业务模块代码ChatService
本项目没有将业务模块和网络模块写在一起,而是把网络模块收到的消息派发到业务模块,实现了网络模块和业务模块的完全解耦。
当有新的业务需要添加时,只需要改变业务模块的代码,网络模块的代码是不受影响的。
chatservice.hpp
我们在include下的server创建头文件chatservice.hpp:
#ifndef CHATSERVICE_H
#define CHATSERVICE_H
#include "friendmodel.hpp"
#include "groupmodel.hpp"
#include "json.hpp"
#include "offlinemessagemodel.hpp"
#include "redis.hpp"
#include "usermodel.hpp"
#include <functional>
#include <muduo/net/TcpConnection.h>
#include <mutex>
#include <unordered_map>
using namespace muduo;
using namespace muduo::net;
using json = nlohmann::json;
//事件处理器
using MsgHandler = std::function<void(const TcpConnectionPtr &conn, json &js, Timestamp)>;
//聊天服务器业务类,采用单例模式设计
class ChatService
{
public:
//获取单例对象的接口函数
static ChatService *instance();
//处理登陆业务
void login(const TcpConnectionPtr &conn, json &js, Timestamp time);
//处理注册业务
void reg(const TcpConnectionPtr &conn, json &js, Timestamp time);
//一对一聊天业务
void oneChat(const TcpConnectionPtr &conn, json &js, Timestamp time);
//添加好友业务
void addFriend(const TcpConnectionPtr &conn, json &js, Timestamp time);
//处理客户端异常退出
void clientCloseException(const TcpConnectionPtr &conn);
//服务器异常,业务重置方法
void reset();
//创建群组业务
void createGroup(const TcpConnectionPtr &conn, json &js, Timestamp time);
//加入群组业务
void addGroup(const TcpConnectionPtr &conn, json &js, Timestamp time);
//群组聊天业务
void groupChat(const TcpConnectionPtr &conn, json &js, Timestamp time);
//处理用户注销业务
void loginout(const TcpConnectionPtr &conn, json &js, Timestamp time);
//获取消息对应的处理器
MsgHandler getHandler(int msgid);
//从redis消息队列获取订阅的消息
void handleRedisSubscribeMessage(int, string);
private:
ChatService();
//存储消息id和其对应的业务处理方法
std::unordered_map<int, MsgHandler> _msgHandlerMap;
//存储在线用户的通信连接,<用户的id, TcpConnectionPtr>
std::unordered_map<int, TcpConnectionPtr> _userConnMap;
//定义互斥锁,保证_userConnMap的线程安全
std::mutex _connMutex;
//操作user表的对象
UserModel _userModel;
//操作offlinemessage表的对象
OfflineMsgModel _offlineMsgModel;
//操作friend表的对象
FriendModel _friendModel;
//操作group的对象
GroupModel _groupModel;
//操作redis的对象
Redis _redis;
};
#endif
chatservice.cpp
我们在src的server下创建一个文件chatservice.cpp:
#include "chatservice.hpp"
#include "public.hpp"
#include <muduo/base/Logging.h>
#include <vector>
using namespace muduo;
//获取单例对象
ChatService *ChatService::instance()
{
static ChatService service;
return &service;
}
//构造函数
ChatService::ChatService()
{
//用户基本业务管理相关事件的处理方法的注册
_msgHandlerMap.insert({LOGIN_MSG, std::bind(&ChatService::login, this, _1, _2, _3)});
_msgHandlerMap.insert({LOGINOUT_MSG, std::bind(&ChatService::loginout, this, _1, _2, _3)});
_msgHandlerMap.insert({REG_MSG, std::bind(&ChatService::reg, this, _1, _2, _3)});
_msgHandlerMap.insert({ONE_CHAT_MSG, std::bind(&ChatService::oneChat, this, _1, _2, _3)});
_msgHandlerMap.insert({ADD_FRIEND_MSG, std::bind(&ChatService::addFriend, this, _1, _2, _3)});
//群组业务管理相关事件处理回调注册
_msgHandlerMap.insert({CREATE_GROUP_MSG, std::bind(&ChatService::createGroup, this, _1, _2, _3)});
_msgHandlerMap.insert({ADD_GROUP_MSG, std::bind(&ChatService::addGroup, this, _1, _2, _3)});
_msgHandlerMap.insert({GROUP_CHAT_MSG, std::bind(&ChatService::groupChat, this, _1, _2, _3)});
//连接redis服务器
if (_redis.connect())
{
//设置上报消息的回调
_redis.init_notify_handler(std::bind(&ChatService::handleRedisSubscribeMessage, this, _1, _2));
}
}
//服务器异常,业务重置方法
