Mali & UMP memory allocation

Project:                Android 4.2.2 @ 8935Description:
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The MALI & UMP device drivers reside in driver/gpu directory:

Mali driver: gpu/mali/mali/linux/mali_kernel_linux.c.

                     It is a platform device, the driver name is "mali-utgard". (ls /sys/bus/platform/drivers),

                     the device name is "mali-utgard.0" (ls /sys/bus/platform/devices)

UMP driver: gpu/mali/ump/linux/ump_kernel_linux.c

                      It is a char device, the driver name is "ump", (ls sys/module/ump)

                      the device name is "ump", (ls /sys/devices/virtual)


Them mali $ UMP drivers both can be configured to allocate memory from

A. Dedicated memory

or

B. Share the Kernel memory


Below are related items in config, SparkPos project.

CONFIG_MALI_GPU

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UMP is universal Media Framework plugin for Unity that based on Video LAN Codec (libVLC) native libraries. Support E-mail: unitydirectionkit@gmail.com Try: Demo (Win64) Demo (Mac64) Important: - Please read user manual before start use UMP; - For possibility to use external/installed VLC libraries you should install the regular VLC player (Unity 64-bit Editor == VLC player 64-bit); - Doesn't support Android & iOS platforms without UMP Pro (Android, iOS); - For correct work with UMP Pro (Android, iOS) package at first import UMP Pro (Android, iOS) package and after it import UMP Pro (Win, Mac, Linux) package in your project; Main features: + Included full C# source code; + Full compability with UMP Pro (Android, iOS); + Supported platforms: * Windows (x86, x86_64); * Mac (x86_64); * Linux (x86, x86_x64, Universal); * WebGL (experimantal) - supported media formats and browser compatibility Checked on next OS: Win - 7, 8, 8.1, 10; Mac - 10.10 Yosemite, 10.11 El Capitan; Linux - Ubuntu 16.04 LTS; WebGL - Firefox, Chrome. + Supported possibility to use external VLC libraries; + Supported possibility to easy switch subtitles (SPU) and audio tracks; + Supported Unity Audio Source component (only Win, Mac & Linux); + Supported transparent videos; + Supported possibility to get pixels of current video frame; + Supported video hosting services: * Youtube (don't support: everything private (private videos, bought movies, ...), don't support "Youtube Live Streams"); + Full compatibility with Unity Editor on supported platforms in different modes (fast native texture updates): Direct3D9, Direct3D11 and OpenGL; + Supported local video file playback, main formats (only for Win, Mac & Linux): 3GPP (.3gp), AVI (.avi), FLV (.flv), SWF (.swf), M4V (.m4v), Matroska (.mkv), Ogg Video (.ogg), QuickTime File Format (.mov, .qt), WebM (.webm), Windows Media Video (.wmv). + Supported main streaming media protocols (only for Win, Mac & Linux): HTTPS, HTTP, HLS, RTSP, RTMP.

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