小小三子棋

写呀写呀写终于写了个三子棋

三子棋

头文件

#ifndef _CHESS_H_
#define _CHESS_H_

#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <windows.h>

#pragma warning(disable:4996)

#define ROW 3
#define COL 3

#define BLACK_PIECE 'X'
#define WHITE_PIECE 'O'


void Game();
void InitBoard(char board[][COL], int row, int col);
void ShowBoard(char board[][COL], int row, int col);
int PlayerMove(char board[][COL], int row, int col);
void ComputerMove(char board[][COL], int row, int col);
char JudgeResult(char board[][COL], int row, int col);


#endif

定义规则及判定的test.c

#include "test.h"

void InitBoard(char board[][COL], int row, int col)
{
	int i = 0;
	for (; i < row; i++)
	{
		int j = 0;
		for (; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}

void ShowBoard(char board[][COL], int row, int col)//显示棋盘
{
	printf(" \\ | [ 1 ] | [ 2 ] | [ 3 ] |\n");
	int i = 0;
	for (; i < row; i++)
	{
		printf("----------------------------\n");
		printf(" %d | [ %c ] | [ %c ] | [ %c ] |\n", i + 1, board[i][0], board[i][1], board[i][2]);
	}
	printf("----------------------------\n");
}

int PlayerMove(char board[][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("Please Enter Your Pos<x, y># ");
	scanf("%d %d", &x, &y);
	if (x >= 1 && x <= 3 && y >= 1 && y <= 3){
		if (board[x - 1][y - 1] != ' '){
			return 2;
		}
		board[x - 1][y - 1] = BLACK_PIECE;
		return 0;
	}
	return 1; //用户输入坐标有误
}

//用户赢了 BLACK_PIECE 'X'
//电脑赢了 WHITE_PIECE 'O'
//平局, 'E'
//next, 'N'
char JudgeResult(char board[][COL], int row, int col)
{
	int i = 0;
	for (; i < row; i++)
	{
		if (board[i][0] != ' ' && board[i][0] == board[i][1] && board[i][1] == board[i][2])
		{
			return board[i][0];
		}
	}

	for (i = 0; i < col; i++)
	{
		if (board[0][i] != ' ' && board[0][i] == board[1][i] && board[1][i] == board[2][i])
		{
			return board[0][i];
		}
	}

	if (board[0][0] != ' ' && board[0][0] == board[1][1] && board[1][1] == board[2][2])
	{
		return board[0][0];
	}

	if (board[0][2] != ' ' && board[0][2] == board[1][1] && board[1][1] == board[2][0])
	{
		return board[1][1];
	}

	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
				return 'N';
			}
		}
	}
	return 'E';
}

void ComputerMove(char board[][COL], int row, int col)
{
	while (1){
		int i = rand() % row;
		int j = rand() % col;

		if (board[i][j] == ' '){
			board[i][j] = WHITE_PIECE;
			break;
		}
	}
	printf("Computer ... Done\n");
	Sleep(1000);
}
void Game()
{
	char board[ROW][COL];
	InitBoard(board, ROW, COL);

	char result = 'N';
	srand((unsigned long)time(NULL));
	
	while (1)
	{
		ShowBoard(board, ROW, COL);
		int type = PlayerMove(board, ROW, COL);
		if (1 == type)
		{
			printf("坐标有误,请重输\n");
			continue;
		}
		else if (2 == type)
		{
			printf("你输入的坐标已经被占用,请重新输入!\n");
			continue;
		}
		else
		{
			printf("Player  ... Done!\n");
		}
		result = JudgeResult(board, ROW, COL);
		if (result != 'N')
		{
			break;
		}

		ComputerMove(board, ROW, COL);
		result = JudgeResult(board, ROW, COL);
		if (result != 'N')
		{
			break;
		}
	}
	ShowBoard(board, ROW, COL);
	
	switch (result)
	{
	case 'E':
		printf("平局!\n");
		break;
	case BLACK_PIECE:
		printf("u win!\n");
		break;
	case WHITE_PIECE:
		printf("u lost!\n");
		break;
	default:
		//bug!!
		break;
	}
}

简略来讲如下

  • 初始化棋盘
  • 显示棋盘
  • 人走
  • 判定(显示)
  • 机走
  • 判定(显示)
  • 。。。
  • 判定输赢(显示)

设立界面的main.c

#include "test.h"

void Menu()//建立菜单
{
	printf("######################\n");
	printf("######  三子棋  ######\n");
	printf("### 1.Play   2.Exit ##\n");
	printf("######################\n");
	printf("please select: >> ");
}


int main()
{
	int quit = 0;
	while (!quit){
		int select = 0;
		Menu();
		scanf("%d", &select);

		switch (select){
		case 1:
			Game();
			break;
		case 2:
			quit = 1;
			break;
		default:
			printf("Enter Error!\n");
			break;
		}
	}

	system("pause");
	return 0;
}

包含菜单等

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