UVa 12304 2D Geometry 110 in 1! 直线与圆有关的各种问题

题目地址:pdf版

六类子问题:

1 求三角形的外接圆   //  白书上的模板还没有理解清楚。 

2 求三角形的内切圆

3 过定点求圆的切线 (的极角) ,注意,极角返回的是-PI~PI  ,所以如果小于0要加上PI。

4 给定两条不平行的直线,给定半径,求圆心坐标使得圆与两条直线相切。

5 给定一条直线,给定一个点,求半径为r,过这个点,与直线相切的圆。

6 给定两个相离的圆,给半径r,求圆心坐标使得两两外切。


代码很长啊,还好1A了,不然查错查死了。

代码:

#include<iostream>
#include<cmath>
#include<cstdio>
#include<algorithm>
#include<vector>
#include<string>

const long double eps=1e-10;
const long double PI=acos(-1);

using namespace std;


struct Point{
    long double x;
    long double y;
    Point(long double x=0,long double y=0):x(x),y(y){}
    //void operator<<(Point &A) {cout<<A.x<<' '<<A.y<<endl;}
};

int dcmp(long double x)  {return (x>eps)-(x<-eps); }

typedef  Point  Vector;

Vector  operator +(Vector A,Vector B) { return Vector(A.x+B.x,A.y+B.y);}

Vector  operator -(Vector A,Vector B) { return Vector(A.x-B.x,A.y-B.y); }

Vector  operator *(Vector A,long double p) { return Vector(A.x*p,A.y*p);  }

Vector  operator /(Vector A,long double p) {return Vector(A.x/p,A.y/p);}



ostream &operator<<(ostream & out,Point & P) { out<<P.x<<' '<<P.y<<endl; return out;}
//
bool  operator< (const Point &A,const Point &B) { return dcmp(A.x-B.x)<0||(dcmp(A.x-B.x)==0&&dcmp(A.y-B.y)<0); }

bool  operator== ( const Point &A,const Point &B) { return dcmp(A.x-B.x)==0&&dcmp(A.y-B.y)==0;}


long double  Dot(Vector A,Vector B) {return A.x*B.x+A.y*B.y;}

long double  Cross(Vector A,Vector B)  {return A.x*B.y-B.x*A.y; }

long double  Length(Vector A)  { return sqrt(Dot(A, A));}


long double  Angle(Vector A,Vector B) {return acos(Dot(A,B)/Length(A)/Length(B));}

long double  Area2(Point A,Point B,Point C ) {return Cross(B-A, C-A);}

Vector Rotate(Vector A,long double rad) { return Vector(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));}
Vector Normal(Vector A) {long double L=Length(A);return Vector(-A.y/L,A.x/L);}

Point GetLineIntersection(Point P,Vector v,Point Q,Vector w)
{
    Vector u=P-Q;
    long double t=Cross(w, u)/Cross(v,w);
    return P+v*t;
    
}

long double DistanceToLine(Point P,Point A,Point B)
{
    Vector v1=P-A; Vector v2=B-A;
    return fabs(Cross(v1,v2))/Length(v2);
    
}

long double DistanceToSegment(Point P,Point A,Point B)
{
    if(A==B)  return Length(P-A);
    
    Vector v1=B-A;
    Vector v2=P-A;
    Vector v3=P-B;
    
    if(dcmp(Dot(v1,v2))==-1)    return  Length(v2);
    else if(Dot(v1,v3)>0)    return Length(v3);
    
    else return DistanceToLine(P, A, B);
    
}

Point GetLineProjection(Point P,Point A,Point B)
{
    Vector v=B-A;
    Vector v1=P-A;
    long double t=Dot(v,v1)/Dot(v,v);
    
    return  A+v*t;
}

bool  SegmentProperIntersection(Point a1,Point a2,Point b1,Point b2)
{
    long double c1=Cross(b1-a1, a2-a1);
    long double c2=Cross(b2-a1, a2-a1);
    long double c3=Cross(a1-b1, b2-b1);
    long double c4=Cross(a2-b1, b2-b1);
    
    return dcmp(c1)*dcmp(c2)<0&&dcmp(c3)*dcmp(c4)<0 ;
    
