转载请注明出处,原文网址:http://blog.csdn.net/m_changgong/article/details/6828044 作者:张燕广
实现的功能:手指在屏幕上滑动,变幻颜色的小球始终跟随手指移动。
实现的思路:1)自定义View,在onDraw中画圆作为小球;2)重写自定义View的onTouchEvent方法,记录触屏坐标,用新的坐标重新绘制小球。
关键技术点:自定义View应用、触摸事件处理、canvas绘图、Paint应用
第一步:新建一个工程,命名为BallViewDemo,Activity命名为BallActivity。
第二步:编写自定义View类BallView,本例中将BallView作为BallActivity的内部类,BallActivity代码如下:
- package com.zyg.customview.ball;
- import java.util.Random;
- import android.app.Activity;
- import android.content.Context;
- import android.graphics.Canvas;
- import android.graphics.Color;
- import android.graphics.Paint;
- import android.os.Bundle;
- import android.view.Display;
- import android.view.MotionEvent;
- import android.view.View;
- import android.view.Window;
- import android.view.WindowManager;
- public class BallActivity extends Activity {
- private int screenW; //屏幕宽度
- private int screenH; //屏幕高度
- @Override
- public void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- Display dis = this.getWindowManager().getDefaultDisplay();
- // 设置全屏
- requestWindowFeature(Window.FEATURE_NO_TITLE);
- this.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
- WindowManager.LayoutParams.FLAG_FULLSCREEN);
- // 获取屏幕宽度
- screenW = dis.getWidth();
- // 获取屏幕高度
- screenH = dis.getHeight();
- setContentView(new BallView(this));
- }
- //自定义绘图类
- class BallView extends View{
- private Paint paint; //定义画笔
- private float cx = 50; //圆点默认X坐标
- private float cy = 50; //圆点默认Y坐标
- private int radius = 20;
- //定义颜色数组
- private int colorArray[] = {Color.BLACK,Color.BLACK,Color.GREEN,Color.YELLOW, Color.RED};
- private int paintColor = colorArray[0]; //定义画笔默认颜色
- public BallView(Context context) {
- super(context);
- //初始化画笔
- initPaint();
- }
- private void initPaint(){
- paint = new Paint();
- //设置消除锯齿
- paint.setAntiAlias(true);
- //设置画笔颜色
- paint.setColor(paintColor);
- }
- //重写onDraw方法实现绘图操作
- @Override
- protected void onDraw(Canvas canvas) {
- super.onDraw(canvas);
- //将屏幕设置为白色
- canvas.drawColor(Color.WHITE);
- //修正圆点坐标
- revise();
- //随机设置画笔颜色
- setPaintRandomColor();
- //绘制小圆作为小球
- canvas.drawCircle(cx, cy, radius, paint);
- }
- //为画笔设置随机颜色
- private void setPaintRandomColor(){
- Random rand = new Random();
- int randomIndex = rand.nextInt(colorArray.length);
- paint.setColor(colorArray[randomIndex]);
- }
- //修正圆点坐标
- private void revise(){
- if(cx <= radius){
- cx = radius;
- }else if(cx >= (screenW-radius)){
- cx = screenW-radius;
- }
- if(cy <= radius){
- cy = radius;
- }else if(cy >= (screenH-radius)){
- cy = screenH-radius;
- }
- }
- @Override
- public boolean onTouchEvent(MotionEvent event) {
- switch (event.getAction()) {
- case MotionEvent.ACTION_DOWN:
- // 按下
- cx = (int) event.getX();
- cy = (int) event.getY();
- // 通知重绘
- postInvalidate(); //该方法会调用onDraw方法,重新绘图
- break;
- case MotionEvent.ACTION_MOVE:
- // 移动
- cx = (int) event.getX();
- cy = (int) event.getY();
- // 通知重绘
- postInvalidate();
- break;
- case MotionEvent.ACTION_UP:
- // 抬起
- cx = (int) event.getX();