void ChatService::reset()
{
//把online状态的用户,设置成offline
_userModel.resetState();
}
//处理客户端的异常退出
void ChatService::clientCloseException(const TcpConnectionPtr &conn)
{
User user;
{
lock_guard<mutex> lock(_connMutex);
for (auto it = _userConnMap.begin(); it != _userConnMap.end(); ++it)
{
if (it->second == conn)
{
user.setId(it->first); //记录要删除的连接的id,方便更改用户user的状态
_userConnMap.erase(it); //从map表删除用户的链接信息
break;
}
}
}
//用户异常退出,相当于就是下线,在redis中取消订阅通道
_redis.unsubscribe(user.getId());
//更新用户user的状态信息
if (user.getId() != -1)
{
user.setState("offline");
_userModel.updateState(user);
}
}
//获取消息对应的处理器
MsgHandler ChatService::getHandler(int msgid)
{
//记录错误日志:msgid没有对应的事件处理回调
auto it = _msgHandlerMap.find(msgid);
if (it == _msgHandlerMap.end()) //找不到
{
return [=](const TcpConnectionPtr &conn, json &js, Timestamp)
{
LOG_ERROR << "msgid:" << msgid << " can not find handler";
};
}
else //找到了
{
return _msgHandlerMap[msgid]; //返回这个处理器
}
}
//添加好友业务 msgid id friendid
void ChatService::addFriend(const TcpConnectionPtr &conn, json &js, Timestamp time)
{
int userid = js["id"].get<int>(); //获取用户id
int friendid = js["friendid"].get<int>(); //获取好友id
_friendModel.insert(userid, friendid); //将用户id和好友id的对应关系插入到friend表中
}
//处理登陆业务的方法 msigd id pwd
void ChatService::login(const TcpConnectionPtr &conn, json &js, Timestamp time)
{
int id = js["id"].get<int>();
string pwd = js["password"];
User user = _userModel.query(id);
if (user.getId() == id && user.getPwd() == pwd) //用户存在且密码正确
{
if (user.getState() == "online") //该用户已经登录,不允许重复登录
{
json response;
response["msgid"] = LOGIN_MSG_ACK;
response["error"] = 2;
response["errmsg"] = "this account is using, input another!";
conn->send(response.dump()); //将序列化后的response发送给用户
}
else
{
//登录成功,记录用户连接信息,要考虑线程安全,因为多线程访问
{
lock_guard<mutex> lock(_connMutex);
_userConnMap.insert({id, conn});
} //加个作用域,出了这个右括号就自动解锁
//id用户登录成功后,向redis订阅channel(id)
_redis.subscribe(id);
//更新用户状态 state offline=>online
user.setState("online");
_userModel.updateState(user);
//组装回复的消息
json response;
response["msgid"] = LOGIN_MSG_ACK;
response["error"] = 0;
response["id"] = user.getId();
response["name"] = user.getName();
//处理用户的离线消息
vector<string> vec = _offlineMsgModel.query(id); //查询该用户是否有离线消息
if (!vec.empty())
{
response["offlinemsg"] = vec; //将离线消息加入到回复消息中
_offlineMsgModel.remove(id); //读取该用户的离线消息后,把该用户的所有离线消息删除掉
}
//登陆后查询好友列表
vector<User> userVec = _friendModel.query(id);
if (!userVec.empty())
{
vector<string> vec2;
for (User &user : userVec)
{
json js;
js["id"] = user.getId();
js["name"] = user.getName();
js["state"] = user.getState();
vec2.push_back(js.dump());
}
response["friends"] = vec2;
}
//查询用户的群组信息
vector<Group> groupuserVec = _groupModel.queryGroups(id);
if (!groupuserVec.empty())
{
vector<string> groupV;
for (Group &group : groupuserVec)
{
json grpjson;
grpjson["id"] = group.getId();
grpjson["groupname"] = group.getName();
grpjson["groupdesc"] = group.getDesc();
vector<string> userV;
for (GroupUser user : group.getUsers())
{
json js;
js["id"] = user.getId();
js["name"] = user.getName();
js["state"] = user.getState();
js["role"] = user.getRole();
userV.push_back(js.dump());
}
grpjson["users"] = userV;
groupV.push_back(grpjson.dump());
}
response["groups"] = groupV;
}
conn->send(response.dump()); //将序列化后的response发送给用户
}
}
else
{
json response;