}

bool  OnSegment(Point P,Point A,Point B)
{
    return dcmp(Cross(P-A, P-B))==0&&dcmp(Dot(P-A,P-B))<0;
}

long double PolygonArea(Point *p,int n)
{
    long double area=0;
    
    for(int i=1;i<n-1;i++)
    {
        area+=Cross(p[i]-p[0], p[i+1]-p[0]);
        
    }
    return area/2;
    
}

Point  read_point()
{
    Point P;
    scanf("%Lf%Lf",&P.x,&P.y);
    return  P;
}

// ---------------与圆有关的--------

struct Circle
{
    Point c;
    long double r;
    
    Circle(Point c=Point(0,0),long double r=0):c(c),r(r) {}
    
    Point point(long double a)
    {
        return Point(c.x+r*cos(a),c.y+r*sin(a));
    }
    
    
};

struct  Line
{
    Point p;
    Vector v;
    Line(Point p=Point(0,0),Vector v=Vector(0,1)):p(p),v(v) {}
    
    Point point(long double t)
    {
        return Point(p+v*t);
    }
    
};

int getLineCircleIntersection(Line L,Circle C,long double &t1,long double &t2,vector<Point> &sol)
{
    long double a=L.v.x;
    long double b=L.p.x-C.c.x;
    long double c=L.v.y;
    long double d=L.p.y-C.c.y;
    
    long double e=a*a+c*c;
    long double f=2*(a*b+c*d);
    long double g=b*b+d*d-C.r*C.r;
    
    long double delta=f*f-4*e*g;
    
    if(dcmp(delta)<0) return 0;
    
    if(dcmp(delta)==0)
    {
        t1=t2=-f/(2*e);
        sol.push_back(L.point(t1));
        return 1;
    }
    
    else
    {
        t1=(-f-sqrt(delta))/(2*e);
        t2=(-f+sqrt(delta))/(2*e);
        
        sol.push_back(L.point(t1));
        sol.push_back(L.point(t2));
        
        return 2;
    }
    
}

// 向量极角公式

long double angle(Vector v)  {return atan2(v.y,v.x);}

int getCircleCircleIntersection(Circle C1,Circle C2,vector<Point> &sol)
{
    long double d=Length(C1.c-C2.c);
    
     if(dcmp(d)==0)
     {
         if(dcmp(C1.r-C2.r)==0)  return -1;  // 重合
         else return 0;    //  内含  0 个公共点
     }
    
    if(dcmp(C1.r+C2.r-d)<0)  return 0;  // 外离
    if(dcmp(fabs(C1.r-C2.r)-d)>0)  return 0;  // 内含
    
    long double a=angle(C2.c-C1.c);
    long double da=acos((C1.r*C1.r+d*d-C2.r*C2.r)/(2*C1.r*d));
    
    Point p1=C1.point(a-da);
    Point p2=C1.point(a+da);
    
    sol.push_back(p1);
    
    if(p1==p2)  return 1; // 相切
    else
    {
        sol.push_back(p2);
        return 2;
    }
}


//  求点到圆的切线

int getTangents(Point p,Circle C,Vector *v)
{
    Vector u=C.c-p;
    
    long double dist=Length(u);
    
    if(dcmp(dist-C.r)<0)  return 0;
    
    else if(dcmp(dist-C.r)==0)
    {
        v[0]=Rotate(u,PI/2);
        return 1;
    }
    
    else
    {
        
        long double ang=asin(C.r/dist);
        v[0]=Rotate(u,-ang);
        v[1]=Rotate(u,+ang);
        return 2;
    }
    
