今天,我们来学习下多手指触摸屏幕的事件,分别有挤压(缩放),挤压(旋转)
挤压(缩放):
在easytouch中,双手指挤压缩放的英文为Pinch
好了今天我们的测试是双手指挤压对物体进行缩放。我们测试的是Cube。
在easytouch中,分别有挤入(PinchIn)和挤出(PinchOut)这这两个对立的触屏手势。
using UnityEngine;
using System.Collections;
public class TouchTest : MonoBehaviour {
void OnEnable(){
EasyTouch.On_PinchIn += On_PinchIn;//挤入
EasyTouch.On_PinchOut += On_PinchOut;//挤出
EasyTouch.On_PinchEnd += On_PinchEnd;//挤压结束
}
void OnDisable(){
UnsubscribeEvent();
}
void OnDestroy(){
UnsubscribeEvent();
}
// Unsubscribe to events
void UnsubscribeEvent(){
EasyTouch.On_PinchIn -= On_PinchIn;
EasyTouch.On_PinchOut -= On_PinchOut;
EasyTouch.On_PinchEnd -= On_PinchEnd;
}
void Start(){
}
private void On_PinchIn(Gesture gesture){
if (gesture.pickObject == gameObject){
float zoom = Time.deltaTime * gesture.deltaPinch;
Vector3 scale = transform.localScale ;
transform.localScale = new Vector3( scale.x - zoom, scale.y -zoom, scale.z-zoom);
}
}
private void On_PinchOut(Gesture gesture){
if (gesture.pickObject == gameObject){
float zoom = Time.deltaTime * gesture.deltaPinch;
Vector3 scale = transform.localScale ;
transform.localScale = new Vector3( scale.x + zoom, scale.y +zoom,scale.z+zoom);
}
}
private void On_PinchEnd(Gesture gesture){
if (gesture.pickObject == gameObject){
print ("End");
}
}
}
这里注意一下,挤压的时候两个手指必须都接触到GameObject,不能一只有一只没有。
可能有些小伙伴还不知道怎么在电脑上测试,在easytoucjh的属性面板里面,我们发现按下Left Alt是默认的Pinch和Twist的按键。
挤压(旋转):
在easytouch中双手挤压旋转对应的英文为Twist
using UnityEngine;
using System.Collections;
public class TouchTest : MonoBehaviour {
void OnEnable(){
EasyTouch.On_Twist += On_Twist;
EasyTouch.On_TwistEnd += On_TwistEnd;
}
void OnDisable(){
UnsubscribeEvent();
}
void OnDestroy(){
UnsubscribeEvent();
}
// Unsubscribe to events
void UnsubscribeEvent(){
EasyTouch.On_Twist -= On_Twist;
EasyTouch.On_TwistEnd -= On_TwistEnd;
}
void Start(){
}
private void On_Twist(Gesture gesture)
{
if (gesture.pickObject == gameObject)
{
print(gesture.twistAngle);
transform.Rotate(new Vector3(0,0,gesture.twistAngle));//旋转挤压的角度,
}
}
private void On_TwistEnd(Gesture gesture)
{
if (gesture.pickObject == gameObject)
{
print("End");
}
}
}