通过记录前驱来记录路径,不用担心所记录的路径不是用时最少的路径,因为优先队列每次出队的都是用时最少的元素,所以当不合适的元素出队时,正确的路径早已被标记完了。 另外,(0, 0)点确实是没有怪兽的。
#include <iostream>
#include <cstdio>
#include <cstring>
#include <algorithm>
#include <queue>
using namespace std;
char map[110][110];
int vis[110][110];
int dir[4][2] = {1, 0, 0, 1, -1, 0, 0, -1};
int N, M;
struct node {
int x, y;
int time;
friend bool operator < (node a, node b) {
return a.time > b.time;
}
};
int pre[110][110];
int t;
int bfs() {
int i, j;
priority_queue<node> q;
node now, next;
now.x = 0, now.y = 0, now.time = 0;
q.push(now);
while(!q.empty()) {
now = q.top();
q.pop();
if(now.x == N - 1 && now.y == M - 1) {
return now.time;
}
vis[now.x][now.y] = 1;
for(i = 0; i < 4; i++) {
next.x = now.x + dir[i][0];
next.y = now.y + dir[i][1];
if(next.x >= 0 && next.x <= N - 1 && next.y >= 0 && next.y <= M - 1) {
if(vis[next.x][next.y] == 0 && map[next.x][next.y] != 'X') {
if(map[next.x][next.y] == '.') {
next.time = now.time + 1;
}
else if(map[next.x][next.y] >= '1' && map[next.x][next.y] <= '9') {
next.time = now.time + map[next.x][next.y] - '0' + 1;
}
vis[next.x][next.y] = 1;
pre[next.x][next.y] = i;
q.push(next);
}
}
}
}
return -1;
}
void path(int x, int y) {
if(x == 0 && y == 0) {
return;
}
int tx = x - dir[pre[x][y]][0];
int ty = y - dir[pre[x][y]][1];
path(tx, ty);
printf("%ds:(%d,%d)->(%d,%d)\n", t++, tx, ty, x, y);
if(map[x][y] >= '1' && map[x][y] <= '9') {
int i;
for(i = 1; i <= map[x][y] - '0'; i++) {
printf("%ds:FIGHT AT (%d,%d)\n", t++, x, y);
}
}
}
int main() {
while(~scanf("%d %d", &N, &M)) {
getchar();
int i, j;
for(i = 0; i < N; i++) {
for(j = 0; j < M; j++) {
scanf("%c", &map[i][j]);
}
getchar();
}
memset(vis, 0, sizeof(vis));
memset(pre, 0, sizeof(pre));
int step = bfs();
if(step != -1) {
printf("It takes %d seconds to reach the target position, let me show you the way.\n", step);
t = 1;
path(N - 1, M - 1);
}
else {
printf("God please help our poor hero.\n");
}
printf("FINISH\n");
}
return 0;
}