}

//  求两圆公切线

bool flag=0;

int getTangents(Circle A,Circle B,Point *a,Point *b)
{
    int cnt=0;
    
    if(A.r<B.r)
    {
        
        swap(A,B); swap(a, b);  //  有时需标记
    }
    
    long double d=Length(A.c-B.c);
   
    long double rdiff=A.r-B.r;
    long double rsum=A.r+B.r;
    
    if(dcmp(d-rdiff)<0)  return 0;   // 内含
    
    long double base=angle(B.c-A.c);
    
    if(dcmp(d)==0&&dcmp(rdiff)==0)   return -1 ;  // 重合 无穷多条切线
    
    if(dcmp(d-rdiff)==0)             // 内切   外公切线
    {
        a[cnt]=A.point(base);
        b[cnt]=B.point(base);
        cnt++;
        return 1;
    }
    
     // 有外公切线的情形
    
    long double ang=acos(rdiff/d);
    a[cnt]=A.point(base+ang);
    b[cnt]=B.point(base+ang);
    cnt++;
    a[cnt]=A.point(base-ang);
    b[cnt]=B.point(base-ang);
    cnt++;
    
    if(dcmp(d-rsum)==0)     // 外切 有内公切线
    {
        a[cnt]=A.point(base);
        b[cnt]=B.point(base+PI);
        cnt++;
    }
    
    else  if(dcmp(d-rsum)>0)   // 外离   又有两条外公切线
    {
        long double  ang_in=acos(rsum/d);
        a[cnt]=A.point(base+ang_in);
        b[cnt]=B.point(base+ang_in+PI);
        cnt++;
        a[cnt]=A.point(base-ang_in);
        b[cnt]=B.point(base-ang_in+PI);
        cnt++;
    }
    
    return cnt;
}

// 求内切圆坐标
Circle InscribledCircle(Point p1,Point p2,Point p3)
{
    double a=Length(p2-p3);
    double b=Length(p3-p1);
    double c=Length(p1-p2);
    
    Point I=(p1*a+p2*b+p3*c)/(a+b+c);
   
    return Circle(I,DistanceToLine(I, p1, p2));
    
}

//  外接圆模板怎么证明?
Circle CircumscribedCircle(Point p1,Point p2,Point p3)
{
    double Bx=p2.x-p1.x,By=p2.y-p1.y;
    double Cx=p3.x-p1.x,Cy=p3.y-p1.y;

    double D=2*(Bx*Cy-By*Cx);
    
    double cx=(Cy*(Bx*Bx+By*By)-By*(Cx*Cx+Cy*Cy))/D+p1.x;
    double cy=(Bx*(Cx*Cx+Cy*Cy)-Cx*(Bx*Bx+By*By))/D+p1.y;
    
    Point p=Point(cx,cy);
    
    return Circle(p,Length(p-p1));
}


int main()
{
    string s;
    Point A,B,C;
    
    while(cin>>s)
    {
          if(s=="CircumscribedCircle")
          {
              A=read_point();
              B=read_point();
              C=read_point();
              Circle ans=CircumscribedCircle(A, B, C);
              printf("(%.6Lf,%.6Lf,%.6Lf)\n",ans.c.x,ans.c.y,ans.r);
          }
        
          else if(s=="InscribedCircle")
          {
              
              A=read_point();
              B=read_point();
              C=read_point();
              Circle ans=InscribledCircle(A, B, C);
              printf("(%.6Lf,%.6Lf,%.6Lf)\n",ans.c.x,ans.c.y,ans.r);
              
          }
        
          else if(s=="TangentLineThroughPoint")
          {
              Circle  C;
              C.c=read_point();
              scanf("%Lf",&C.r);
              Point p=read_point();
              Vector v[2];
              long double deg[2];
              int cnt=getTangents(p, C, v);
              
              if(cnt)
              {
                  
                       for(int i=0;i<cnt;i++)     // atan2 返回的极角范围是-PI到PI
                     if(dcmp(angle(v[i]))<0)
                     {
                         deg[i]=(angle(v[i])+PI)/PI*180;
                     }
                  
                     else
                     deg[i]=angle(v[i])/PI*180;
                  
              sort(deg,deg+cnt);
              cout<<"[";
                  
              for(int i=0;i<cnt-1;i++)
                  printf("%.6Lf,",deg[i]);
              
                  printf("%.6Lf]\n",deg[cnt-1]);
              }
              
              else
              {
                  cout<<"[]"<<endl;
                  
