首先是介绍一下是怎么画图!
有两个类Canvas,Paint;
Canvas代表了“依附”了指定View的画布,Paint 代表了Canvas上的画笔;
如何在Android应用中绘制基本的集合图形,关键在于一个自定义View组件,要重写View组件的onDraw(Canvase)方法,接下来是在该 Canvas上绘制大量的几何图形,球形,方块,线,等各种形状!
画球: Canvas.drawCircle(x,y,len,paint)
为球绑上Touch事件;
原码如下:
CustomView类:
- public
void onCreate(Bundle savedInstanceState) - {
super.onCreate(savedInstanceState);- setContentView(R.layout.main);
//获取布局文件中的LinearLayout容器
- LinearLayout root = (LinearLayout)findViewById(R.id.root);
//创建DrawView组件
final DrawView draw =new DrawView(this);
//设置自定义组件的最大宽度、高度
- draw.setMinimumWidth(300);
- draw.setMinimumHeight(500);
//为draw组件绑定Touch事件
- draw.setOnTouchListener(new OnTouchListener()
- {
@Override
public
boolean onTouch(View arg0, MotionEvent event)- {
//修改draw组件的currentX、currentY两个属性
- draw.currentX = event.getX();
- draw.currentY = event.getY();
//通知draw组件重绘
- draw.invalidate();
//返回true表明处理方法已经处理该事件
return
true;- }
- });
- root.addView(draw);
- }
view plain
- public
void onCreate(Bundle savedInstanceState) - {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.main);
- //获取布局文件中的LinearLayout容器
- LinearLayout root = (LinearLayout)findViewById(R.id.root);
- //创建DrawView组件
- final DrawView draw =new DrawView(this);
- //设置自定义组件的最大宽度、高度
- draw.setMinimumWidth(300);
- draw.setMinimumHeight(500);
- //为draw组件绑定Touch事件
- draw.setOnTouchListener(new OnTouchListener()
- {
- @Override
- public
boolean onTouch(View arg0, MotionEvent event) - {
- //修改draw组件的currentX、currentY两个属性
- draw.currentX = event.getX();
- draw.currentY = event.getY();
- //通知draw组件重绘
- draw.invalidate();
- //返回true表明处理方法已经处理该事件
- return
true; - }
- });
- root.addView(draw);
- }
DrawView类:
- public
float currentX = 40;
public
float currentY = 50;
/**- * @param context
- */
public DrawView(Context context)- {
super(context);
// TODO Auto-generatedconstructor stub
- }
@Override
public
void onDraw (Canvas canvas)- {
super.onDraw(canvas);
//创建画笔
- Paint p = new Paint();
//设置画笔的颜色
- p.setColor(Color.GREEN);
//绘制一个小圆(作为小球)
- canvas.drawCircle(currentX , currentY , 15 , p);
- }