
/**
 * while循环,non-recursive
 * Runtime: 0 ms, faster than 100.00%
 * Memory Usage: 38.7 MB, less than 47.43%
 */
class Solution {
    public int searchInsert(int[] nums, int target) {
        int left = 0, right = nums.length - 1;
        while (left <= right) {
            int mid = (left + right) / 2;
            if (nums[mid] == target) {
                return mid;
            }
            if (nums[mid] > target) {
                right = mid - 1;
            } else {
                left = mid + 1;
            }
        }
        return left;
    }
}
/**
 * 对上一段mid取法的改良
 * 涉及取mid的时候应该考虑到两头的数相加溢出的问题
 * 本题中因为给出范围限制不会存在溢出
 * 但使用 mid = left + (right - left) / 2; 永远是最保险的方式
 * Runtime: 0 ms, faster than 100.00%
 * Memory Usage: 40.9 MB, less than 6.18%
 */
class Solution {
    public int searchInsert(int[] nums, int target) {
        int left = 0, right = nums.length - 1;
        while (left <= right) {
            int mid = left + (right - left) / 2;
            if (nums[mid] == target) {
                return mid;
            }
            if (nums[mid] > target) {
                right = mid - 1;
            } else {
                left = mid + 1;
            }
        }
        return left;
    }
}
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obj.transform.position是一个用于获取或设置物体在世界坐标系中的位置的属性。它返回一个Vector3类型的值,包含了物体在x、y和z轴上的坐标值。这个属性可以用于获取物体的当前位置,也可以用于修改物体的位置。引用\[2\]中提到,transform.position是一个值类型,所以对其进行修改时需要先将其赋值给一个新的变量,然后修改这个新变量的值,最后再将新的变量赋值给transform.position来实现位置的修改。 #### 引用[.reference_title] - *1* [unity导入模型的transform.position和外框renderer.center不一样](https://blog.csdn.net/xu20082100226/article/details/50224891)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v91^koosearch_v1,239^v3^insert_chatgpt"}} ] [.reference_item] - *2* [transform.position坐标更改](https://blog.csdn.net/jjqqwfj/article/details/76359243)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v91^koosearch_v1,239^v3^insert_chatgpt"}} ] [.reference_item] - *3* [Unity3D的四种坐标系](https://blog.csdn.net/luxiaoyu_sdc/article/details/13168497)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v91^koosearch_v1,239^v3^insert_chatgpt"}} ] [.reference_item] [ .reference_list ]
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