struct YuanshenPlayer
{ //定义的结构体YuanshenPlayer内的各个属性
string name;
int yuanshi;
int level;
};//记得最后有分号
int main(){
struct YuanshenPlayer a;//定义YuanshenPlayer类型的a
cin>>a.name>>a.yuanshi>>a.level;
cout<<a.name<<endl<<"你的原石数是:"<<a.yuanshi<<endl<<"你的等级是:"<<a.level;
return 0;
}