              }
              
          }
        
          else if(s=="CircleThroughAPointAndTangentToALineWithRadius")
          {
              Point p=read_point();
              Point A=read_point();
              Point B=read_point();
              long double r;
              scanf("%Lf",&r);
              
              Vector v=B-A;
              Vector normal_v1=Normal(v);
              Vector normal_v2=Rotate(normal_v1, PI);

              Point p1=A+normal_v1*r;
              Point p2=A+normal_v2*r;
              
              Line L1=Line(p1,v);
              Line L2=Line(p2,v);
              
              vector<Point> ans;
              
              long double t1=0,t2=0;
              
              int cnt=getLineCircleIntersection(L1, Circle(p,r), t1, t2, ans);
              
              cnt+=getLineCircleIntersection(L2, Circle(p,r), t1, t2, ans);
              
              if(!cnt)
              {
                  cout<<"[]"<<endl;
                  
              }
              
              else
              {
                  sort(ans.begin(),ans.end());
                  
                  cout<<"[";
                  for(int i=0;i<cnt-1;i++)
                      printf("(%.6Lf,%.6Lf),",ans[i].x,ans[i].y);
                  
                  printf("(%.6Lf,%.6Lf)]\n",ans[cnt-1].x,ans[cnt-1].y);
              }
              
              
          }
        
           else if(s=="CircleTangentToTwoLinesWithRadius")
           {
               Point A1=read_point(),B1=read_point(),A2=read_point(),B2=read_point();
               
               long double r;
               scanf("%Lf",&r);
               
               
               Vector v1=B1-A1;
               Vector v2=B2-A2;
               
               Vector normal_1_1=Normal(v1);
               Vector normal_1_2=Rotate(normal_1_1, PI);
               
               Point  p1=A1+normal_1_1*r;
               Point  p2=A1+normal_1_2*r;
               
//               Line L1=Line(p1,v1);
//               Line L2=Line(p2,v1);
               
               
               
               Vector normal_2_1=Normal(v2);
               Vector normal_2_2=Rotate(normal_2_1, PI);
               
               Point  p3=A2+normal_2_1*r;
               Point  p4=A2+normal_2_2*r;
               
//               Line L3=Line(p3,v2);
//               Line L4=Line(p4,v2);
               
               
               vector<Point>  ans;
               
               ans.push_back(GetLineIntersection(p1, v1, p3, v2));
               ans.push_back(GetLineIntersection(p1, v1, p4, v2));

               ans.push_back(GetLineIntersection(p2, v1, p3, v2));
               ans.push_back(GetLineIntersection(p2, v1, p4, v2));
               
               sort(ans.begin(),ans.end());
               
               cout<<"[";
               for(int i=0;i<3;i++)
                   printf("(%.6Lf,%.6Lf),",ans[i].x,ans[i].y);
               
               printf("(%.6Lf,%.6Lf)]\n",ans[3].x,ans[3].y);


           }
        
           else if(s=="CircleTangentToTwoDisjointCirclesWithRadius")
           {
               Circle A,B;
               A.c=read_point();
               scanf("%Lf",&A.r);
               B.c=read_point();
               scanf("%Lf",&B.r);
               
               long double r;
               scanf("%Lf",&r);
               
               vector<Point> ans;
               int cnt=getCircleCircleIntersection(Circle(A.c,A.r+r), Circle(B.c,B.r+r), ans);
               
               if(!cnt)
               {
                   
                   cout<<"[]"<<endl;
               }
               else
               {
               sort(ans.begin(),ans.end());
               
               cout<<"[";
               for(int i=0;i<cnt-1;i++)
                   printf("(%.6Lf,%.6Lf),",ans[i].x,ans[i].y);
               
               printf("(%.6Lf,%.6Lf)]\n",ans[cnt-1].x,ans[cnt-1].y);

               }
           }
        
        
        
        
    }
    
}


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