// UVa12304 2D Geometry 110 in 1!
// Rujia Liu
#include<cstdio>
#include<cmath>
#include<algorithm>
#include<string>
#include<iostream>
#include<vector>
#include<cassert>
using namespace std;
const double eps = 1e-6;
int dcmp(double x) {
if(fabs(x) < eps) return 0; else return x < 0 ? -1 : 1;
}
const double PI = acos(-1);
struct Point {
double x, y;
Point(double x=0, double y=0):x(x),y(y) { }
};
typedef Point Vector;
Vector operator + (Vector A, Vector B) { return Vector(A.x+B.x, A.y+B.y); }
Vector operator - (Point A, Point B) { return Vector(A.x-B.x, A.y-B.y); }
Vector operator * (Vector A, double p) { return Vector(A.x*p, A.y*p); }
Vector operator / (Vector A, double p) { return Vector(A.x/p, A.y/p); }
bool operator < (const Point& a, const Point& b) {
return a.x < b.x || (a.x == b.x && a.y < b.y);
}
bool operator == (const Point& a, const Point &b) {
return dcmp(a.x-b.x) == 0 && dcmp(a.y-b.y) == 0;
}
double Dot(Vector A, Vector B) { return A.x*B.x + A.y*B.y; }
double Length(Vector A) { return sqrt(Dot(A, A)); }
double Angle(Vector A, Vector B) { return acos(Dot(A, B) / Length(A) / Length(B)); }
double Cross(Vector A, Vector B) { return A.x*B.y - A.y*B.x; }
Vector Rotate(Vector A, double rad) {
return Vector(A.x*cos(rad)-A.y*sin(rad), A.x*sin(rad)+A.y*cos(rad));
}
Vector Normal(Vector A) {
double L = Length(A);
return Vector(-A.y/L, A.x/L);
}
Point GetLineIntersection(Point P, Point v, Point Q, Point w) {
Vector u = P-Q;
double t = Cross(w, u) / Cross(v, w);
return P+v*t;
}
Point GetLineProjection(Point P, Point A, Point B) {
Vector v = B-A;
return A+v*(Dot(v, P-A) / Dot(v, v));
}
double DistanceToLine(Point P, Point A, Point B) {
Vector v1 = B - A, v2 = P - A;
return fabs(Cross(v1, v2)) / Length(v1); // 如果不取绝对值,得到的是有向距离
}
struct Line {
Point p;
Vector v;
Line(Point p, Vector v):p(p),v(v) { }
Point point(double t) {
return p + v*t;
}
Line move(double d) {
return Line(p + Normal(v)*d, v);
}
};
struct Circle {
Point c;
double r;
Circle(Point c, double r):c(c),r(r) {}
Point point(double a) {
return Point(c.x + cos(a)*r, c.y + sin(a)*r);
}
};
Point GetLineIntersection(Line a, Line b) {
return GetLineIntersection(a.p, a.v, b.p, b.v);
}
double angle(Vector v) {
return atan2(v.y, v.x);
}
int getLineCircleIntersection(Line L, Circle C, double& t1, double& t2, vector<Point>& sol){
double a = L.v.x, b = L.p.x - C.c.x, c = L.v.y, d = L.p.y - C.c.y;
double e = a*a + c*c, f = 2*(a*b + c*d), g = b*b + d*d - C.r*C.r;
double delta = f*f - 4*e*g; // 判别式
if(dcmp(delta) < 0) return 0; // 相离
if(dcmp(delta) == 0) { // 相切
t1 = t2 = -f / (2 * e); sol.push_back(L.point(t1));
return 1;
}
// 相交
t1 = (-f - sqrt(delta)) / (2 * e); sol.push_back(L.point(t1));
t2 = (-f + sqrt(delta)) / (2 * e); sol.push_back(L.point(t2));
return 2;
}
int getCircleCircleIntersection(Circle C1, Circle C2, vector<Point>& sol) {
double d = Length(C1.c - C2.c);
if(dcmp(d) == 0) {
if(dcmp(C1.r - C2.r) == 0) return -1; // 重合,无穷多交点
return 0;
}
if(dcmp(C1.r + C2.r - d) < 0) return 0;
if(dcmp(fabs(C1.r-C2.r) - d) > 0) return 0;
double a = angle(C2.c - C1.c);
double da = acos((C1.r*C1.r + d*d - C2.r*C2.r) / (2*C1.r*d));
Point p1 = C1.point(a-da), p2 = C1.point(a+da);
sol.push_back(p1);
if(p1 == p2) return 1;
sol.push_back(p2);
return 2;
}
/******************* Problem 1 **********************/
Circle CircumscribedCircle(Point p1, Point p2, Point p3) {
double Bx = p2.x-p1.x, By = p2.y-p1.y;
double Cx = p3.x-p1.x, Cy = p3.y-p1.y;
double D = 2*(Bx*Cy-By*Cx);
double cx = (Cy*(Bx*Bx+By*By) - By*(Cx*Cx+Cy*Cy))/D + p1.x;
double cy = (Bx*(Cx*Cx+Cy*Cy) - Cx*(Bx*Bx+By*By))/D + p1.y;
Point p = Point(cx, cy);
return Circle(p, Length(p1-p));
}
/******************* Problem 2 **********************/
Circle InscribedCircle(Point p1, Point p2, Point p3) {
double a = Length(p2-p3);
double b = Length(p3-p1);
double c = Length(p1-p2);
Point p = (p1*a+p2*b+p3*c)/(a+b+c);
return Circle(p, DistanceToLine(p, p1, p2));