- cy = (int) event.getY();
- // 通知重绘
- postInvalidate();
- break;
- }
- /*
- * 备注1:此处一定要将return super.onTouchEvent(event)修改为return true,原因是:
- * 1)父类的onTouchEvent(event)方法可能没有做任何处理,但是返回了false。
- * 2)一旦返回false,在该方法中再也不会收到MotionEvent.ACTION_MOVE及MotionEvent.ACTION_UP事件。
- */
- //return super.onTouchEvent(event);
- return true;
- }
- }
- }
package com.zyg.customview.ball;
import java.util.Random;
import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.os.Bundle;
import android.view.Display;
import android.view.MotionEvent;
import android.view.View;
import android.view.Window;
import android.view.WindowManager;
public class BallActivity extends Activity {
private int screenW; //屏幕宽度
private int screenH; //屏幕高度
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Display dis = this.getWindowManager().getDefaultDisplay();
// 设置全屏
requestWindowFeature(Window.FEATURE_NO_TITLE);
this.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
// 获取屏幕宽度
screenW = dis.getWidth();
// 获取屏幕高度
screenH = dis.getHeight();
setContentView(new BallView(this));
}
//自定义绘图类
class BallView extends View{
private Paint paint; //定义画笔
private float cx = 50; //圆点默认X坐标
private float cy = 50; //圆点默认Y坐标
private int radius = 20;
//定义颜色数组
private int colorArray[] = {Color.BLACK,Color.BLACK,Color.GREEN,Color.YELLOW, Color.RED};
private int paintColor = colorArray[0]; //定义画笔默认颜色
public BallView(Context context) {
super(context);
//初始化画笔
initPaint();
}
private void initPaint(){
paint = new Paint();
//设置消除锯齿
paint.setAntiAlias(true);
//设置画笔颜色
paint.setColor(paintColor);
}
//重写onDraw方法实现绘图操作
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//将屏幕设置为白色
canvas.drawColor(Color.WHITE);
//修正圆点坐标
revise();
//随机设置画笔颜色
setPaintRandomColor();
//绘制小圆作为小球
canvas.drawCircle(cx, cy, radius, paint);
}
//为画笔设置随机颜色
private void setPaintRandomColor(){
Random rand = new Random();
int randomIndex = rand.nextInt(colorArray.length);
paint.setColor(colorArray[randomIndex]);
}
//修正圆点坐标
private void revise(){
if(cx <= radius){
cx = radius;
}else if(cx >= (screenW-radius)){
cx = screenW-radius;
}
if(cy <= radius){
cy = radius;
}else if(cy >= (screenH-radius)){
cy = screenH-radius;
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
// 按下
cx = (int) event.getX();
cy = (int) event.getY();
// 通知重绘
postInvalidate(); //该方法会调用onDraw方法,重新绘图
break;
case MotionEvent.ACTION_MOVE:
// 移动
cx = (int) event.getX();
cy = (int) event.getY();
// 通知重绘
postInvalidate();
break;
case MotionEvent.ACTION_UP:
// 抬起
cx = (int) event.getX();
cy = (int) event.getY();
// 通知重绘
postInvalidate();
break;
}
/*
* 备注1:此处一定要将return super.onTouchEvent(event)修改为return true,原因是:
* 1)父类的onTouchEvent(event)方法可能没有做任何处理,但是返回了false。
* 2)一旦返回false,在该方法中再也不会收到MotionEvent.ACTION_MOVE及MotionEvent.ACTION_UP事件。
*/
//return super.onTouchEvent(event);
return true;
}
}
}
main.xml与AndroidManifest.xml未作修改,不再贴出~
备注:代码中的备注1介绍了onTouchEvent方法在实际开发中的一个Bug的解决方法,详见代码。
第三步:运行程序,效果如下:
下一篇将用自定义SurfaceView代替自定义View实现该实例功能,并总结一下自定义View与自定义SurfaceView区别与应用场景。