一、基本思路
1.假设小球在空中只受到重力作用,一开始给它一个水平的速度,就像是平抛运动一样;
2.当小球碰到地面时,受到摩擦力作用,分为x方向和y方向;
3.在摩擦力作用下,1.减少水平方向的速度,2减少y方向的速度,并把Vy取负,实现触底反弹的效果;
4.反弹过程Vy在重力作用下不断减小,Vx不变,直到Vy=0到达最高点,然后Vy在重力下为正,开始下落,因为Vy在摩擦力
作用下减小了,所以这次反弹高度比第一次低,同样,Vx也在摩擦力作用下减小了,水平方向上移动的距离也变小了;
5.反复重复过程4,直到全为0;
二、效果
三、代码如下
#include "stdafx.h"
#include <stdio.h>
HINSTANCE hInst;
HBITMAP bg,ball;
HDC hdc,mdc,bufdc;
HWND hWnd;
DWORD tPre,tNow,tCheck;
RECT rect;
int x=0,y=100,vx=8,vy=0;
int gy=1,fx=-1,fy=-4;//fx表示摩擦力在x方向的负向加速度;fy表示摩擦力在y方向的负向加速的
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
void MyPaint(HDC hdc);
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
MSG msg;
MyRegisterClass(hInstance);
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
while( msg.message!=WM_QUIT )
{
if( PeekMessage( &msg, NULL, 0,0 ,PM_REMOVE) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
else
{
tNow = GetTickCount();
if(tNow-tPre >= 40)
MyPaint(hdc);
}
}
return msg.wParam;
}
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = (WNDPROC)WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = NULL;
wcex.hCursor = NULL;
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = "canvas";
wcex.hIconSm = NULL;
return RegisterClassEx(&wcex);
}
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HBITMAP bmp;
hInst = hInstance;
hWnd = CreateWindow("canvas", "绘图窗口" , WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
if (!hWnd)
{
return FALSE;
}
MoveWindow(hWnd,100,100,750,400,true);
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
hdc = GetDC(hWnd);
mdc = CreateCompatibleDC(hdc);
bufdc = CreateCompatibleDC(hdc);
bmp = CreateCompatibleBitmap(hdc,750,400);
SelectObject(mdc,bmp);
bg = (HBITMAP)LoadImage(NULL,"bg.bmp",IMAGE_BITMAP,750,400,LR_LOADFROMFILE);
ball = (HBITMAP)LoadImage(NULL,"ball.bmp",IMAGE_BITMAP,52,26,LR_LOADFROMFILE);
GetClientRect(hWnd,&rect);
MyPaint(hdc);
return TRUE;
}
void MyPaint(HDC hdc)
{
SelectObject(bufdc,bg);
BitBlt(mdc,0,0,750,400,bufdc,0,0,SRCCOPY);
SelectObject(bufdc,ball);
BitBlt(mdc,x,y,26,26,bufdc,26,0,SRCAND);
BitBlt(mdc,x,y,26,26,bufdc,0,0,SRCPAINT);
BitBlt(hdc,0,0,750,400,mdc,0,0,SRCCOPY);
x += vx;
vy = vy + gy;
y += vy;
if(y >= rect.bottom-26)
{
y = rect.bottom - 26;
vx += fx;
if(vx < 0)
vx = 0;
vy += fy;
if(vy < 0)
vy = 0;
vy = -vy;
}
tPre = GetTickCount();
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_KEYDOWN:
if(wParam==VK_ESCAPE)
PostQuitMessage(0);
break;
case WM_DESTROY:
DeleteDC(mdc);
DeleteDC(bufdc);
DeleteObject(bg);
DeleteObject(ball);
ReleaseDC(hWnd,hdc);
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}