}
/******************* Problem 3 **********************/
// 过点p到圆C的切线。v[i]是第i条切线的向量。返回切线条数
int getTangents(Point p, Circle C, Vector* v) {
Vector u = C.c - p;
double dist = Length(u);
if(dist < C.r) return 0;
else if(dcmp(dist - C.r) == 0) { // p在圆上,只有一条切线
v[0] = Rotate(u, PI/2);
return 1;
} else {
double ang = asin(C.r / dist);
v[0] = Rotate(u, -ang);
v[1] = Rotate(u, +ang);
return 2;
}
}
/******************* Problem 4 **********************/
vector<Point> CircleThroughPointTangentToLineGivenRadius(Point p, Line L, double r) {
vector<Point> ans;
double t1, t2;
getLineCircleIntersection(L.move(-r), Circle(p, r), t1, t2, ans);
getLineCircleIntersection(L.move(r), Circle(p, r), t1, t2, ans);
return ans;
}
/******************* Problem 5 **********************/
vector<Point> CircleTangentToLinesGivenRadius(Line a, Line b, double r) {
vector<Point> ans;
Line L1 = a.move(-r), L2 = a.move(r);
Line L3 = b.move(-r), L4 = b.move(r);
ans.push_back(GetLineIntersection(L1, L3));
ans.push_back(GetLineIntersection(L1, L4));
ans.push_back(GetLineIntersection(L2, L3));
ans.push_back(GetLineIntersection(L2, L4));
return ans;
}
/******************* Problem 6 **********************/
vector<Point> CircleTangentToTwoDisjointCirclesWithRadius(Circle c1, Circle c2, double r) {
vector<Point> ans;
Vector v = c2.c - c1.c;
double dist = Length(v);
int d = dcmp(dist - c1.r -c2.r - r*2);
if(d > 0) return ans;
getCircleCircleIntersection(Circle(c1.c, c1.r+r), Circle(c2.c, c2.r+r), ans);
return ans;
}
// formatting
double lineAngleDegree(Vector v) {
double ang = angle(v)*180.0/PI;
while(dcmp(ang) < 0) ang += 360.0;
while(dcmp(ang-180) >= 0) ang -= 180.0;
return ang;
}
void format(Circle c) {
printf("(%.6lf,%.6lf,%.6lf)\n", c.c.x, c.c.y, c.r);
}
void format(const vector<double>& ans) {
int n = ans.size();
sort(ans.begin(), ans.end());
printf("[");
if(n) {
printf("%.6lf", ans[0]);
for(int i = 1; i < n; i++) printf(",%.6lf", ans[i]);
}
printf("]\n");
}
void format(const vector<Point>& ans) {
int n = ans.size();
sort(ans.begin(), ans.end());
printf("[");
if(n) {
printf("(%.6lf,%.6lf)", ans[0].x, ans[0].y);
for(int i = 1; i < n; i++) printf(",(%.6lf,%.6lf)", ans[i].x, ans[i].y);
}
printf("]\n");
}
Line getLine(double x1, double y1, double x2, double y2) {
Point p1(x1,y1);
Point p2(x2,y2);
return Line(p1, p2-p1);
}
int main() {
string cmd;
while(cin >> cmd) {
double x1, y1, x2, y2, x3, y3, x4, y4, xp, yp, xc, yc, r1, r2, r;
if(cmd == "CircumscribedCircle") {
cin >> x1 >> y1 >> x2 >> y2 >> x3 >> y3;
format(CircumscribedCircle(Point(x1,y1), Point(x2,y2), Point(x3,y3)));
}
if(cmd == "InscribedCircle") {
cin >> x1 >> y1 >> x2 >> y2 >> x3 >> y3;
format(InscribedCircle(Point(x1,y1), Point(x2,y2), Point(x3,y3)));
}
if(cmd == "TangentLineThroughPoint") {
cin >> xc >> yc >> r >> xp >> yp;
Vector v[2];
vector<double> ans;
int cnt = getTangents(Point(xp, yp), Circle(Point(xc, yc), r), v);
for(int i = 0; i < cnt; i++) ans.push_back(lineAngleDegree(v[i]));
format(ans);
}
if(cmd == "CircleThroughAPointAndTangentToALineWithRadius") {
cin >> xp >> yp >> x1 >> y1 >> x2 >> y2 >> r;
format(CircleThroughPointTangentToLineGivenRadius(Point(xp, yp), getLine(x1, y1, x2, y2), r));
}
if(cmd == "CircleTangentToTwoLinesWithRadius") {
cin >> x1 >> y1 >> x2 >> y2 >> x3 >> y3 >> x4 >> y4 >> r;
format(CircleTangentToLinesGivenRadius(getLine(x1, y1, x2, y2), getLine(x3, y3, x4, y4), r));
}
if(cmd == "CircleTangentToTwoDisjointCirclesWithRadius") {
cin >> x1 >> y1 >> r1 >> x2 >> y2 >> r2 >> r;
format(CircleTangentToTwoDisjointCirclesWithRadius(Circle(Point(x1, y1), r1), Circle(Point(x2, y2), r2), r));
}
}
return 0;
}
刘汝佳的代码,看了这么多模板,还是最可靠的;
1、三角形外接圆:求各边中垂线交点;
2、三角形内切圆:定比分点构造等腰三角形求角平分线,求两角平分线交点;
3、定点到圆切线:点到圆心斜率加减切线夹角,处理结果的表示范围;
4、切直线、过定点的圆:点在线上是两个对称的圆,否则圆在点线确定的双曲线上,利用双曲线性质构造直角梯形,然后利用向量与定比分点求;
5、与两相交直线相切的圆:分别将直线朝不同方向平移半径距离求交点;
6、两相离圆的公共外切圆:三圆心连线构成三角形,所求圆心做三角形的高,余弦定理+定比分点求出各项数据。
要熟练运用定比分点,直接算距离误差大。