response["msgid"] = LOGIN_MSG_ACK;
response["error"] = 1;
response["errmsg"] = "id or password is invalid";
conn->send(response.dump()); //将序列化后的response发送给用户
}
}
//处理注册业务的方法 msgid name password
void ChatService::reg(const TcpConnectionPtr &conn, json &js, Timestamp time)
{
string name = js["name"]; //获取名字
string pwd = js["password"]; //获取密码
User user; //创建user表对象
user.setName(name);
user.setPwd(pwd);
bool state = _userModel.insert(user);
if (state) //注册成功
{
json response;
response["msigd"] = REG_MSG_ACK;
response["error"] = 0;
response["id"] = user.getId();
conn->send(response.dump()); //将response序列化成为一个字符串,发送给客户端
}
else //注册失败
{
json response;
response["msgid"] = REG_MSG_ACK;
response["error"] = 1;
conn->send(response.dump()); //将response序列化成为一个字符串,发送给客户端
}
}
//处理用户注销业务 msgid id
void ChatService::loginout(const TcpConnectionPtr &conn, json &js, Timestamp time)
{
int userid = js["id"].get<int>();
{
lock_guard<mutex> lock(_connMutex);
auto it = _userConnMap.find(userid);
if (it != _userConnMap.end())
{
_userConnMap.erase(it);
}
}
//用户注销,相当于就是下线,在redis中取消订阅通道
_redis.unsubscribe(userid);
//更新用户的状态信息
User user(userid, "", "", "offline");
_userModel.updateState(user);
}
//一对一聊天业务 msgid id from toid msg
void ChatService::oneChat(const TcpConnectionPtr &conn, json &js, Timestamp time)
{
int toid = js["toid"].get<int>(); //获取对方的id号
//查询toid是否注册在本机
{
lock_guard<mutex> lock(_connMutex); //访问连接信息表,要保证线程安全
auto it = _userConnMap.find(toid); //查找对方id号
if (it != _userConnMap.end()) //找到了
{
it->second->send(js.dump());
return;
}
}
//如果toid不注册在本机,则查询toid是否在线
User user = _userModel.query(toid);
if (user.getState() == "online")
{
_redis.publish(toid, js.dump());
return;
}
//toid不在线,存储离线消息
_offlineMsgModel.insert(toid, js.dump());
}
//创建群组业务msgid id groupname groupdesc
void ChatService::createGroup(const TcpConnectionPtr &conn, json &js, Timestamp time)
{
int userid = js["id"].get<int>();
string name = js["groupname"];
string desc = js["groupdesc"];
//存储新创建的群组信息
Group group(-1, name, desc);
if (_groupModel.createGroup(group))
{
//存储群组创建人信息
_groupModel.addGroup(userid, group.getId(), "creator");
}
}
//加入群组业务 msgid id groupid
void ChatService::addGroup(const TcpConnectionPtr &conn, json &js, Timestamp time)
{
int userid = js["id"].get<int>();
int groupid = js["groupid"].get<int>();
_groupModel.addGroup(userid, groupid, "normal");
}
//群组聊天业务 msgid id groupid msg
void ChatService::groupChat(const TcpConnectionPtr &conn, json &js, Timestamp time)
{
int userid = js["id"].get<int>();
int groupid = js["groupid"].get<int>();
vector<int> useridVec = _groupModel.queryGroupUsers(userid, groupid);
lock_guard<mutex> lock(_connMutex);
for (int id : useridVec)
{
//查询toid是否注册在本机
auto it = _userConnMap.find(id);
if (it != _userConnMap.end()) //群组用户在线
{
it->second->send(js.dump());
}
//toid未注册在本机
else
{
User user = _userModel.query(id);
if (user.getState() == "online") //toid登陆在了其他服务器
{
_redis.publish(id, js.dump());
}
else //toid离线
{
_offlineMsgModel.insert(id, js.dump()); //存储离线群消息
}
}
}
}
//从redis消息队列中获取订阅的消息
void ChatService::handleRedisSubscribeMessage(int userid, string msg)
{
lock_guard<mutex> lock(_connMutex);
auto it = _userConnMap.find(userid);
if (it != _userConnMap.end())
{
it->second->send(msg);
return;
}
//存储用户的离线消息
_offlineMsgModel.insert(userid, msg);
}